Files
tbd-station-14/Content.Shared/Projectiles/EmbeddableProjectileComponent.cs
ScarKy0 62f5a31c4a Syringe gun! (#32112)
* Init testing

* copyright

* oops

* Tracking the embed entity uid

* testing stuff for gradual injection

* work

* weh

* god save me

* bleh

* Yippee!

* Again

* Mini syringe ammo

* cleaning up

* mini syringes have a texture for fill amount

* -3 cool points :(

* hitboxes

* init cleanup

* much needed fixes

* Fixes
2024-10-23 00:03:42 +11:00

56 lines
1.6 KiB
C#

using System.Numerics;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Projectiles;
/// <summary>
/// Embeds this entity inside of the hit target.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmbeddableProjectileComponent : Component
{
/// <summary>
/// Minimum speed of the projectile to embed.
/// </summary>
[DataField, AutoNetworkedField]
public float MinimumSpeed = 5f;
/// <summary>
/// Delete the entity on embedded removal?
/// Does nothing if there's no RemovalTime.
/// </summary>
[DataField, AutoNetworkedField]
public bool DeleteOnRemove;
/// <summary>
/// How long it takes to remove the embedded object.
/// </summary>
[DataField, AutoNetworkedField]
public float? RemovalTime = 3f;
/// <summary>
/// Whether this entity will embed when thrown, or only when shot as a projectile.
/// </summary>
[DataField, AutoNetworkedField]
public bool EmbedOnThrow = true;
/// <summary>
/// How far into the entity should we offset (0 is wherever we collided).
/// </summary>
[DataField, AutoNetworkedField]
public Vector2 Offset = Vector2.Zero;
/// <summary>
/// Sound to play after embedding into a hit target.
/// </summary>
[DataField, AutoNetworkedField]
public SoundSpecifier? Sound;
/// <summary>
/// Uid of the entity the projectile is embed into.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? EmbeddedIntoUid;
}