Files
tbd-station-14/Content.Server/AI/Utility/Actions/Combat/Melee/EquipMelee.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

59 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{
public sealed class EquipMelee : UtilityAction
{
private IEntity _entity;
public EquipMelee(IEntity owner, IEntity entity, float weight) : base(owner)
{
_entity = entity;
Bonus = weight;
}
public override void SetupOperators(Blackboard context)
{
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity)
});
}
protected override void UpdateBlackboard(Blackboard context)
{
base.UpdateBlackboard(context);
context.GetState<WeaponEntityState>().SetValue(_entity);
context.GetState<TargetEntityState>().SetValue(_entity);
}
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<MeleeWeaponEquippedCon>()
.InverseBoolCurve(context),
considerationsManager.Get<CanPutTargetInHandsCon>()
.BoolCurve(context),
considerationsManager.Get<MeleeWeaponSpeedCon>()
.QuadraticCurve(context, 1.0f, 0.5f, 0.0f, 0.0f),
considerationsManager.Get<MeleeWeaponDamageCon>()
.QuadraticCurve(context, 1.0f, 0.25f, 0.0f, 0.0f),
};
}
}
}