Files
tbd-station-14/Content.Client/GameObjects/Components/WindowVisualizer.cs
Acruid 00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00

68 lines
2.5 KiB
C#

using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.Components
{
[UsedImplicitly]
public sealed class WindowVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.Owner.Transform.Anchored)
return;
var lowWall = FindLowWall(IoCManager.Resolve<IMapManager>(), component.Owner.Transform);
if (lowWall == null)
return;
if (component.TryGetData(WindowVisuals.Damage, out float fraction))
{
var level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
if (level == 0)
{
foreach (var val in Enum.GetValues(typeof(WindowDamageLayers)))
{
if (val == null) continue;
sprite.LayerSetVisible((WindowDamageLayers) val, false);
}
return;
}
foreach (var val in Enum.GetValues(typeof(WindowDamageLayers)))
{
if (val == null) continue;
sprite.LayerSetVisible((WindowDamageLayers) val, true);
}
sprite.LayerSetState(WindowDamageLayers.DamageNE, $"{(int) lowWall.LastCornerNE}_{level}");
sprite.LayerSetState(WindowDamageLayers.DamageSE, $"{(int) lowWall.LastCornerSE}_{level}");
sprite.LayerSetState(WindowDamageLayers.DamageSW, $"{(int) lowWall.LastCornerSW}_{level}");
sprite.LayerSetState(WindowDamageLayers.DamageNW, $"{(int) lowWall.LastCornerNW}_{level}");
}
}
private static LowWallComponent? FindLowWall(IMapManager mapManager, ITransformComponent transform)
{
var grid = mapManager.GetGrid(transform.GridID);
var coords = transform.Coordinates;
foreach (var entity in grid.GetLocal(coords))
{
if (transform.Owner.EntityManager.ComponentManager.TryGetComponent(entity, out LowWallComponent? lowWall))
{
return lowWall;
}
}
return null;
}
}
}