Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/PowerApcSystem.cs
metalgearsloth 8a2e0ed142 Refactor pauses (#2215)
* Refactor pauses

* The last of the physics

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-26 12:07:11 +01:00

30 lines
971 B
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class PowerApcSystem : EntitySystem
{
public override void Update(float frameTime)
{
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
{
uniqueApcNets.Add(apc.Net);
apc.Update();
}
foreach (var apcNet in uniqueApcNets)
{
apcNet.Update(frameTime);
}
}
}
}