Files
tbd-station-14/Content.Client/Replay/UI/ReplayGhostState.cs
2023-06-05 14:44:09 +10:00

41 lines
1.1 KiB
C#

using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
namespace Content.Client.Replay.UI;
/// <summary>
/// Gameplay state when moving around a replay as a ghost.
/// </summary>
public sealed class ReplayGhostState : ReplaySpectateEntityState
{
protected override void Startup()
{
base.Startup();
var screen = UserInterfaceManager.ActiveScreen;
if (screen == null)
return;
screen.ShowWidget<GhostGui>(false);
screen.ShowWidget<ActionsBar>(false);
screen.ShowWidget<AlertsUI>(false);
screen.ShowWidget<HotbarGui>(false);
}
protected override void Shutdown()
{
var screen = UserInterfaceManager.ActiveScreen;
if (screen != null)
{
screen.ShowWidget<GhostGui>(true);
screen.ShowWidget<ActionsBar>(true);
screen.ShowWidget<AlertsUI>(true);
screen.ShowWidget<HotbarGui>(true);
}
base.Shutdown();
}
}