* Initial commit * Updated values to reflect new resistances * Review fixes * Review fixes * LINQ BEGONETH
24 lines
797 B
C#
24 lines
797 B
C#
using Content.Shared.Wieldable;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Modifies the speed when an entity with this component is wielded.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem)), AutoGenerateComponentState]
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public sealed partial class SpeedModifiedOnWieldComponent : Component
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{
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/// <summary>
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/// How much the wielder's sprint speed is modified when the component owner is wielded.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float SprintModifier = 1f;
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/// <summary>
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/// How much the wielder's walk speed is modified when the component owner is wielded.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float WalkModifier = 1f;
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}
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