Files
2022-05-13 17:59:03 +10:00

20 lines
431 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
/// <summary>
/// Information needed for character setup.
/// </summary>
[Serializable, NetSerializable]
public sealed class GameSettings
{
private int _maxCharacterSlots;
public int MaxCharacterSlots
{
get => _maxCharacterSlots;
set => _maxCharacterSlots = value;
}
}
}