28 lines
763 B
C#
28 lines
763 B
C#
using Content.Shared.Lock;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Will lock, unlock or toggle an entity with the <see cref="LockComponent"/>.
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/// If TargetUser is true then they will be (un)locked instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class LockOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// If the trigger will lock, unlock or toggle the lock.
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/// </summary>
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[DataField, AutoNetworkedField]
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public LockAction LockMode = LockAction.Toggle;
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}
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[Serializable, NetSerializable]
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public enum LockAction
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{
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Lock = 0,
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Unlock = 1,
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Toggle = 2,
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}
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