Files
tbd-station-14/Content.Shared/Disposal/Mailing/MailingUnitComponent.cs
metalgearsloth 63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00

29 lines
842 B
C#

using Content.Shared.Disposal.Mailing;
using Robust.Shared.GameStates;
namespace Content.Shared.Disposal.Components;
[Access(typeof(SharedMailingUnitSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class MailingUnitComponent : Component
{
/// <summary>
/// List of targets the mailing unit can send to.
/// Each target is just a disposal routing tag
/// </summary>
[DataField, AutoNetworkedField]
public List<string> TargetList = new();
/// <summary>
/// The target that gets attached to the disposal holders tag list on flush
/// </summary>
[DataField, AutoNetworkedField]
public string? Target;
/// <summary>
/// The tag for this mailing unit
/// </summary>
[DataField, AutoNetworkedField]
public string? Tag;
}