20 lines
480 B
C#
20 lines
480 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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public class IgniteOnCollideComponent : Component
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{
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public override string Name => "IgniteOnCollide";
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[DataField("fireStacks")]
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public float FireStacks { get; set; }
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}
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}
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