Files
tbd-station-14/Content.Shared/Trigger/Components/Triggers/TriggerOnPlayerSpawnCompleteComponent.cs

12 lines
522 B
C#

using Content.Shared.GameTicking;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// A trigger which occurs on <see cref="PlayerSpawnCompleteEvent"/>.
/// </summary>
/// <remarks>This does not work with <see cref="TraitSystem"/>, as it would add this component while the event is getting raised.</remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnPlayerSpawnCompleteComponent : BaseTriggerOnXComponent;