Files
tbd-station-14/Content.Shared/Atmos/EntitySystems/SharedGasTankSystem.cs
Perry Fraser a0544fdbf2 Make gas tank UI a bit more network-happy (#38184)
* fix: network gas tank output pressure

* fix: don't overwrite gas tank output pressure during editing
2025-06-21 11:06:49 +02:00

231 lines
8.7 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Atmos.Components;
using Content.Shared.Body.Systems;
using Content.Shared.Examine;
using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Content.Shared.UserInterface;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using InternalsComponent = Content.Shared.Body.Components.InternalsComponent;
namespace Content.Shared.Atmos.EntitySystems;
public abstract class SharedGasTankSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly SharedInternalsSystem _internals = default!;
[Dependency] protected readonly SharedUserInterfaceSystem UI = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
public const string GasTankDelay = "gasTank";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasTankComponent, ComponentShutdown>(OnGasShutdown);
SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
SubscribeLocalEvent<GasTankComponent, GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerb);
}
private void OnGasShutdown(Entity<GasTankComponent> gasTank, ref ComponentShutdown args)
{
DisconnectFromInternals(gasTank);
}
private void OnGasTankToggleInternals(Entity<GasTankComponent> ent, ref GasTankToggleInternalsMessage args)
{
ToggleInternals(ent, args.Actor);
}
private void OnGasTankSetPressure(Entity<GasTankComponent> ent, ref GasTankSetPressureMessage args)
{
var pressure = Math.Clamp(args.Pressure, 0f, ent.Comp.MaxOutputPressure);
ent.Comp.OutputPressure = pressure;
Dirty(ent);
UpdateUserInterface(ent);
}
public virtual void UpdateUserInterface(Entity<GasTankComponent> ent)
{
}
private void BeforeUiOpen(Entity<GasTankComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
UpdateUserInterface(ent);
}
private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
{
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
Dirty(uid, component);
}
private void OnExamined(EntityUid uid, GasTankComponent component, ExaminedEvent args)
{
using var _ = args.PushGroup(nameof(GasTankComponent));
if (args.IsInDetailsRange)
args.PushMarkup(Loc.GetString("comp-gas-tank-examine", ("pressure", Math.Round(component.Air?.Pressure ?? 0))));
if (component.IsConnected)
args.PushMarkup(Loc.GetString("comp-gas-tank-connected"));
args.PushMarkup(Loc.GetString(component.IsValveOpen ? "comp-gas-tank-examine-open-valve" : "comp-gas-tank-examine-closed-valve"));
}
private void OnActionToggle(Entity<GasTankComponent> gasTank, ref ToggleActionEvent args)
{
if (args.Handled)
return;
ToggleInternals(gasTank, user: args.Performer);
args.Handled = true;
}
private void OnGetAlternativeVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = component.IsValveOpen ? Loc.GetString("comp-gas-tank-close-valve") : Loc.GetString("comp-gas-tank-open-valve"),
Act = () =>
{
component.IsValveOpen = !component.IsValveOpen;
_audio.PlayPredicted(component.ValveSound, uid, args.User);
Dirty(uid, component);
},
Disabled = component.IsConnected,
});
}
public bool CanConnectToInternals(Entity<GasTankComponent> ent)
{
TryGetInternalsComp(ent, out _, out var internalsComp, ent.Comp.User);
return internalsComp != null && internalsComp.BreathTools.Count != 0 && !ent.Comp.IsValveOpen;
}
public bool ConnectToInternals(Entity<GasTankComponent> ent, EntityUid? user = null)
{
var (owner, component) = ent;
if (component.IsConnected || !CanConnectToInternals(ent))
return false;
TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, ent.Comp.User);
if (internalsUid == null || internalsComp == null)
return false;
if (!_delay.TryResetDelay(ent.Owner, checkDelayed: true, id: GasTankDelay))
return false;
if (_internals.TryConnectTank((internalsUid.Value, internalsComp), owner))
component.User = internalsUid.Value;
Dirty(ent);
_actions.SetToggled(component.ToggleActionEntity, component.IsConnected);
_actions.SetCooldown(component.ToggleActionEntity, TimeSpan.FromSeconds(1));
// Couldn't toggle!
if (!component.IsConnected)
return false;
component.ConnectStream = _audio.Stop(component.ConnectStream);
component.ConnectStream = _audio.PlayPredicted(component.ConnectSound, owner, user)?.Entity;
UpdateUserInterface(ent);
return true;
}
/// <summary>
/// Tries to retrieve the internals component of either the gas tank's user,
/// or the gas tank's... containing container
/// </summary>
/// <param name="user">The user of the gas tank</param>
/// <returns>True if internals comp isn't null, false if it is null</returns>
private bool TryGetInternalsComp(Entity<GasTankComponent> ent, out EntityUid? internalsUid, out InternalsComponent? internalsComp, EntityUid? user = null)
{
internalsUid = default;
internalsComp = default;
// If the gas tank doesn't exist for whatever reason, don't even bother
if (TerminatingOrDeleted(ent.Owner))
return false;
user ??= ent.Comp.User;
// Check if the gas tank's user actually has the component that allows them to use a gas tank and mask
if (TryComp<InternalsComponent>(user, out var userInternalsComp))
{
internalsUid = user;
internalsComp = userInternalsComp;
return true;
}
// Yeah I have no clue what this actually does, I appreciate the lack of comments on the original function
if (_containers.TryGetContainingContainer((ent.Owner, Transform(ent.Owner)), out var container))
{
if (TryComp<InternalsComponent>(container.Owner, out var containerInternalsComp))
{
internalsUid = container.Owner;
internalsComp = containerInternalsComp;
return true;
}
}
return false;
}
public bool DisconnectFromInternals(Entity<GasTankComponent> ent, EntityUid? user = null, bool forced = false)
{
var (owner, component) = ent;
if (component.User == null)
return false;
if (!forced && !_delay.TryResetDelay(ent.Owner, checkDelayed: true, id: GasTankDelay))
return false;
TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, component.User);
component.User = null;
Dirty(ent);
_actions.SetToggled(component.ToggleActionEntity, false);
// I hate this but actions have no easy way to unify this with usedelay.
if (!forced && _delay.TryGetDelayInfo(ent.Owner, out var delayInfo, id: GasTankDelay))
{
_actions.SetCooldown(component.ToggleActionEntity, delayInfo.Length);
}
if (internalsUid != null && internalsComp != null)
_internals.DisconnectTank((internalsUid.Value, internalsComp), forced: forced);
component.DisconnectStream = _audio.Stop(component.DisconnectStream);
component.DisconnectStream = _audio.PlayPredicted(component.DisconnectSound, owner, user)?.Entity;
UpdateUserInterface(ent);
return true;
}
private bool ToggleInternals(Entity<GasTankComponent> ent, EntityUid? user = null)
{
if (ent.Comp.IsConnected)
{
return DisconnectFromInternals(ent, user);
}
else
{
return ConnectToInternals(ent, user);
}
}
}