* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
29 lines
842 B
C#
29 lines
842 B
C#
using Content.Shared.Disposal.Mailing;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Disposal.Components;
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[Access(typeof(SharedMailingUnitSystem))]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class MailingUnitComponent : Component
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{
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/// <summary>
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/// List of targets the mailing unit can send to.
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/// Each target is just a disposal routing tag
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<string> TargetList = new();
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/// <summary>
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/// The target that gets attached to the disposal holders tag list on flush
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? Target;
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/// <summary>
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/// The tag for this mailing unit
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/// </summary>
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[DataField, AutoNetworkedField]
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public string? Tag;
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}
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