Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/LockOnTriggerComponent.cs
slarticodefast d737e39a98 cleanup LockOnTriggerComponent (#39720)
* cleanup LockOnTriggerComponent

* comment

* indentation
2025-08-18 13:21:33 -07:00

28 lines
763 B
C#

using Content.Shared.Lock;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will lock, unlock or toggle an entity with the <see cref="LockComponent"/>.
/// If TargetUser is true then they will be (un)locked instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LockOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// If the trigger will lock, unlock or toggle the lock.
/// </summary>
[DataField, AutoNetworkedField]
public LockAction LockMode = LockAction.Toggle;
}
[Serializable, NetSerializable]
public enum LockAction
{
Lock = 0,
Unlock = 1,
Toggle = 2,
}