Files
tbd-station-14/Content.Shared/Inventory/InventoryComponent.cs
2025-07-27 23:05:58 +02:00

61 lines
1.9 KiB
C#

using Content.Shared.DisplacementMap;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Inventory;
[RegisterComponent, NetworkedComponent]
[Access(typeof(InventorySystem))]
[AutoGenerateComponentState(true)]
public sealed partial class InventoryComponent : Component
{
/// <summary>
/// The template defining how the inventory layout will look like.
/// </summary>
[DataField, AutoNetworkedField]
[ViewVariables] // use the API method
public ProtoId<InventoryTemplatePrototype> TemplateId = "human";
/// <summary>
/// For setting the TemplateId.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public ProtoId<InventoryTemplatePrototype> TemplateIdVV
{
get => TemplateId;
set => IoCManager.Resolve<IEntityManager>().System<InventorySystem>().SetTemplateId((Owner, this), value);
}
[DataField, AutoNetworkedField]
public string? SpeciesId;
[ViewVariables]
public SlotDefinition[] Slots = Array.Empty<SlotDefinition>();
[ViewVariables]
public ContainerSlot[] Containers = Array.Empty<ContainerSlot>();
[DataField, AutoNetworkedField]
public Dictionary<string, DisplacementData> Displacements = new();
/// <summary>
/// Alternate displacement maps, which if available, will be selected for the player of the appropriate gender.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<string, DisplacementData> FemaleDisplacements = new();
/// <summary>
/// Alternate displacement maps, which if available, will be selected for the player of the appropriate gender.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<string, DisplacementData> MaleDisplacements = new();
}
/// <summary>
/// Raised if the <see cref="InventoryComponent.TemplateId"/> of an inventory changed.
/// </summary>
[ByRefEvent]
public struct InventoryTemplateUpdated;