* Add emag-detection funtionality to diag huds * Add component to the omniHUD * Fix namespace * Adress discord review, just axe the message.
309 lines
11 KiB
C#
309 lines
11 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Radio.Components;
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using Content.Server.Roles;
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using Content.Server.Station.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Content.Shared.Chat;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Roles;
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using Content.Shared.Silicons.Laws;
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using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Toolshed;
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namespace Content.Server.Silicons.Laws;
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/// <inheritdoc/>
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public sealed class SiliconLawSystem : SharedSiliconLawSystem
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SiliconLawBoundComponent, ComponentShutdown>(OnComponentShutdown);
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SubscribeLocalEvent<SiliconLawBoundComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SiliconLawBoundComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<SiliconLawBoundComponent, ToggleLawsScreenEvent>(OnToggleLawsScreen);
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SubscribeLocalEvent<SiliconLawBoundComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
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SubscribeLocalEvent<SiliconLawBoundComponent, PlayerSpawnCompleteEvent>(OnPlayerSpawnComplete);
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SubscribeLocalEvent<SiliconLawProviderComponent, GetSiliconLawsEvent>(OnDirectedGetLaws);
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SubscribeLocalEvent<SiliconLawProviderComponent, IonStormLawsEvent>(OnIonStormLaws);
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SubscribeLocalEvent<SiliconLawProviderComponent, GotEmaggedEvent>(OnEmagLawsAdded);
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SubscribeLocalEvent<EmagSiliconLawComponent, MindAddedMessage>(OnEmagMindAdded);
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SubscribeLocalEvent<EmagSiliconLawComponent, MindRemovedMessage>(OnEmagMindRemoved);
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}
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private void OnComponentShutdown(EntityUid uid, SiliconLawBoundComponent component, ComponentShutdown args)
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{
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if (component.ViewLawsActionEntity != null)
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_actions.RemoveAction(uid, component.ViewLawsActionEntity);
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}
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private void OnMapInit(EntityUid uid, SiliconLawBoundComponent component, MapInitEvent args)
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{
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_actions.AddAction(uid, ref component.ViewLawsActionEntity, component.ViewLawsAction);
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GetLaws(uid, component);
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}
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private void OnMindAdded(EntityUid uid, SiliconLawBoundComponent component, MindAddedMessage args)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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var msg = Loc.GetString("laws-notify");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false,
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actor.PlayerSession.Channel, colorOverride: Color.FromHex("#2ed2fd"));
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}
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private void OnToggleLawsScreen(EntityUid uid, SiliconLawBoundComponent component, ToggleLawsScreenEvent args)
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{
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if (args.Handled || !TryComp<ActorComponent>(uid, out var actor))
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return;
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args.Handled = true;
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_userInterface.TryToggleUi(uid, SiliconLawsUiKey.Key, actor.PlayerSession);
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}
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private void OnBoundUIOpened(EntityUid uid, SiliconLawBoundComponent component, BoundUIOpenedEvent args)
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{
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_entityManager.TryGetComponent<IntrinsicRadioTransmitterComponent>(uid, out var intrinsicRadio);
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var radioChannels = intrinsicRadio?.Channels;
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var state = new SiliconLawBuiState(GetLaws(uid).Laws, radioChannels);
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_userInterface.SetUiState(args.Entity, SiliconLawsUiKey.Key, state);
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}
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private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args)
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{
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component.LastLawProvider = args.Station;
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}
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private void OnDirectedGetLaws(EntityUid uid, SiliconLawProviderComponent component, ref GetSiliconLawsEvent args)
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{
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if (args.Handled)
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return;
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if (component.Lawset == null)
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component.Lawset = GetLawset(component.Laws);
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args.Laws = component.Lawset;
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args.Handled = true;
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}
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private void OnIonStormLaws(EntityUid uid, SiliconLawProviderComponent component, ref IonStormLawsEvent args)
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{
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// Emagged borgs are immune to ion storm
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if (!HasComp<EmaggedComponent>(uid))
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{
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component.Lawset = args.Lawset;
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// gotta tell player to check their laws
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NotifyLawsChanged(uid);
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// new laws may allow antagonist behaviour so make it clear for admins
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if (TryComp<EmagSiliconLawComponent>(uid, out var emag))
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EnsureEmaggedRole(uid, emag);
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}
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}
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private void OnEmagLawsAdded(EntityUid uid, SiliconLawProviderComponent component, ref GotEmaggedEvent args)
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{
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if (component.Lawset == null)
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component.Lawset = GetLawset(component.Laws);
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// Add the first emag law before the others
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component.Lawset?.Laws.Insert(0, new SiliconLaw
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{
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LawString = Loc.GetString("law-emag-custom", ("name", Name(args.UserUid)), ("title", Loc.GetString(component.Lawset.ObeysTo))),
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Order = 0
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});
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//Add the secrecy law after the others
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component.Lawset?.Laws.Add(new SiliconLaw
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{
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LawString = Loc.GetString("law-emag-secrecy", ("faction", Loc.GetString(component.Lawset.ObeysTo))),
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Order = component.Lawset.Laws.Max(law => law.Order) + 1
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});
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}
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protected override void OnGotEmagged(EntityUid uid, EmagSiliconLawComponent component, ref GotEmaggedEvent args)
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{
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if (component.RequireOpenPanel && TryComp<WiresPanelComponent>(uid, out var panel) && !panel.Open)
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return;
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base.OnGotEmagged(uid, component, ref args);
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NotifyLawsChanged(uid);
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EnsureEmaggedRole(uid, component);
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_stunSystem.TryParalyze(uid, component.StunTime, true);
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if (!_mind.TryGetMind(uid, out var mindId, out _))
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return;
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_roles.MindPlaySound(mindId, component.EmaggedSound);
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}
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private void OnEmagMindAdded(EntityUid uid, EmagSiliconLawComponent component, MindAddedMessage args)
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{
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if (HasComp<EmaggedComponent>(uid))
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EnsureEmaggedRole(uid, component);
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}
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private void OnEmagMindRemoved(EntityUid uid, EmagSiliconLawComponent component, MindRemovedMessage args)
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{
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if (component.AntagonistRole == null)
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return;
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_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.Mind);
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}
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private void EnsureEmaggedRole(EntityUid uid, EmagSiliconLawComponent component)
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{
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if (component.AntagonistRole == null || !_mind.TryGetMind(uid, out var mindId, out _))
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return;
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if (_roles.MindHasRole<SubvertedSiliconRoleComponent>(mindId))
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return;
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_roles.MindAddRole(mindId, new SubvertedSiliconRoleComponent { PrototypeId = component.AntagonistRole });
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}
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public SiliconLawset GetLaws(EntityUid uid, SiliconLawBoundComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return new SiliconLawset();
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var ev = new GetSiliconLawsEvent(uid);
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RaiseLocalEvent(uid, ref ev);
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if (ev.Handled)
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{
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component.LastLawProvider = uid;
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return ev.Laws;
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}
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var xform = Transform(uid);
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if (_station.GetOwningStation(uid, xform) is { } station)
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{
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RaiseLocalEvent(station, ref ev);
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if (ev.Handled)
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{
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component.LastLawProvider = station;
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return ev.Laws;
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}
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}
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if (xform.GridUid is { } grid)
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{
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RaiseLocalEvent(grid, ref ev);
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if (ev.Handled)
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{
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component.LastLawProvider = grid;
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return ev.Laws;
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}
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}
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if (component.LastLawProvider == null ||
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Deleted(component.LastLawProvider) ||
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Terminating(component.LastLawProvider.Value))
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{
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component.LastLawProvider = null;
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}
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else
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{
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RaiseLocalEvent(component.LastLawProvider.Value, ref ev);
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if (ev.Handled)
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{
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return ev.Laws;
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}
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}
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RaiseLocalEvent(ref ev);
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return ev.Laws;
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}
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public void NotifyLawsChanged(EntityUid uid)
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{
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if (!TryComp<ActorComponent>(uid, out var actor))
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return;
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var msg = Loc.GetString("laws-update-notify");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg));
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Red);
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}
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/// <summary>
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/// Extract all the laws from a lawset's prototype ids.
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/// </summary>
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public SiliconLawset GetLawset(string lawset)
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{
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var proto = _prototype.Index<SiliconLawsetPrototype>(lawset);
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var laws = new SiliconLawset()
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{
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Laws = new List<SiliconLaw>(proto.Laws.Count)
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};
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foreach (var law in proto.Laws)
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{
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laws.Laws.Add(_prototype.Index<SiliconLawPrototype>(law));
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}
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laws.ObeysTo = proto.ObeysTo;
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return laws;
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}
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}
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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public sealed class LawsCommand : ToolshedCommand
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{
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private SiliconLawSystem? _law;
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[CommandImplementation("list")]
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public IEnumerable<EntityUid> List()
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{
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var query = EntityManager.EntityQueryEnumerator<SiliconLawBoundComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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yield return uid;
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}
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}
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[CommandImplementation("get")]
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public IEnumerable<string> Get([PipedArgument] EntityUid lawbound)
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{
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_law ??= GetSys<SiliconLawSystem>();
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foreach (var law in _law.GetLaws(lawbound).Laws)
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{
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yield return $"law {law.LawIdentifierOverride ?? law.Order.ToString()}: {Loc.GetString(law.LawString)}";
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}
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}
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}
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