* AI sleeping AI no longer update when dead. * It was easier to merge master and re-apply it. * Update AiControllerComponent.cs Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
24 lines
707 B
C#
24 lines
707 B
C#
using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI
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{
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/// <summary>
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/// Indicates whether an AI should be updated by the AiSystem or not.
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/// Useful to sleep AI when they die or otherwise should be inactive.
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/// </summary>
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internal sealed class SleepAiMessage : EntitySystemMessage
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{
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/// <summary>
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/// Sleep or awake.
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/// </summary>
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public bool Sleep { get; }
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public AiLogicProcessor Processor { get; }
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public SleepAiMessage(AiLogicProcessor processor, bool sleep)
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{
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Processor = processor;
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Sleep = sleep;
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}
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}
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} |