Compare commits
9 Commits
f42c2ae11b
...
lavaland
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cef7597e8d |
@@ -0,0 +1,5 @@
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using Content.Shared._DV.Salvage.Systems;
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namespace Content.Client._DV.Salvage.Systems;
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public sealed class ShelterCapsuleSystem : SharedShelterCapsuleSystem;
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@@ -1,11 +1,13 @@
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.DeltaV.Shuttles;
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using Content.Shared.DeltaV.Shuttles.Components;
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using Content.Shared.DeltaV.Shuttles.Systems;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Station.Components;
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using Content.Shared.Timing;
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using Content.Shared.Whitelist;
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using Robust.Shared.Map;
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@@ -16,8 +18,10 @@ namespace Content.Server.DeltaV.Shuttles.Systems;
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public sealed class DockingConsoleSystem : SharedDockingConsoleSystem
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{
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[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public override void Initialize()
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{
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@@ -114,7 +118,10 @@ public sealed class DockingConsoleSystem : SharedDockingConsoleSystem
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if (FindLargestGrid(map) is not {} grid)
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return;
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Log.Debug($"{ToPrettyString(args.Actor):user} is FTL-docking {ToPrettyString(shuttle):shuttle} to {ToPrettyString(grid):grid}");
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_shuttle.FTLToDock(shuttle, Comp<ShuttleComponent>(shuttle), grid, priorityTag: ent.Comp.DockTag);
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UpdateUI(ent);
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}
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private EntityUid? FindLargestGrid(MapId map)
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@@ -122,6 +129,12 @@ public sealed class DockingConsoleSystem : SharedDockingConsoleSystem
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EntityUid? largestGrid = null;
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var largestSize = 0f;
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if (_station.GetStationInMap(map) is {} station)
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{
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// prevent picking vgroid and stuff
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return _station.GetLargestGrid(station); // May need to get the StationDataComponent if this doesn't work
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}
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var query = EntityQueryEnumerator<MapGridComponent, TransformComponent>();
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while (query.MoveNext(out var gridUid, out var grid, out var xform))
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{
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83
Content.Server/DeltaV/Weather/WeatherEffectsSystem.cs
Normal file
83
Content.Server/DeltaV/Weather/WeatherEffectsSystem.cs
Normal file
@@ -0,0 +1,83 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Weather;
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using Content.Shared.Whitelist;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.DeltaV.Weather;
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/// <summary>
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/// Handles weather damage for exposed entities.
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/// </summary>
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public sealed partial class WeatherEffectsSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedWeatherSystem _weather = default!;
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private EntityQuery<MapGridComponent> _gridQuery;
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public override void Initialize()
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{
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base.Initialize();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var now = _timing.CurTime;
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var query = EntityQueryEnumerator<WeatherComponent>();
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while (query.MoveNext(out var map, out var weather))
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{
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if (now < weather.NextUpdate)
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continue;
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weather.NextUpdate = now + weather.UpdateDelay;
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foreach (var (id, data) in weather.Weather)
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{
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// start and end do no damage
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if (data.State != WeatherState.Running)
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continue;
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UpdateDamage(map, id);
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}
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}
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}
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private void UpdateDamage(EntityUid map, ProtoId<WeatherPrototype> id)
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{
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var weather = _proto.Index(id);
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if (weather.Damage is not {} damage)
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return;
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var query = EntityQueryEnumerator<MobStateComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var mob, out var xform))
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{
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// Dead bodies aren't revivable anyways!
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if (xform.MapUid != map)
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continue;
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// if not in space, check for being indoors
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if (xform.GridUid is {} gridUid && _gridQuery.TryComp(gridUid, out var grid))
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{
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var tile = _map.GetTileRef((gridUid, grid), xform.Coordinates);
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if (!_weather.CanWeatherAffect(gridUid, grid, tile))
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continue;
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}
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if (_whitelist.IsBlacklistFailOrNull(weather.DamageBlacklist, uid))
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_damageable.TryChangeDamage(uid, damage, interruptsDoAfters: false);
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}
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}
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}
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58
Content.Server/DeltaV/Weather/WeatherSchedulerComponent.cs
Normal file
58
Content.Server/DeltaV/Weather/WeatherSchedulerComponent.cs
Normal file
@@ -0,0 +1,58 @@
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using Content.Shared.Destructible.Thresholds;
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using Content.Shared.Weather;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.DeltaV.Weather;
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/// <summary>
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/// Makes weather randomly happen every so often.
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/// </summary>
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[RegisterComponent, Access(typeof(WeatherSchedulerSystem))]
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[AutoGenerateComponentPause]
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public sealed partial class WeatherSchedulerComponent : Component
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{
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/// <summary>
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/// Weather stages to schedule.
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/// </summary>
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[DataField(required: true)]
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public List<WeatherStage> Stages = new();
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/// <summary>
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/// The index of <see cref="Stages"/> to use next, wraps back to the start.
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/// </summary>
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[DataField]
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public int Stage;
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/// <summary>
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/// When to go to the next step of the schedule.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan NextUpdate;
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}
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/// <summary>
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/// A stage in a weather schedule.
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/// </summary>
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[Serializable, DataDefinition]
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public partial struct WeatherStage
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{
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/// <summary>
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/// A range of how long the stage can last for, in seconds.
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/// </summary>
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[DataField(required: true)]
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public MinMax Duration = new(0, 0);
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/// <summary>
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/// The weather prototype to add, or null for clear weather.
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/// </summary>
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[DataField]
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public ProtoId<WeatherPrototype>? Weather;
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/// <summary>
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/// Alert message to send in chat for players on the map when it starts.
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/// </summary>
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[DataField]
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public LocId? Message;
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}
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75
Content.Server/DeltaV/Weather/WeatherSchedulerSystem.cs
Normal file
75
Content.Server/DeltaV/Weather/WeatherSchedulerSystem.cs
Normal file
@@ -0,0 +1,75 @@
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using Content.Server.Chat.Managers;
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using Content.Shared.Chat;
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using Content.Shared.Weather;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.DeltaV.Weather;
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public sealed class WeatherSchedulerSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedWeatherSystem _weather = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var now = _timing.CurTime;
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var query = EntityQueryEnumerator<WeatherSchedulerComponent>();
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while (query.MoveNext(out var map, out var comp))
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{
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if (now < comp.NextUpdate)
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continue;
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if (comp.Stage >= comp.Stages.Count)
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comp.Stage = 0;
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var stage = comp.Stages[comp.Stage++];
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var duration = stage.Duration.Next(_random);
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comp.NextUpdate = now + TimeSpan.FromSeconds(duration);
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var mapId = Comp<MapComponent>(map).MapId;
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if (stage.Weather is {} weather)
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{
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var ending = comp.NextUpdate;
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// crossfade weather so as one ends the next starts
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if (HasWeather(comp, comp.Stage - 1))
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ending += WeatherComponent.ShutdownTime;
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if (HasWeather(comp, comp.Stage + 1))
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ending += WeatherComponent.StartupTime;
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_weather.SetWeather(mapId, _proto.Index(weather), ending);
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}
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if (stage.Message is {} message)
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{
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var msg = Loc.GetString(message);
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_chat.ChatMessageToManyFiltered(
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Filter.BroadcastMap(mapId),
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ChatChannel.Radio,
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msg,
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msg,
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map,
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false,
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true,
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null);
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}
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}
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}
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private bool HasWeather(WeatherSchedulerComponent comp, int stage)
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{
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if (stage < 0)
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stage = comp.Stages.Count + stage;
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else if (stage >= comp.Stages.Count)
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stage %= comp.Stages.Count;
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return comp.Stages[stage].Weather != null;
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}
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}
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109
Content.Server/_DV/Salvage/Systems/ShelterCapsuleSystem.cs
Normal file
109
Content.Server/_DV/Salvage/Systems/ShelterCapsuleSystem.cs
Normal file
@@ -0,0 +1,109 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Procedural;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Database;
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using Content.Shared._DV.Salvage.Components;
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using Content.Shared._DV.Salvage.Systems;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using System.Numerics;
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namespace Content.Server._DV.Salvage.Systems;
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public sealed class ShelterCapsuleSystem : SharedShelterCapsuleSystem
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{
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[Dependency] private readonly DungeonSystem _dungeon = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
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[Dependency] private readonly IPrototypeManager _proto = default!;
|
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
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[Dependency] private readonly SharedMapSystem _map = default!;
|
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[Dependency] private readonly SmokeSystem _smoke = default!;
|
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|
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public static readonly EntProtoId SmokePrototype = "Smoke";
|
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|
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private EntityQuery<FixturesComponent> _fixturesQuery;
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private HashSet<EntityUid> _entities = new();
|
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|
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public override void Initialize()
|
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{
|
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base.Initialize();
|
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|
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_fixturesQuery = GetEntityQuery<FixturesComponent>();
|
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}
|
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|
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protected override LocId? TrySpawnRoom(Entity<ShelterCapsuleComponent> ent)
|
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{
|
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var xform = Transform(ent);
|
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if (xform.GridUid is not {} gridUid || !TryComp<MapGridComponent>(gridUid, out var grid))
|
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return "shelter-capsule-error-space";
|
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|
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var center = _map.LocalToTile(gridUid, grid, xform.Coordinates);
|
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var room = _proto.Index(ent.Comp.Room);
|
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var origin = center - room.Size / 2;
|
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|
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// check that every tile it needs isn't blocked
|
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var mask = (int) CollisionGroup.MobMask;
|
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if (IsAreaBlocked(gridUid, center, room.Size, mask))
|
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return "shelter-capsule-error-obstructed";
|
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|
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// check that it isn't on space or SpawnRoom will crash
|
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for (int y = 0; y < room.Size.Y; y++)
|
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{
|
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for (int x = 0; x < room.Size.X; x++)
|
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{
|
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var pos = origin + new Vector2i(x, y);
|
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var tile = _map.GetTileRef((gridUid, grid), pos);
|
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if (tile.Tile.IsEmpty)
|
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return "shelter-capsule-error-space";
|
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}
|
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}
|
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|
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var user = ent.Comp.User;
|
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(user):user} expanded {ToPrettyString(ent):capsule} at {center} on {ToPrettyString(gridUid):grid}");
|
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|
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_dungeon.SpawnRoom(gridUid,
|
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grid,
|
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origin,
|
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room,
|
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new Random(),
|
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null,
|
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clearExisting: true); // already checked for mobs and structures here
|
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|
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var smoke = Spawn(SmokePrototype, xform.Coordinates);
|
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var spreadAmount = (int) room.Size.Length * 2;
|
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_smoke.StartSmoke(smoke, new Solution(), 3f, spreadAmount);
|
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|
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QueueDel(ent);
|
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return null;
|
||||
}
|
||||
|
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private bool IsAreaBlocked(EntityUid grid, Vector2i center, Vector2i size, int mask)
|
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{
|
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// This is scaled to 95 % so it doesn't encompass walls on other tiles.
|
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var aabb = Box2.CenteredAround(center, size * 0.95f);
|
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_entities.Clear();
|
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_lookup.GetLocalEntitiesIntersecting(grid, aabb, _entities, LookupFlags.Dynamic | LookupFlags.Static);
|
||||
foreach (var uid in _entities)
|
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{
|
||||
// don't care about non-physical entities
|
||||
if (!_fixturesQuery.TryComp(uid, out var fixtures))
|
||||
continue;
|
||||
|
||||
foreach (var fixture in fixtures.Fixtures.Values)
|
||||
{
|
||||
if (!fixture.Hard)
|
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continue;
|
||||
|
||||
if ((fixture.CollisionLayer & mask) != 0)
|
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return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false; // no entities colliding with the mask found
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using Content.Shared._DV.Salvage.Systems;
|
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using Content.Shared.Procedural;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared._DV.Salvage.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Spawns a dungeon room after a delay when used and deletes itself.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedShelterCapsuleSystem))]
|
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[AutoGenerateComponentPause]
|
||||
public sealed partial class ShelterCapsuleComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The room to spawn.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public ProtoId<DungeonRoomPrototype> Room;
|
||||
|
||||
/// <summary>
|
||||
/// How long to wait between using and spawning the room.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan Delay = TimeSpan.FromSeconds(5);
|
||||
|
||||
/// <summary>
|
||||
/// When to next spawn the room, also used to ignore activating multiple times.
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
|
||||
public TimeSpan? NextSpawn;
|
||||
|
||||
/// <summary>
|
||||
/// The user of the capsule, used for logging.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityUid? User;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
using Content.Shared._DV.Salvage.Components;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared._DV.Salvage.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles interaction for shelter capsules.
|
||||
/// Room spawning is done serverside.
|
||||
/// </summary>
|
||||
public abstract class SharedShelterCapsuleSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ShelterCapsuleComponent, UseInHandEvent>(OnUse);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var now = _timing.CurTime;
|
||||
var query = EntityQueryEnumerator<ShelterCapsuleComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
if (comp.NextSpawn is not {} nextSpawn || now < nextSpawn)
|
||||
continue;
|
||||
|
||||
comp.User = null;
|
||||
comp.NextSpawn = null;
|
||||
if (TrySpawnRoom((uid, comp)) is {} id)
|
||||
{
|
||||
var msg = Loc.GetString(id, ("capsule", uid));
|
||||
_popup.PopupEntity(msg, uid, PopupType.LargeCaution);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn the room, returning a locale string for an error. It gets "capsule" passed.
|
||||
/// </summary>
|
||||
protected virtual LocId? TrySpawnRoom(Entity<ShelterCapsuleComponent> ent)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnUse(Entity<ShelterCapsuleComponent> ent, ref UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled || ent.Comp.NextSpawn != null)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
var msg = Loc.GetString("shelter-capsule-warning", ("capsule", ent));
|
||||
_popup.PopupPredicted(msg, ent, args.User, PopupType.LargeCaution);
|
||||
|
||||
ent.Comp.User = args.User;
|
||||
ent.Comp.NextSpawn = _timing.CurTime + ent.Comp.Delay;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
using Content.Shared.DeltaV.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Timing;
|
||||
@@ -24,3 +25,6 @@ public sealed class DockingConsoleFTLMessage(int index) : BoundUserInterfaceMess
|
||||
{
|
||||
public int Index = index;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DockingConsoleShuttleCheckMessage : BoundUserInterfaceMessage;
|
||||
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.DeltaV.Weather.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Makes an entity not take damage from ash storms.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class AshStormImmuneComponent : Component;
|
||||
@@ -38,6 +38,7 @@ public abstract class SharedWeatherSystem : EntitySystem
|
||||
if (weather.EndTime != null)
|
||||
weather.EndTime = weather.EndTime.Value + args.PausedTime;
|
||||
}
|
||||
component.NextUpdate += args.PausedTime; // DeltaV
|
||||
}
|
||||
|
||||
public bool CanWeatherAffect(EntityUid uid, MapGridComponent grid, TileRef tileRef, RoofComponent? roofComp = null)
|
||||
|
||||
@@ -14,6 +14,18 @@ public sealed partial class WeatherComponent : Component
|
||||
[DataField]
|
||||
public Dictionary<ProtoId<WeatherPrototype>, WeatherData> Weather = new();
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV: How long to wait between updating weather effects.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan UpdateDelay = TimeSpan.FromSeconds(1);
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV: When to next update weather effects (damage).
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan NextUpdate = TimeSpan.Zero;
|
||||
|
||||
public static readonly TimeSpan StartupTime = TimeSpan.FromSeconds(15);
|
||||
public static readonly TimeSpan ShutdownTime = TimeSpan.FromSeconds(15);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -20,4 +22,17 @@ public sealed partial class WeatherPrototype : IPrototype
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
|
||||
public SoundSpecifier? Sound;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV: Damage you can take from being in this weather.
|
||||
/// Only applies when weather has fully set in.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public DamageSpecifier? Damage;
|
||||
|
||||
/// <summary>
|
||||
/// DeltaV: Don't damage entities that match this blacklist.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityWhitelist? DamageBlacklist;
|
||||
}
|
||||
|
||||
3
Resources/Locale/en-US/_DV/salvage/shelter-capsule.ftl
Normal file
3
Resources/Locale/en-US/_DV/salvage/shelter-capsule.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
shelter-capsule-warning = {THE($capsule)} begins to shake. Stand back!
|
||||
shelter-capsule-error-space = {THE($capsule)} needs ground to deploy on!
|
||||
shelter-capsule-error-obstructed = {THE($capsule)} is obstructed, clear the area first!
|
||||
3
Resources/Locale/en-US/deltav/weather/ashstorm.ftl
Normal file
3
Resources/Locale/en-US/deltav/weather/ashstorm.ftl
Normal file
@@ -0,0 +1,3 @@
|
||||
ash-storm-telegraph = [color=red][bold]An eerie moan rises on the wind. Sheets of burning ash blacken the horizon. Seek shelter.[/bold][/color]
|
||||
ash-storm-alert = [color=red][bolditalic]Smoldering clouds of scorching ash billow down around you! Get inside![/bolditalic][/color]
|
||||
ash-storm-clearing = [color=red]The shrieking wind whips away the last of the ash and falls to its usual murmur. It should be safe to go outside now.[/color]
|
||||
12441
Resources/Maps/Nonstations/_TBD/lavaland_base.yml
Normal file
12441
Resources/Maps/Nonstations/_TBD/lavaland_base.yml
Normal file
File diff suppressed because it is too large
Load Diff
2102
Resources/Maps/_DV/Nonstations/shelters.yml
Normal file
2102
Resources/Maps/_DV/Nonstations/shelters.yml
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -4,8 +4,8 @@ meta:
|
||||
engineVersion: 268.0.0
|
||||
forkId: ""
|
||||
forkVersion: ""
|
||||
time: 11/24/2025 21:47:10
|
||||
entityCount: 2899
|
||||
time: 11/27/2025 18:20:30
|
||||
entityCount: 2900
|
||||
maps:
|
||||
- 1
|
||||
grids:
|
||||
@@ -107,7 +107,7 @@ entities:
|
||||
version: 7
|
||||
-1,1:
|
||||
ind: -1,1
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB+AAAAAAAAfQAAAAAAAH0AAAAAAAB9AAAAAAAAbQAAAAAAAH4AAAAAAAB+AAAAAAAAfgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfgAAAAAAAH4AAAAAAABtAAAAAAAAfgAAAAAAAG0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB+AAAAAAAAfQAAAAAAAH0AAAAAAAB9AAAAAAAAbQAAAAAAAH4AAAAAAAB+AAAAAAAAbQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfgAAAAAAAH4AAAAAAABtAAAAAAAAfgAAAAAAAG0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
version: 7
|
||||
-1,-2:
|
||||
ind: -1,-2
|
||||
@@ -1069,7 +1069,7 @@ entities:
|
||||
-2,4:
|
||||
0: 14
|
||||
-1,4:
|
||||
1: 175
|
||||
1: 47
|
||||
0,-5:
|
||||
1: 24576
|
||||
0: 3584
|
||||
@@ -1582,14 +1582,8 @@ entities:
|
||||
rot: 1.5707963267948966 rad
|
||||
pos: 13.5,13.5
|
||||
parent: 2
|
||||
- proto: AirlockExternalGlassShuttleLocked
|
||||
- proto: AirlockExternalGlassShuttleMining
|
||||
entities:
|
||||
- uid: 44
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -0.5,17.5
|
||||
parent: 2
|
||||
- uid: 45
|
||||
components:
|
||||
- type: Transform
|
||||
@@ -1977,12 +1971,6 @@ entities:
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -2.5,17.5
|
||||
parent: 2
|
||||
- uid: 100
|
||||
components:
|
||||
- type: Transform
|
||||
rot: 3.141592653589793 rad
|
||||
pos: -0.5,17.5
|
||||
parent: 2
|
||||
- uid: 101
|
||||
components:
|
||||
- type: Transform
|
||||
@@ -4402,6 +4390,11 @@ entities:
|
||||
- type: Transform
|
||||
pos: -4.5,-14.5
|
||||
parent: 2
|
||||
- uid: 2900
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -5.5,10.5
|
||||
parent: 2
|
||||
- proto: CableHV
|
||||
entities:
|
||||
- uid: 571
|
||||
@@ -6857,11 +6850,6 @@ entities:
|
||||
- type: Transform
|
||||
pos: -0.5,15.5
|
||||
parent: 2
|
||||
- uid: 1053
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -0.5,16.5
|
||||
parent: 2
|
||||
- uid: 1054
|
||||
components:
|
||||
- type: Transform
|
||||
@@ -7790,6 +7778,13 @@ entities:
|
||||
- type: Transform
|
||||
pos: 2.5,13.5
|
||||
parent: 2
|
||||
- proto: ComputerShuttleMining
|
||||
entities:
|
||||
- uid: 1053
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -0.5,16.5
|
||||
parent: 2
|
||||
- proto: ComputerSurveillanceCameraMonitor
|
||||
entities:
|
||||
- uid: 1200
|
||||
@@ -12183,6 +12178,11 @@ entities:
|
||||
radius: 175.75
|
||||
- proto: Grille
|
||||
entities:
|
||||
- uid: 44
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -0.5,17.5
|
||||
parent: 2
|
||||
- uid: 1812
|
||||
components:
|
||||
- type: Transform
|
||||
@@ -14758,6 +14758,11 @@ entities:
|
||||
parent: 2
|
||||
- proto: ShuttleWindow
|
||||
entities:
|
||||
- uid: 100
|
||||
components:
|
||||
- type: Transform
|
||||
pos: -0.5,17.5
|
||||
parent: 2
|
||||
- uid: 2183
|
||||
components:
|
||||
- type: Transform
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
50
Resources/Prototypes/Body/Prototypes/ashwalker.yml
Normal file
50
Resources/Prototypes/Body/Prototypes/ashwalker.yml
Normal file
@@ -0,0 +1,50 @@
|
||||
# TODO: will need updating with shitmed
|
||||
- type: body
|
||||
name: ashwalker
|
||||
id: AshWalker
|
||||
root: torso
|
||||
slots:
|
||||
head:
|
||||
part: HeadReptilian
|
||||
connections:
|
||||
- torso
|
||||
organs:
|
||||
brain: OrganHumanBrain
|
||||
eyes: OrganHumanEyes
|
||||
torso:
|
||||
part: TorsoReptilian
|
||||
organs:
|
||||
heart: OrganAnimalHeart
|
||||
lungs: OrganAshWalkerLungs
|
||||
stomach: OrganReptilianStomach
|
||||
liver: OrganAnimalLiver
|
||||
kidneys: OrganHumanKidneys
|
||||
connections:
|
||||
- right arm
|
||||
- left arm
|
||||
- right leg
|
||||
- left leg
|
||||
right arm:
|
||||
part: RightArmReptilian
|
||||
connections:
|
||||
- right hand
|
||||
left arm:
|
||||
part: LeftArmReptilian
|
||||
connections:
|
||||
- left hand
|
||||
right hand:
|
||||
part: RightHandReptilian
|
||||
left hand:
|
||||
part: LeftHandReptilian
|
||||
right leg:
|
||||
part: RightLegReptilian
|
||||
connections:
|
||||
- right foot
|
||||
left leg:
|
||||
part: LeftLegReptilian
|
||||
connections:
|
||||
- left foot
|
||||
right foot:
|
||||
part: RightFootReptilian
|
||||
left foot:
|
||||
part: LeftFootReptilian
|
||||
@@ -11,6 +11,7 @@
|
||||
id: LockerFillSalvageSpecialist
|
||||
table: !type:AllSelector
|
||||
children:
|
||||
- id: OreBag
|
||||
- id: Pickaxe
|
||||
- id: WeaponProtoKineticAccelerator
|
||||
- id: FlashlightSeclite
|
||||
|
||||
9
Resources/Prototypes/DeltaV/Body/Organs/ashwalker.yml
Normal file
9
Resources/Prototypes/DeltaV/Body/Organs/ashwalker.yml
Normal file
@@ -0,0 +1,9 @@
|
||||
- type: entity
|
||||
parent: OrganAnimalLungs
|
||||
id: OrganAshWalkerLungs
|
||||
name: ashwalker lungs
|
||||
description: These lungs are adapted from isolation in lavaland, capable of withstanding the low oxygen content and ash storms.
|
||||
components:
|
||||
- type: Lung
|
||||
saturationLoss: 0.5
|
||||
# TODO SHITMED: add AshStormImmune when transplanted
|
||||
@@ -18,7 +18,8 @@
|
||||
# TODO: stabilizing serum for 400
|
||||
- id: FultonBeacon
|
||||
cost: 400
|
||||
# TODO: bluespace shelter capsule for 400
|
||||
- id: ShelterCapsule
|
||||
cost: 400
|
||||
- id: ClothingEyesGlassesGarMeson
|
||||
cost: 500
|
||||
- id: ClothingBeltSalvageWebbing
|
||||
@@ -47,7 +48,9 @@
|
||||
# TODO: jump boots for 2500
|
||||
- id: ClothingOuterHardsuitSalvage
|
||||
cost: 3000
|
||||
# TODO: luxury shelter capsule for 3k
|
||||
# TODO: luxury elite bar capsule for 10k
|
||||
- id: ShelterCapsuleLuxury
|
||||
cost: 3000
|
||||
- id: ShelterCapsuleBar
|
||||
cost: 10000
|
||||
# TODO: pka mods
|
||||
# TODO: mining drone stuff
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
- type: entity
|
||||
save: false
|
||||
parent: MobReptilian
|
||||
id: MobAshWalker
|
||||
name: Urist McAsh
|
||||
suffix: ""
|
||||
components:
|
||||
- type: Body
|
||||
prototype: AshWalker
|
||||
- type: AshStormImmune
|
||||
# TODO: shitmed stuff so you can steal ashwalker lungs
|
||||
@@ -4,4 +4,4 @@
|
||||
components:
|
||||
- type: StationPlanetSpawner
|
||||
planet: Lavaland
|
||||
gridPath: /Maps/Nonstations/DeltaV/lavaland_mining_base.yml
|
||||
gridPath: /Maps/Nonstations/_TBD/lavaland_base.yml
|
||||
75
Resources/Prototypes/DeltaV/planets.yml
Normal file
75
Resources/Prototypes/DeltaV/planets.yml
Normal file
@@ -0,0 +1,75 @@
|
||||
- type: planet
|
||||
id: Lavaland
|
||||
biome: Lava
|
||||
mapName: shuttle-destination-lavaland
|
||||
mapLight: "#A34931"
|
||||
addedComponents:
|
||||
- type: FTLDestination
|
||||
whitelist:
|
||||
components:
|
||||
- MiningShuttle
|
||||
- type: WeatherScheduler # Regular ash storms
|
||||
stages:
|
||||
- duration: # 5-10 minutes of calm
|
||||
min: 300
|
||||
max: 600
|
||||
- weather: AshfallLight # ash starts to fall, 30 second warning
|
||||
message: ash-storm-telegraph
|
||||
duration:
|
||||
min: 30
|
||||
max: 30
|
||||
- weather: Ashfall # 1-2 minutes of damaging storm
|
||||
message: ash-storm-alert
|
||||
duration:
|
||||
min: 60
|
||||
max: 120
|
||||
- weather: AshfallLight # ash clears away for 30 seconds
|
||||
message: ash-storm-clearing
|
||||
duration:
|
||||
min: 30
|
||||
max: 30
|
||||
atmosphere:
|
||||
volume: 2500
|
||||
temperature: 353.15 # 80C
|
||||
moles: # 120kPa, 14% O2 (unbreathable)
|
||||
- 14.38346
|
||||
- 88.35554
|
||||
biomeMarkerLayers:
|
||||
- OreIron
|
||||
- OreQuartz
|
||||
- OreCoal
|
||||
- OreGold
|
||||
- OreSilver
|
||||
- OrePlasmaLow
|
||||
- OreUranium
|
||||
- OreDiamondLow
|
||||
- OreArtifactFragment
|
||||
- WatchersLavaland
|
||||
- GoliathsLavaland
|
||||
|
||||
- type: planet
|
||||
id: GlacierSurface
|
||||
biome: Snow
|
||||
mapName: shuttle-destination-glacier-surface
|
||||
mapLight: "#2B3153"
|
||||
addedComponents:
|
||||
- type: FTLDestination
|
||||
whitelist:
|
||||
components:
|
||||
- MiningShuttle
|
||||
atmosphere:
|
||||
volume: 2500
|
||||
temperature: 180 # -93, extreme cold
|
||||
moles: # 119kPa, 21% O2
|
||||
- 42
|
||||
- 158
|
||||
biomeMarkerLayers:
|
||||
- OreIron
|
||||
- OreQuartz
|
||||
- OreCoal
|
||||
- OreGold
|
||||
- OreSilver
|
||||
- OrePlasma
|
||||
- OreUraniumLow
|
||||
- OreDiamond
|
||||
- OreArtifactFragment
|
||||
@@ -53,6 +53,14 @@
|
||||
path: /Maps/Shuttles/cargo.yml
|
||||
- type: GridSpawn
|
||||
groups:
|
||||
mining: !type:GridSpawnGroup
|
||||
addComponents:
|
||||
- type: ProtectedGrid
|
||||
paths:
|
||||
- /Maps/Shuttles/DeltaV/mining.yml
|
||||
reclaimer: !type:GridSpawnGroup
|
||||
paths:
|
||||
- /Maps/Shuttles/mining.yml
|
||||
trade: !type:GridSpawnGroup
|
||||
addComponents:
|
||||
- type: ProtectedGrid
|
||||
|
||||
@@ -7,8 +7,14 @@
|
||||
- type: biomeMarkerLayer
|
||||
id: WatchersLavaland
|
||||
prototype: MobWatcherLavaland
|
||||
minGroupSize: 3
|
||||
minGroupSize: 2
|
||||
maxGroupSize: 3
|
||||
|
||||
- type: biomeMarkerLayer
|
||||
id: GoliathsLavaland
|
||||
prototype: MobGoliath
|
||||
minGroupSize: 1
|
||||
maxGroupSize: 2
|
||||
|
||||
- type: biomeMarkerLayer
|
||||
id: WatchersIcewing
|
||||
|
||||
23
Resources/Prototypes/_DV/Catalog/Fills/Crates/salvage.yml
Normal file
23
Resources/Prototypes/_DV/Catalog/Fills/Crates/salvage.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
# This is meant to be a smart fridge, but thats useless so
|
||||
- type: entity
|
||||
parent: CratePlastic
|
||||
id: CrateSurvivalPodStorage
|
||||
name: survival pod storage
|
||||
suffix: Filled
|
||||
components:
|
||||
- type: EntityTableContainerFill
|
||||
containers:
|
||||
entity_storage: !type:NestedSelector
|
||||
tableId: SurvivalPod
|
||||
|
||||
- type: entityTable
|
||||
id: SurvivalPod
|
||||
table: !type:AllSelector
|
||||
children:
|
||||
- id: FoodDonkpocketWarm
|
||||
amount: !type:ConstantNumberSelector
|
||||
value: 5
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: d6Dice
|
||||
- id: AcousticGuitarInstrument
|
||||
@@ -0,0 +1,63 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: BaseShelterCapsule
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _DV/Objects/Specific/Salvage/shelter_capsule.rsi
|
||||
state: capsule
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: UseDelay
|
||||
delay: 15 # avoid spamming popups when you know it will fail to spawn a room
|
||||
- type: ShelterCapsule
|
||||
|
||||
- type: entity
|
||||
parent: BaseShelterCapsule
|
||||
id: ShelterCapsule
|
||||
name: bluespace shelter capsule
|
||||
description: An emergency shelter stored within a pocket of bluespace.
|
||||
components:
|
||||
- type: ShelterCapsule
|
||||
room: EmergencyShelter
|
||||
|
||||
- type: entity
|
||||
parent: BaseShelterCapsule
|
||||
id: ShelterCapsuleLuxury
|
||||
name: luxury bluespace shelter capsule
|
||||
description: An exorbitantly expensive luxury suite stored within a pocket of bluespace.
|
||||
components:
|
||||
- type: ShelterCapsule
|
||||
room: LuxuryShelter
|
||||
|
||||
- type: entity
|
||||
parent: BaseShelterCapsule
|
||||
id: ShelterCapsuleBar
|
||||
name: luxury elite bar capsule
|
||||
description: A luxury bar in a capsule. Bartender required and not included.
|
||||
components:
|
||||
- type: ShelterCapsule
|
||||
room: EliteBarShelter
|
||||
|
||||
# Dungeon room prototypes
|
||||
|
||||
- type: dungeonRoom
|
||||
id: EmergencyShelter
|
||||
size: 5,5
|
||||
atlas: /Maps/_DV/Nonstations/shelters.yml
|
||||
offset: -2,-2 # grid is offset badly cba to fix it
|
||||
ignoreTile: FloorShuttleOrange
|
||||
|
||||
- type: dungeonRoom
|
||||
id: LuxuryShelter
|
||||
size: 7,7
|
||||
atlas: /Maps/_DV/Nonstations/shelters.yml
|
||||
offset: 4,-2
|
||||
ignoreTile: FloorShuttleOrange
|
||||
|
||||
- type: dungeonRoom
|
||||
id: EliteBarShelter
|
||||
size: 11,11
|
||||
atlas: /Maps/_DV/Nonstations/shelters.yml
|
||||
offset: 12,-2
|
||||
ignoreTile: FloorShuttleOrange
|
||||
@@ -8,6 +8,12 @@
|
||||
params:
|
||||
loop: true
|
||||
volume: -6
|
||||
damage: # DeltaV
|
||||
types:
|
||||
Heat: 4
|
||||
damageBlacklist: # DeltaV
|
||||
components:
|
||||
- AshStormImmune
|
||||
|
||||
- type: weather
|
||||
id: AshfallLight
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 360 B |
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/8d20615ba100e7744792b42b6a6c7f4ea6314b3f/icons/obj/mining.dmi",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "capsule"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user