27 lines
927 B
C#
27 lines
927 B
C#
using Content.Shared.Clock;
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using Robust.Client.GameObjects;
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namespace Content.Client.Clock;
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public sealed class ClockSystem : SharedClockSystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ClockComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out var comp, out var sprite))
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{
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if (!sprite.LayerMapTryGet(ClockVisualLayers.HourHand, out var hourLayer) ||
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!sprite.LayerMapTryGet(ClockVisualLayers.MinuteHand, out var minuteLayer))
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continue;
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var time = GetClockTime((uid, comp));
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var hourState = $"{comp.HoursBase}{time.Hours % 12}";
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var minuteState = $"{comp.MinutesBase}{time.Minutes / 5}";
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sprite.LayerSetState(hourLayer, hourState);
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sprite.LayerSetState(minuteLayer, minuteState);
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}
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}
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}
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