Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
30 lines
962 B
C#
30 lines
962 B
C#
using Content.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Atmos.Components;
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/// <summary>
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/// Entities with this component appear on the
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/// nav maps of atmos monitoring consoles
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class AtmosMonitoringConsoleDeviceComponent : Component
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{
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/// <summary>
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/// Prototype ID for the blip used to represent this
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/// entity on the atmos monitoring console nav map.
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/// If null, no blip is drawn (i.e., null for pipes)
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/// </summary>
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[DataField]
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public ProtoId<NavMapBlipPrototype>? NavMapBlip = null;
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/// <summary>
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/// Sets whether attached atmos pipes will always be rendered
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/// on the atmos monitoring console nav map, even if these
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/// pipes are not connected to any pipes in a neighboring tile.
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/// </summary>
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[DataField]
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public bool ShowAbsentConnections = true;
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}
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