Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/AddComponentsOnTriggerComponent.cs
2025-08-03 21:20:37 +02:00

38 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adds the specified components when triggered.
/// If TargetUser is true they will be added to the user.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AddComponentsOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The list of components that will be added.
/// </summary>
[DataField(required: true)]
public ComponentRegistry Components = new();
/// <summary>
/// If this component has been triggered at least once already.
/// If this is true the components have been added.
/// </summary>
[DataField, AutoNetworkedField]
public bool Triggered = false;
/// <summary>
/// If this effect can only be triggered once.
/// </summary>
[DataField, AutoNetworkedField]
public bool TriggerOnce = false;
/// <summary>
/// Should components that already exist on the entity be overwritten?
/// </summary>
[DataField, AutoNetworkedField]
public bool RemoveExisting = false;
}