Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/StandingStateSystem.cs
DrSmugleaf ec25dbe4a7 Fix mobs playing a falling sound when dying from crit (#2425)
* Fix falling sound playing twice when dying

* But actually
2020-10-29 20:26:23 +11:00

82 lines
3.0 KiB
C#

using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class StandingStateSystem : SharedStandingStateSystem
{
protected override bool OnDown(IEntity entity, bool playSound = true, bool dropItems = true, bool force = false)
{
if (!entity.TryGetComponent(out AppearanceComponent appearance))
{
return false;
}
var newState = RotationState.Horizontal;
appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var oldState);
if (newState != oldState)
{
appearance.SetData(RotationVisuals.RotationState, newState);
if (playSound)
{
var file = AudioHelpers.GetRandomFileFromSoundCollection("bodyfall");
Get<AudioSystem>().PlayFromEntity(file, entity, AudioHelpers.WithVariation(0.25f));
}
}
return true;
}
protected override bool OnStand(IEntity entity)
{
if (!entity.TryGetComponent(out AppearanceComponent appearance)) return false;
appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var oldState);
var newState = RotationState.Vertical;
if (newState == oldState) return false;
appearance.SetData(RotationVisuals.RotationState, newState);
return true;
}
public override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
{
base.DropAllItemsInHands(entity, doMobChecks);
if (!entity.TryGetComponent(out IHandsComponent hands)) return;
foreach (var heldItem in hands.GetAllHeldItems())
{
hands.Drop(heldItem.Owner, doMobChecks);
}
}
//TODO: RotationState can be null and I want to burn all lifeforms in the universe for this!!!
//If you use these it's atleast slightly less painful (null is treated as false)
public bool IsStanding(IEntity entity)
{
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
&& rotation == RotationState.Vertical;
}
public bool IsDown(IEntity entity)
{
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
&& rotation == RotationState.Horizontal;
}
}
}