using Content.Client.UserInterface.Systems.Actions.Widgets;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
namespace Content.Client.Replay.UI;
///
/// Gameplay state when moving around a replay as a ghost.
///
public sealed class ReplayGhostState : ReplaySpectateEntityState
{
protected override void Startup()
{
base.Startup();
var screen = UserInterfaceManager.ActiveScreen;
if (screen == null)
return;
screen.ShowWidget(false);
screen.ShowWidget(false);
screen.ShowWidget(false);
screen.ShowWidget(false);
}
protected override void Shutdown()
{
var screen = UserInterfaceManager.ActiveScreen;
if (screen != null)
{
screen.ShowWidget(true);
screen.ShowWidget(true);
screen.ShowWidget(true);
screen.ShowWidget(true);
}
base.Shutdown();
}
}