* moves muted to shared * fixes usings * Update MutedComponent.cs funny webedit * Update MutedComponent.cs oops using statement webedit
86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using Content.Server.Administration;
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Server.Speech.Muting;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.Console;
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using Robust.Shared.Player;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Mobs;
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/// <summary>
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/// Handles performing crit-specific actions.
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/// </summary>
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public sealed class CritMobActionsSystem : EntitySystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly DeathgaspSystem _deathgasp = default!;
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[Dependency] private readonly IServerConsoleHost _host = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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private const int MaxLastWordsLength = 30;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MobStateActionsComponent, CritSuccumbEvent>(OnSuccumb);
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SubscribeLocalEvent<MobStateActionsComponent, CritFakeDeathEvent>(OnFakeDeath);
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SubscribeLocalEvent<MobStateActionsComponent, CritLastWordsEvent>(OnLastWords);
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}
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private void OnSuccumb(EntityUid uid, MobStateActionsComponent component, CritSuccumbEvent args)
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{
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if (!TryComp<ActorComponent>(uid, out var actor) || !_mobState.IsCritical(uid))
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return;
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_host.ExecuteCommand(actor.PlayerSession, "ghost");
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args.Handled = true;
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}
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private void OnFakeDeath(EntityUid uid, MobStateActionsComponent component, CritFakeDeathEvent args)
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{
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if (!_mobState.IsCritical(uid))
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return;
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if (HasComp<MutedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("fake-death-muted"), uid, uid);
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return;
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}
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args.Handled = _deathgasp.Deathgasp(uid);
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}
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private void OnLastWords(EntityUid uid, MobStateActionsComponent component, CritLastWordsEvent args)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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_quickDialog.OpenDialog(actor.PlayerSession, Loc.GetString("action-name-crit-last-words"), "",
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(string lastWords) =>
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{
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// Intentionally does not check for muteness
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if (actor.PlayerSession.AttachedEntity != uid
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|| !_mobState.IsCritical(uid))
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return;
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if (lastWords.Length > MaxLastWordsLength)
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{
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lastWords = lastWords.Substring(0, MaxLastWordsLength);
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}
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lastWords += "...";
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_chat.TrySendInGameICMessage(uid, lastWords, InGameICChatType.Whisper, ChatTransmitRange.Normal, checkRadioPrefix: false, ignoreActionBlocker: true);
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_host.ExecuteCommand(actor.PlayerSession, "ghost");
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});
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args.Handled = true;
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}
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}
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