* looc and deadchat speak interrupt events * comment * admin log tweak * clean up log entity targets; switch admin deadchat logged entity from player to mob * one event only * rename event, broadcast player session with the event
10 lines
295 B
C#
10 lines
295 B
C#
using Robust.Shared.Player;
|
|
|
|
namespace Content.Shared.Chat;
|
|
|
|
/// <summary>
|
|
/// Event fired before a player's entity speaks on LOOC or Deadchat.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct InGameOocMessageAttemptEvent(ICommonSession Session, InGameOOCChatType Type, bool Cancelled = false);
|