Files
tbd-station-14/Content.Client/Overlays/ShowHealthBarsSystem.cs
pathetic meowmeow 8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00

72 lines
2.1 KiB
C#

using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
using Robust.Client.Graphics;
using System.Linq;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
/// <summary>
/// Adds a health bar overlay.
/// </summary>
public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComponent>
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private EntityHealthBarOverlay _overlay = default!;
private Content.Client._Offbrand.Overlays.HeartrateOverlay _heartrate = default!; // Offbrand
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShowHealthBarsComponent, AfterAutoHandleStateEvent>(OnHandleState);
_overlay = new(EntityManager, _prototype);
_heartrate = new();
}
private void OnHandleState(Entity<ShowHealthBarsComponent> ent, ref AfterAutoHandleStateEvent args)
{
RefreshOverlay();
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
{
base.UpdateInternal(component);
foreach (var comp in component.Components)
{
foreach (var damageContainerId in comp.DamageContainers)
{
_overlay.DamageContainers.Add(damageContainerId);
}
_overlay.StatusIcon = comp.HealthStatusIcon;
_heartrate.StatusIcon = comp.HealthStatusIcon; // Offbrand
}
if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())
{
_overlayMan.AddOverlay(_overlay);
}
// Begin Offbrand
if (!_overlayMan.HasOverlay<Content.Client._Offbrand.Overlays.HeartrateOverlay>())
{
_overlayMan.AddOverlay(_heartrate);
}
// End Offbrand
}
protected override void DeactivateInternal()
{
base.DeactivateInternal();
_overlay.DamageContainers.Clear();
_overlayMan.RemoveOverlay(_overlay);
_overlayMan.RemoveOverlay(_heartrate); // Offbrand
}
}