Files
tbd-station-14/Content.Server/Commands/CommandUtils.cs
chairbender 5f788c3318 Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00

67 lines
2.5 KiB
C#

using System;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Server.Commands
{
/// <summary>
/// Utilities for writing commands
/// </summary>
public static class CommandUtils
{
/// <summary>
/// Gets the player session for the player with the indicated id,
/// sending a failure to the performer if unable to.
/// </summary>
public static bool TryGetSessionByUsernameOrId(IConsoleShell shell,
string usernameOrId, IPlayerSession performer, out IPlayerSession session)
{
var plyMgr = IoCManager.Resolve<IPlayerManager>();
if (plyMgr.TryGetSessionByUsername(usernameOrId, out session)) return true;
if (Guid.TryParse(usernameOrId, out var targetGuid))
{
if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true;
shell.SendText(performer, "Unable to find user with that name/id.");
return false;
}
shell.SendText(performer, "Unable to find user with that name/id.");
return false;
}
/// <summary>
/// Gets the attached entity for the player session with the indicated id,
/// sending a failure to the performer if unable to.
/// </summary>
public static bool TryGetAttachedEntityByUsernameOrId(IConsoleShell shell,
string usernameOrId, IPlayerSession performer, out IEntity attachedEntity)
{
attachedEntity = null;
if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false;
if (session.AttachedEntity == null)
{
shell.SendText(performer, "User has no attached entity.");
return false;
}
attachedEntity = session.AttachedEntity;
return true;
}
/// <summary>
/// Checks if attached entity is null, returning false and sending a message
/// to performer if not.
/// </summary>
public static bool ValidateAttachedEntity(IConsoleShell shell, IPlayerSession performer, IEntity attachedEntity)
{
if (attachedEntity != null) return true;
shell.SendText(performer, "User has no attached entity.");
return false;
}
}
}