Files
tbd-station-14/Content.Client/PowerCell/PowerCellSystem.cs

68 lines
2.1 KiB
C#

using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.PowerCell;
[UsedImplicitly]
public sealed class PowerCellSystem : SharedPowerCellSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PowerCellVisualsComponent, AppearanceChangeEvent>(OnPowerCellVisualsChange);
}
/// <inheritdoc/>
public override bool HasActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null,
EntityUid? user = null)
{
if (!Resolve(uid, ref battery, ref cell, false))
return true;
return battery.CanUse;
}
/// <inheritdoc/>
public override bool HasDrawCharge(
EntityUid uid,
PowerCellDrawComponent? battery = null,
PowerCellSlotComponent? cell = null,
EntityUid? user = null)
{
if (!Resolve(uid, ref battery, ref cell, false))
return true;
return battery.CanDraw;
}
private void OnPowerCellVisualsChange(EntityUid uid, PowerCellVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!_sprite.LayerExists((uid, args.Sprite), PowerCellVisualLayers.Unshaded))
return;
// If no appearance data is set, rely on whatever existing sprite state is set being correct.
if (!_appearance.TryGetData<byte>(uid, PowerCellVisuals.ChargeLevel, out var level, args.Component))
return;
var positiveCharge = level > 0;
_sprite.LayerSetVisible((uid, args.Sprite), PowerCellVisualLayers.Unshaded, positiveCharge);
if (positiveCharge)
_sprite.LayerSetRsiState((uid, args.Sprite), PowerCellVisualLayers.Unshaded, $"o{level}");
}
private enum PowerCellVisualLayers : byte
{
Base,
Unshaded,
}
}