using System.Linq; using Content.Server.Administration; using Content.Server.Chat.Managers; using Content.Server.GameTicking; using Content.Server.Radio.Components; using Content.Server.Roles; using Content.Server.Station.Systems; using Content.Shared.Actions; using Content.Shared.Administration; using Content.Shared.Chat; using Content.Shared.Emag.Components; using Content.Shared.Emag.Systems; using Content.Shared.Examine; using Content.Shared.Mind; using Content.Shared.Mind.Components; using Content.Shared.Roles; using Content.Shared.Silicons.Laws; using Content.Shared.Silicons.Laws.Components; using Content.Shared.Stunnable; using Content.Shared.Wires; using Robust.Server.GameObjects; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Toolshed; namespace Content.Server.Silicons.Laws; /// public sealed class SiliconLawSystem : SharedSiliconLawSystem { [Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly StationSystem _station = default!; [Dependency] private readonly UserInterfaceSystem _userInterface = default!; [Dependency] private readonly SharedStunSystem _stunSystem = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly SharedRoleSystem _roles = default!; /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnComponentShutdown); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnMindAdded); SubscribeLocalEvent(OnToggleLawsScreen); SubscribeLocalEvent(OnBoundUIOpened); SubscribeLocalEvent(OnPlayerSpawnComplete); SubscribeLocalEvent(OnDirectedGetLaws); SubscribeLocalEvent(OnIonStormLaws); SubscribeLocalEvent(OnEmagLawsAdded); SubscribeLocalEvent(OnEmagMindAdded); SubscribeLocalEvent(OnEmagMindRemoved); } private void OnComponentShutdown(EntityUid uid, SiliconLawBoundComponent component, ComponentShutdown args) { if (component.ViewLawsActionEntity != null) _actions.RemoveAction(uid, component.ViewLawsActionEntity); } private void OnMapInit(EntityUid uid, SiliconLawBoundComponent component, MapInitEvent args) { _actions.AddAction(uid, ref component.ViewLawsActionEntity, component.ViewLawsAction); GetLaws(uid, component); } private void OnMindAdded(EntityUid uid, SiliconLawBoundComponent component, MindAddedMessage args) { if (!TryComp(uid, out var actor)) return; var msg = Loc.GetString("laws-notify"); var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg)); _chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.FromHex("#2ed2fd")); } private void OnToggleLawsScreen(EntityUid uid, SiliconLawBoundComponent component, ToggleLawsScreenEvent args) { if (args.Handled || !TryComp(uid, out var actor)) return; args.Handled = true; _userInterface.TryToggleUi(uid, SiliconLawsUiKey.Key, actor.PlayerSession); } private void OnBoundUIOpened(EntityUid uid, SiliconLawBoundComponent component, BoundUIOpenedEvent args) { _entityManager.TryGetComponent(uid, out var intrinsicRadio); var radioChannels = intrinsicRadio?.Channels; var state = new SiliconLawBuiState(GetLaws(uid).Laws, radioChannels); _userInterface.SetUiState(args.Entity, SiliconLawsUiKey.Key, state); } private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args) { component.LastLawProvider = args.Station; } private void OnDirectedGetLaws(EntityUid uid, SiliconLawProviderComponent component, ref GetSiliconLawsEvent args) { if (args.Handled) return; if (component.Lawset == null) component.Lawset = GetLawset(component.Laws); args.Laws = component.Lawset; args.Handled = true; } private void OnIonStormLaws(EntityUid uid, SiliconLawProviderComponent component, ref IonStormLawsEvent args) { // Emagged borgs are immune to ion storm if (!HasComp(uid)) { component.Lawset = args.Lawset; // gotta tell player to check their laws NotifyLawsChanged(uid); // new laws may allow antagonist behaviour so make it clear for admins if (TryComp(uid, out var emag)) EnsureEmaggedRole(uid, emag); } } private void OnEmagLawsAdded(EntityUid uid, SiliconLawProviderComponent component, ref GotEmaggedEvent args) { if (component.Lawset == null) component.Lawset = GetLawset(component.Laws); // Add the first emag law before the others component.Lawset?.Laws.Insert(0, new SiliconLaw { LawString = Loc.GetString("law-emag-custom", ("name", Name(args.UserUid)), ("title", Loc.GetString(component.Lawset.ObeysTo))), Order = 0 }); //Add the secrecy law after the others component.Lawset?.Laws.Add(new SiliconLaw { LawString = Loc.GetString("law-emag-secrecy", ("faction", Loc.GetString(component.Lawset.ObeysTo))), Order = component.Lawset.Laws.Max(law => law.Order) + 1 }); } protected override void OnGotEmagged(EntityUid uid, EmagSiliconLawComponent component, ref GotEmaggedEvent args) { if (component.RequireOpenPanel && TryComp(uid, out var panel) && !panel.Open) return; base.OnGotEmagged(uid, component, ref args); NotifyLawsChanged(uid); EnsureEmaggedRole(uid, component); _stunSystem.TryParalyze(uid, component.StunTime, true); if (!_mind.TryGetMind(uid, out var mindId, out _)) return; _roles.MindPlaySound(mindId, component.EmaggedSound); } private void OnEmagMindAdded(EntityUid uid, EmagSiliconLawComponent component, MindAddedMessage args) { if (HasComp(uid)) EnsureEmaggedRole(uid, component); } private void OnEmagMindRemoved(EntityUid uid, EmagSiliconLawComponent component, MindRemovedMessage args) { if (component.AntagonistRole == null) return; _roles.MindTryRemoveRole(args.Mind); } private void EnsureEmaggedRole(EntityUid uid, EmagSiliconLawComponent component) { if (component.AntagonistRole == null || !_mind.TryGetMind(uid, out var mindId, out _)) return; if (_roles.MindHasRole(mindId)) return; _roles.MindAddRole(mindId, new SubvertedSiliconRoleComponent { PrototypeId = component.AntagonistRole }); } public SiliconLawset GetLaws(EntityUid uid, SiliconLawBoundComponent? component = null) { if (!Resolve(uid, ref component)) return new SiliconLawset(); var ev = new GetSiliconLawsEvent(uid); RaiseLocalEvent(uid, ref ev); if (ev.Handled) { component.LastLawProvider = uid; return ev.Laws; } var xform = Transform(uid); if (_station.GetOwningStation(uid, xform) is { } station) { RaiseLocalEvent(station, ref ev); if (ev.Handled) { component.LastLawProvider = station; return ev.Laws; } } if (xform.GridUid is { } grid) { RaiseLocalEvent(grid, ref ev); if (ev.Handled) { component.LastLawProvider = grid; return ev.Laws; } } if (component.LastLawProvider == null || Deleted(component.LastLawProvider) || Terminating(component.LastLawProvider.Value)) { component.LastLawProvider = null; } else { RaiseLocalEvent(component.LastLawProvider.Value, ref ev); if (ev.Handled) { return ev.Laws; } } RaiseLocalEvent(ref ev); return ev.Laws; } public void NotifyLawsChanged(EntityUid uid) { if (!TryComp(uid, out var actor)) return; var msg = Loc.GetString("laws-update-notify"); var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", msg)); _chatManager.ChatMessageToOne(ChatChannel.Server, msg, wrappedMessage, default, false, actor.PlayerSession.Channel, colorOverride: Color.Red); } /// /// Extract all the laws from a lawset's prototype ids. /// public SiliconLawset GetLawset(string lawset) { var proto = _prototype.Index(lawset); var laws = new SiliconLawset() { Laws = new List(proto.Laws.Count) }; foreach (var law in proto.Laws) { laws.Laws.Add(_prototype.Index(law)); } laws.ObeysTo = proto.ObeysTo; return laws; } } [ToolshedCommand, AdminCommand(AdminFlags.Admin)] public sealed class LawsCommand : ToolshedCommand { private SiliconLawSystem? _law; [CommandImplementation("list")] public IEnumerable List() { var query = EntityManager.EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _)) { yield return uid; } } [CommandImplementation("get")] public IEnumerable Get([PipedArgument] EntityUid lawbound) { _law ??= GetSys(); foreach (var law in _law.GetLaws(lawbound).Laws) { yield return $"law {law.LawIdentifierOverride ?? law.Order.ToString()}: {Loc.GetString(law.LawString)}"; } } }