* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
using Content.Shared.Inventory.Events;
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using Content.Shared.Overlays;
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using Robust.Client.Graphics;
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using System.Linq;
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using Robust.Client.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays;
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/// <summary>
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/// Adds a health bar overlay.
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/// </summary>
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public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComponent>
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{
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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private EntityHealthBarOverlay _overlay = default!;
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private Content.Client._Offbrand.Overlays.HeartrateOverlay _heartrate = default!; // Offbrand
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShowHealthBarsComponent, AfterAutoHandleStateEvent>(OnHandleState);
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_overlay = new(EntityManager, _prototype);
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_heartrate = new();
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}
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private void OnHandleState(Entity<ShowHealthBarsComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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RefreshOverlay();
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}
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protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
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{
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base.UpdateInternal(component);
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foreach (var comp in component.Components)
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{
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foreach (var damageContainerId in comp.DamageContainers)
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{
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_overlay.DamageContainers.Add(damageContainerId);
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}
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_overlay.StatusIcon = comp.HealthStatusIcon;
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_heartrate.StatusIcon = comp.HealthStatusIcon; // Offbrand
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}
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if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())
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{
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_overlayMan.AddOverlay(_overlay);
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}
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// Begin Offbrand
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if (!_overlayMan.HasOverlay<Content.Client._Offbrand.Overlays.HeartrateOverlay>())
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{
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_overlayMan.AddOverlay(_heartrate);
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}
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// End Offbrand
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}
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protected override void DeactivateInternal()
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{
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base.DeactivateInternal();
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_overlay.DamageContainers.Clear();
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_overlayMan.RemoveOverlay(_overlay);
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_overlayMan.RemoveOverlay(_heartrate); // Offbrand
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}
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}
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