Files
tbd-station-14/Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
2023-08-25 12:13:11 +10:00

200 lines
8.7 KiB
C#

using Content.Server.Destructible.Thresholds.Triggers;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
namespace Content.IntegrationTests.Tests.Destructible
{
[TestFixture]
[TestOf(typeof(DamageGroupTrigger))]
[TestOf(typeof(AndTrigger))]
public sealed class DestructibleDamageGroupTest
{
[Test]
public async Task AndTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
EntityUid sDestructibleEntity = default;
DamageableComponent sDamageableComponent = null;
TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
DamageableSystem sDamageableSystem = null;
await server.WaitPost(() =>
{
var coordinates = testMap.GridCoords;
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageGroupEntityId, coordinates);
sDamageableComponent = sEntityManager.GetComponent<DamageableComponent>(sDestructibleEntity);
sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
sTestThresholdListenerSystem.ThresholdsReached.Clear();
sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
});
await server.WaitRunTicks(5);
await server.WaitAssertion(() =>
{
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
});
await server.WaitAssertion(() =>
{
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
var burnDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBurn");
DamageSpecifier bruteDamage = new(bruteDamageGroup, FixedPoint2.New(5));
DamageSpecifier burnDamage = new(burnDamageGroup, FixedPoint2.New(5));
// Raise brute damage to 5
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage, true);
// No thresholds reached yet, the earliest one is at 10 damage
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise brute damage to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage, true);
// No threshold reached, burn needs to be 10 as well
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise burn damage to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
// One threshold reached, brute 10 + burn 10
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
// Threshold brute 10 + burn 10
var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
var threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.Multiple(() =>
{
Assert.That(threshold.Behaviors, Is.Empty);
Assert.That(threshold.Trigger, Is.Not.Null);
Assert.That(threshold.Triggered, Is.True);
Assert.That(threshold.Trigger, Is.InstanceOf<AndTrigger>());
});
var trigger = (AndTrigger) threshold.Trigger;
Assert.Multiple(() =>
{
Assert.That(trigger.Triggers[0], Is.InstanceOf<DamageGroupTrigger>());
Assert.That(trigger.Triggers[1], Is.InstanceOf<DamageGroupTrigger>());
});
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Raise brute damage to 20
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
// No new thresholds reached
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise burn damage to 20
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
// No new thresholds reached
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Lower brute damage to 0
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * -10);
Assert.Multiple(() =>
{
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(FixedPoint2.New(20)));
// No new thresholds reached, healing should not trigger it
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
});
// Raise brute damage back up to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Heal both classes of damage to 0
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
// No new thresholds reached, healing should not trigger it
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise brute damage to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
// No new thresholds reached
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise burn damage to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Has.Count.EqualTo(1));
// Threshold brute 10 + burn 10
msg = sTestThresholdListenerSystem.ThresholdsReached[0];
threshold = msg.Threshold;
// Check that it matches the YAML prototype
Assert.Multiple(() =>
{
Assert.That(threshold.Behaviors, Is.Empty);
Assert.That(threshold.Trigger, Is.Not.Null);
Assert.That(threshold.Triggered, Is.True);
Assert.That(threshold.Trigger, Is.InstanceOf<AndTrigger>());
});
trigger = (AndTrigger) threshold.Trigger;
Assert.Multiple(() =>
{
Assert.That(trigger.Triggers[0], Is.InstanceOf<DamageGroupTrigger>());
Assert.That(trigger.Triggers[1], Is.InstanceOf<DamageGroupTrigger>());
});
sTestThresholdListenerSystem.ThresholdsReached.Clear();
// Change triggers once to true
threshold.TriggersOnce = true;
// Heal brute and burn back to 0
sDamageableSystem.SetAllDamage(sDestructibleEntity, sDamageableComponent, 0);
// No new thresholds reached from healing
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise brute damage to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
// No new thresholds reached
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
// Raise burn damage to 10
sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
// No new thresholds reached as triggers once is set to true and it already triggered before
Assert.That(sTestThresholdListenerSystem.ThresholdsReached, Is.Empty);
});
await pair.CleanReturnAsync();
}
}
}