Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/MetabolismSystem.cs
2020-10-14 22:32:06 +02:00

21 lines
543 B
C#

using Content.Server.GameObjects.Components.Metabolism;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class MetabolismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var metabolism in ComponentManager.EntityQuery<MetabolismComponent>())
{
metabolism.Update(frameTime);
}
}
}
}