Files
tbd-station-14/Content.Server/Commands/Hungry.cs
DrSmugleaf 6b4a39006e Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking

* Remove outdated component ignores

* Fix nullable error

* Fix mechanism behavior events

* Remove unnecessary code
2020-11-02 11:37:37 +01:00

40 lines
1.3 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
namespace Content.Server.Commands
{
public class Hungry : IClientCommand
{
public string Command => "hungry";
public string Description => "Makes you hungry.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player == null)
{
shell.SendText(player, "You cannot use this command unless you are a player.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You cannot use this command without an entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
{
shell.SendText(player, $"Your entity does not have a {nameof(HungerComponent)} component.");
return;
}
var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
hunger.CurrentHunger = hungryThreshold;
}
}
}