* add SpawnTableOnUse * make BaseEmitSound more flexible and remove sound from spawntable * add log * :trollface: --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
25 lines
720 B
C#
25 lines
720 B
C#
using Robust.Shared.Audio;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Base sound emitter which defines most of the data fields.
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/// Accepts both single sounds and sound collections.
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/// </summary>
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public abstract partial class BaseEmitSoundComponent : Component
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{
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public static readonly AudioParams DefaultParams = AudioParams.Default.WithVolume(-2f);
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[AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField(required: true)]
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public SoundSpecifier? Sound;
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/// <summary>
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/// Play the sound at the position instead of parented to the source entity.
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/// Useful if the entity is deleted after.
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/// </summary>
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[DataField]
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public bool Positional;
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}
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