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@@ -1,64 +1,110 @@
|
||||
<!-- offbrand completely redid this file, use offbrand's version if there are merge conflicts -->
|
||||
<controls:FancyWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
MaxHeight="525"
|
||||
MinWidth="300">
|
||||
MaxHeight="725"
|
||||
MinWidth="600">
|
||||
<ScrollContainer
|
||||
Margin="5 5 5 5"
|
||||
ReturnMeasure="True"
|
||||
VerticalExpand="True">
|
||||
<BoxContainer
|
||||
Name="RootContainer"
|
||||
VerticalExpand="True"
|
||||
Orientation="Vertical">
|
||||
<Label
|
||||
Name="NoPatientDataText"
|
||||
Text="{Loc health-analyzer-window-no-patient-data-text}" />
|
||||
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<BoxContainer
|
||||
Name="PatientDataContainer"
|
||||
Margin="0 0 0 5"
|
||||
Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" Margin="0 0 0 5">
|
||||
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64" />
|
||||
<TextureRect Name="NoDataTex" Access="Public" SetSize="64 64" Visible="false" Stretch="KeepAspectCentered" TexturePath="/Textures/Interface/Misc/health_analyzer_out_of_range.png"/>
|
||||
<BoxContainer Margin="5 0 0 0" Orientation="Vertical" VerticalAlignment="Top">
|
||||
<RichTextLabel Name="NameLabel" SetWidth="150" />
|
||||
<Label Name="SpeciesLabel" VerticalAlignment="Top" StyleClasses="LabelSubText" />
|
||||
Name="LeftContainer"
|
||||
VerticalExpand="True"
|
||||
Orientation="Vertical"
|
||||
MinWidth="300">
|
||||
<Label
|
||||
Name="NoPatientDataText"
|
||||
Text="{Loc health-analyzer-window-no-patient-data-text}" />
|
||||
|
||||
<BoxContainer
|
||||
Name="PatientDataContainer"
|
||||
Margin="0 0 0 5"
|
||||
Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" Margin="0 0 0 5">
|
||||
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64" />
|
||||
<TextureRect Name="NoDataTex" Access="Public" SetSize="64 64" Visible="false" Stretch="KeepAspectCentered" TexturePath="/Textures/Interface/Misc/health_analyzer_out_of_range.png"/>
|
||||
<BoxContainer Margin="5 0 0 0" Orientation="Vertical" VerticalAlignment="Top">
|
||||
<RichTextLabel Name="NameLabel" SetWidth="150" />
|
||||
<Label Name="SpeciesLabel" VerticalAlignment="Top" StyleClasses="LabelSubText" />
|
||||
</BoxContainer>
|
||||
<Label Margin="0 0 5 0" HorizontalExpand="True" HorizontalAlignment="Right" VerticalExpand="True"
|
||||
VerticalAlignment="Top" Name="ScanModeLabel"
|
||||
Text="{Loc 'health-analyzer-window-entity-unknown-text'}" />
|
||||
</BoxContainer>
|
||||
<Label Margin="0 0 5 0" HorizontalExpand="True" HorizontalAlignment="Right" VerticalExpand="True"
|
||||
VerticalAlignment="Top" Name="ScanModeLabel"
|
||||
Text="{Loc 'health-analyzer-window-entity-unknown-text'}" />
|
||||
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
|
||||
<GridContainer Margin="0 5 0 0" Columns="3">
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-status-text'}" />
|
||||
<RichTextLabel Name="StatusLabel" />
|
||||
<TextureButton Name="StatusButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="BrainHealthText" Text="{Loc 'health-analyzer-window-entity-brain-health-text'}" />
|
||||
<RichTextLabel Name="BrainHealthLabel" />
|
||||
<TextureButton Name="BrainHealthButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="SpO2Text" />
|
||||
<RichTextLabel Name="SpO2Label" />
|
||||
<TextureButton Name="SpO2Button" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="BloodPressureText" Text="{Loc 'health-analyzer-window-entity-blood-pressure-text'}" />
|
||||
<RichTextLabel Name="BloodPressureLabel" />
|
||||
<TextureButton Name="BloodPressureButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="HeartRateText" Text="{Loc 'health-analyzer-window-entity-heart-rate-text'}" />
|
||||
<RichTextLabel Name="HeartRateLabel" />
|
||||
<TextureButton Name="HeartRateButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="RespiratoryRateText" Text="{Loc 'health-analyzer-window-entity-respiratory-rate-text'}" />
|
||||
<RichTextLabel Name="RespiratoryRateLabel" />
|
||||
<TextureButton Name="RespiratoryRateButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="EtCO2Text" />
|
||||
<RichTextLabel Name="EtCO2Label" />
|
||||
<TextureButton Name="EtCO2Button" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="LungHealthText" Text="{Loc 'health-analyzer-window-entity-lung-health-text'}" />
|
||||
<RichTextLabel Name="LungHealthLabel" />
|
||||
<TextureButton Name="LungHealthButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="HeartHealthText" Text="{Loc 'health-analyzer-window-entity-heart-health-text'}" />
|
||||
<RichTextLabel Name="HeartHealthLabel" />
|
||||
<TextureButton Name="HeartHealthButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Name="BloodText" Text="{Loc 'health-analyzer-window-entity-blood-level-text'}" />
|
||||
<RichTextLabel Name="BloodLabel" />
|
||||
<TextureButton Name="BloodButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}" />
|
||||
<RichTextLabel Name="TemperatureLabel" />
|
||||
<TextureButton Name="TemperatureButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" />
|
||||
<RichTextLabel Name="DamageLabel" />
|
||||
<TextureButton Name="DamageButton" StyleClasses="SpeciesInfoDefault" Scale="0.3 0.3" VerticalAlignment="Center" />
|
||||
</GridContainer>
|
||||
</BoxContainer>
|
||||
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
<PanelContainer Name="ReagentsDivider" Visible="False" StyleClasses="LowDivider" />
|
||||
|
||||
<GridContainer Margin="0 5 0 0" Columns="2">
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-status-text'}" />
|
||||
<Label Name="StatusLabel" />
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-temperature-text'}" />
|
||||
<Label Name="TemperatureLabel" />
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-blood-level-text'}" />
|
||||
<Label Name="BloodLabel" />
|
||||
<Label Text="{Loc 'health-analyzer-window-entity-damage-total-text'}" />
|
||||
<Label Name="DamageLabel" />
|
||||
</GridContainer>
|
||||
<BoxContainer Name="ReagentsContainer" Visible="False" Margin="0 5" Orientation="Vertical" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
|
||||
<PanelContainer Name="AlertsDivider" Visible="False" StyleClasses="LowDivider" />
|
||||
|
||||
<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Vertical" HorizontalAlignment="Center">
|
||||
|
||||
</BoxContainer>
|
||||
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
<PanelContainer StyleClasses="LowDivider" VerticalExpand="True" Margin="0 0 0 0" SetWidth="2" />
|
||||
|
||||
<BoxContainer
|
||||
Name="GroupsContainer"
|
||||
Margin="0 5 0 5"
|
||||
Orientation="Vertical">
|
||||
</BoxContainer>
|
||||
Name="RightContainer"
|
||||
VerticalExpand="True"
|
||||
Orientation="Vertical"
|
||||
MinWidth="300">
|
||||
|
||||
<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Vertical" HorizontalAlignment="Center"/>
|
||||
|
||||
<PanelContainer Name="AlertsDivider" Visible="False" StyleClasses="LowDivider" />
|
||||
|
||||
<BoxContainer
|
||||
Name="GroupsContainer"
|
||||
Margin="0 5 0 5"
|
||||
Orientation="Vertical">
|
||||
</BoxContainer>
|
||||
|
||||
<RichTextLabel
|
||||
Name="NoDamagesText"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalExpand="True"
|
||||
Text="{Loc health-analyzer-window-no-patient-damages}" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
</controls:FancyWindow>
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.FixedPoint;
|
||||
@@ -30,6 +31,21 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
private readonly IPrototypeManager _prototypes;
|
||||
private readonly IResourceCache _cache;
|
||||
|
||||
// Begin Offbrand
|
||||
private readonly Tooltips.StatusTooltip _statusTooltip = new();
|
||||
private readonly Tooltips.BrainHealthTooltip _brainHealthTooltip = new();
|
||||
private readonly Tooltips.BloodPressureTooltip _bloodPressureTooltip = new();
|
||||
private readonly Tooltips.HeartRateTooltip _heartRateTooltip = new();
|
||||
private readonly Tooltips.HeartHealthTooltip _heartHealthTooltip = new();
|
||||
private readonly Tooltips.LungHealthTooltip _lungHealthTooltip = new();
|
||||
private readonly Tooltips.BloodTooltip _bloodTooltip = new();
|
||||
private readonly Tooltips.TemperatureTooltip _temperatureTooltip = new();
|
||||
private readonly Tooltips.DamageTooltip _damageTooltip = new();
|
||||
private readonly Tooltips.SpO2Tooltip _spo2Tooltip = new();
|
||||
private readonly Tooltips.EtCO2Tooltip _etco2Tooltip = new();
|
||||
private readonly Tooltips.RespiratoryRateTooltip _respiratoryRateTooltip = new();
|
||||
// End Offbrand
|
||||
|
||||
public HealthAnalyzerWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
@@ -39,6 +55,21 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
_spriteSystem = _entityManager.System<SpriteSystem>();
|
||||
_prototypes = dependencies.Resolve<IPrototypeManager>();
|
||||
_cache = dependencies.Resolve<IResourceCache>();
|
||||
|
||||
// Begin Offbrand
|
||||
StatusButton.TooltipSupplier = _ => _statusTooltip;
|
||||
BrainHealthButton.TooltipSupplier = _ => _brainHealthTooltip;
|
||||
BloodPressureButton.TooltipSupplier = _ => _bloodPressureTooltip;
|
||||
HeartRateButton.TooltipSupplier = _ => _heartRateTooltip;
|
||||
HeartHealthButton.TooltipSupplier = _ => _heartHealthTooltip;
|
||||
TemperatureButton.TooltipSupplier = _ => _temperatureTooltip;
|
||||
DamageButton.TooltipSupplier = _ => _damageTooltip;
|
||||
BloodButton.TooltipSupplier = _ => _bloodTooltip;
|
||||
LungHealthButton.TooltipSupplier = _ => _lungHealthTooltip;
|
||||
SpO2Button.TooltipSupplier = _ => _spo2Tooltip;
|
||||
EtCO2Button.TooltipSupplier = _ => _etco2Tooltip;
|
||||
RespiratoryRateButton.TooltipSupplier = _ => _respiratoryRateTooltip;
|
||||
// End Offbrand
|
||||
}
|
||||
|
||||
public void Populate(HealthAnalyzerScannedUserMessage msg)
|
||||
@@ -54,6 +85,16 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
|
||||
NoPatientDataText.Visible = false;
|
||||
|
||||
// Begin Offbrand Tooltips
|
||||
_brainHealthTooltip.Update(msg);
|
||||
_heartRateTooltip.Update(msg);
|
||||
_heartHealthTooltip.Update(msg);
|
||||
_temperatureTooltip.Update(msg, (target.Value, _entityManager.GetComponentOrNull<CryostasisFactorComponent>(target)));
|
||||
_spo2Tooltip.Update(msg);
|
||||
_etco2Tooltip.Update(msg);
|
||||
_respiratoryRateTooltip.Update(msg);
|
||||
// End Offbrand Tooltips
|
||||
|
||||
// Scan Mode
|
||||
|
||||
ScanModeLabel.Text = msg.ScanMode.HasValue
|
||||
@@ -104,7 +145,7 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
|
||||
// Alerts
|
||||
|
||||
var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
|
||||
var showAlerts = msg.Unrevivable == true || msg.Bleeding == true || msg.WoundableData?.NonMedicalReagents == true || msg.WoundableData?.Wounds != null; // Offbrand
|
||||
|
||||
AlertsDivider.Visible = showAlerts;
|
||||
AlertsContainer.Visible = showAlerts;
|
||||
@@ -128,6 +169,147 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
MaxWidth = 300
|
||||
});
|
||||
|
||||
// Begin Offbrand
|
||||
var showReagents = msg.WoundableData?.Reagents?.Count is { } count && count > 0;
|
||||
ReagentsDivider.Visible = showReagents;
|
||||
ReagentsContainer.Visible = showReagents;
|
||||
|
||||
if (msg.WoundableData is { } woundable)
|
||||
{
|
||||
if (woundable.Wounds is not null)
|
||||
{
|
||||
foreach (var wound in woundable.Wounds)
|
||||
{
|
||||
AlertsContainer.AddChild(new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString(wound),
|
||||
Margin = new Thickness(0, 4),
|
||||
MaxWidth = 300
|
||||
});
|
||||
}
|
||||
}
|
||||
if (woundable.NonMedicalReagents)
|
||||
{
|
||||
AlertsContainer.AddChild(new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-window-entity-non-medical-reagents"),
|
||||
Margin = new Thickness(0, 4),
|
||||
MaxWidth = 300
|
||||
});
|
||||
}
|
||||
if (woundable.Reagents is { } reagents)
|
||||
{
|
||||
ReagentsContainer.DisposeAllChildren();
|
||||
foreach (var (reagent, amounts) in reagents.OrderBy(kvp => _prototypes.Index(kvp.Key).LocalizedName))
|
||||
{
|
||||
var (quantity, metabolites) = amounts;
|
||||
var proto = _prototypes.Index(reagent);
|
||||
ReagentsContainer.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Horizontal,
|
||||
HorizontalExpand = true,
|
||||
Children =
|
||||
{
|
||||
new PanelContainer
|
||||
{
|
||||
VerticalExpand = true,
|
||||
MinWidth = 4,
|
||||
PanelOverride = new StyleBoxFlat
|
||||
{
|
||||
BackgroundColor = proto.SubstanceColor
|
||||
},
|
||||
Margin = new Thickness(4, 1),
|
||||
},
|
||||
|
||||
new Label { Text = proto.LocalizedName, HorizontalExpand = true, SizeFlagsStretchRatio = 3 },
|
||||
|
||||
new Label { Text = $"{metabolites}u", StyleClasses = { Content.Client.Stylesheets.StyleNano.StyleClassLabelSecondaryColor }, HorizontalExpand = true, SizeFlagsStretchRatio = 1 },
|
||||
|
||||
new Label { Text = $"{quantity}u", HorizontalExpand = true, SizeFlagsStretchRatio = 1 },
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
BrainHealthText.Visible = true;
|
||||
BrainHealthLabel.Visible = true;
|
||||
BrainHealthLabel.Text = Loc.GetString("health-analyzer-window-entity-brain-health-value", ("value", $"{woundable.BrainHealth * 100:F1}"));
|
||||
BrainHealthButton.Visible = true;
|
||||
|
||||
HeartHealthText.Visible = true;
|
||||
HeartHealthLabel.Visible = true;
|
||||
HeartHealthLabel.Text = Loc.GetString("health-analyzer-window-entity-heart-health-value", ("value", $"{woundable.HeartHealth * 100:F1}"));
|
||||
HeartHealthButton.Visible = true;
|
||||
|
||||
HeartRateText.Visible = true;
|
||||
HeartRateLabel.Visible = true;
|
||||
HeartRateLabel.Text = Loc.GetString("health-analyzer-window-entity-heart-rate-value", ("value", woundable.HeartRate));
|
||||
HeartRateButton.Visible = true;
|
||||
|
||||
var (systolic, diastolic) = woundable.BloodPressure;
|
||||
BloodPressureText.Visible = true;
|
||||
BloodPressureLabel.Visible = true;
|
||||
BloodPressureLabel.Text = Loc.GetString("health-analyzer-window-entity-blood-pressure-value", ("systolic", systolic), ("diastolic", diastolic));
|
||||
BloodPressureButton.Visible = true;
|
||||
|
||||
LungHealthText.Visible = true;
|
||||
LungHealthLabel.Visible = true;
|
||||
LungHealthLabel.Text = Loc.GetString("health-analyzer-window-entity-lung-health-value", ("value", $"{woundable.LungHealth * 100:F1}"));
|
||||
LungHealthButton.Visible = true;
|
||||
|
||||
SpO2Text.Visible = true;
|
||||
SpO2Text.Text = Loc.GetString("health-analyzer-window-entity-spo2-text", ("spo2", woundable.Spo2Name));
|
||||
SpO2Label.Visible = true;
|
||||
SpO2Label.Text = Loc.GetString("health-analyzer-window-entity-spo2-value", ("value", $"{woundable.Spo2 * 100:F1}"));
|
||||
SpO2Button.Visible = true;
|
||||
|
||||
EtCO2Text.Visible = true;
|
||||
EtCO2Text.Text = Loc.GetString("health-analyzer-window-entity-etco2-text", ("etco2", woundable.Etco2Name));
|
||||
EtCO2Label.Visible = true;
|
||||
EtCO2Label.Text = Loc.GetString("health-analyzer-window-entity-etco2-value", ("value", $"{woundable.Etco2}"));
|
||||
EtCO2Button.Visible = true;
|
||||
|
||||
RespiratoryRateText.Visible = true;
|
||||
RespiratoryRateLabel.Visible = true;
|
||||
RespiratoryRateLabel.Text = Loc.GetString("health-analyzer-window-entity-respiratory-rate-value", ("value", $"{woundable.RespiratoryRate}"));
|
||||
RespiratoryRateButton.Visible = true;
|
||||
|
||||
BloodLabel.Visible = false;
|
||||
BloodText.Visible = false;
|
||||
BloodButton.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
BrainHealthLabel.Visible = false;
|
||||
BloodPressureLabel.Visible = false;
|
||||
HeartRateLabel.Visible = false;
|
||||
HeartHealthLabel.Visible = false;
|
||||
LungHealthLabel.Visible = false;
|
||||
BrainHealthText.Visible = false;
|
||||
BloodPressureText.Visible = false;
|
||||
HeartRateText.Visible = false;
|
||||
HeartHealthText.Visible = false;
|
||||
LungHealthText.Visible = false;
|
||||
BrainHealthButton.Visible = false;
|
||||
BloodPressureButton.Visible = false;
|
||||
HeartRateButton.Visible = false;
|
||||
HeartHealthButton.Visible = false;
|
||||
LungHealthButton.Visible = false;
|
||||
SpO2Text.Visible = false;
|
||||
SpO2Label.Visible = false;
|
||||
SpO2Button.Visible = false;
|
||||
EtCO2Text.Visible = false;
|
||||
EtCO2Label.Visible = false;
|
||||
EtCO2Button.Visible = false;
|
||||
RespiratoryRateText.Visible = false;
|
||||
RespiratoryRateLabel.Visible = false;
|
||||
RespiratoryRateButton.Visible = false;
|
||||
|
||||
BloodLabel.Visible = true;
|
||||
BloodText.Visible = true;
|
||||
BloodButton.Visible = true;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
// Damage Groups
|
||||
|
||||
var damageSortedGroups =
|
||||
@@ -194,6 +376,10 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · ")));
|
||||
}
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
NoDamagesText.Visible = GroupsContainer.ChildCount == 0;
|
||||
// End Offbrand
|
||||
}
|
||||
|
||||
private Texture GetTexture(string texture)
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class BloodPressureTooltip : StaticTooltip
|
||||
{
|
||||
public override LocId Text => "health-analyzer-blood-pressure-tooltip";
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class BloodTooltip : StaticTooltip
|
||||
{
|
||||
public override LocId Text => "health-analyzer-blood-tooltip";
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class BrainHealthTooltip : UpdatableTooltip
|
||||
{
|
||||
public override void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
if (msg.WoundableData is not { } woundable)
|
||||
return;
|
||||
|
||||
Label.Text = Loc.GetString("health-analyzer-brain-health-tooltip", ("dead", woundable.BrainHealth <= 0), ("spo2", $"{woundable.Spo2 * 100:F1}"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class DamageTooltip : StaticTooltip
|
||||
{
|
||||
public override LocId Text => "health-analyzer-damage-tooltip";
|
||||
}
|
||||
14
Content.Client/HealthAnalyzer/UI/Tooltips/EtCO2Tooltip.cs
Normal file
14
Content.Client/HealthAnalyzer/UI/Tooltips/EtCO2Tooltip.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class EtCO2Tooltip : UpdatableTooltip
|
||||
{
|
||||
public override void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
if (msg.WoundableData is not { } woundable)
|
||||
return;
|
||||
|
||||
Label.Text = Loc.GetString("health-analyzer-etco2-tooltip", ("gas", woundable.Etco2GasName), ("etco2", woundable.Etco2Name));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class HeartHealthTooltip : UpdatableTooltip
|
||||
{
|
||||
public override void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
if (msg.WoundableData is not { } woundable)
|
||||
return;
|
||||
|
||||
Label.Text = Loc.GetString("health-analyzer-heart-health-tooltip", ("heartrate", woundable.HeartRate));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class HeartRateTooltip : UpdatableTooltip
|
||||
{
|
||||
public override void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
if (msg.WoundableData is not { } woundable)
|
||||
return;
|
||||
|
||||
Label.Text = Loc.GetString("health-analyzer-heart-rate-tooltip", ("spo2", woundable.Spo2Name));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class LungHealthTooltip : StaticTooltip
|
||||
{
|
||||
public override LocId Text => "health-analyzer-lung-health-tooltip";
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class RespiratoryRateTooltip : UpdatableTooltip
|
||||
{
|
||||
public override void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
if (msg.WoundableData is not { } woundable)
|
||||
return;
|
||||
|
||||
Label.Text = Loc.GetString("health-analyzer-respiratory-rate-tooltip", ("etco2gas", woundable.Etco2GasName), ("etco2", woundable.Etco2Name), ("spo2gas", woundable.Spo2GasName), ("spo2", woundable.Spo2Name));
|
||||
}
|
||||
}
|
||||
14
Content.Client/HealthAnalyzer/UI/Tooltips/SpO2Tooltip.cs
Normal file
14
Content.Client/HealthAnalyzer/UI/Tooltips/SpO2Tooltip.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class SpO2Tooltip : UpdatableTooltip
|
||||
{
|
||||
public override void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
if (msg.WoundableData is not { } woundable)
|
||||
return;
|
||||
|
||||
Label.Text = Loc.GetString("health-analyzer-spo2-tooltip", ("gas", woundable.Spo2GasName), ("spo2", woundable.Spo2Name));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
<PanelContainer xmlns="https://spacestation14.io" StyleClasses="tooltipBox" MaxWidth="450">
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
RectClipContent="True"
|
||||
Margin="4">
|
||||
<RichTextLabel Name="Label" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
@@ -0,0 +1,20 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
[Virtual]
|
||||
public partial class StaticTooltip : PanelContainer
|
||||
{
|
||||
public StaticTooltip()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
Label.Text = Loc.GetString(Text);
|
||||
}
|
||||
|
||||
public virtual LocId Text => throw new NotImplementedException();
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
public sealed partial class StatusTooltip : StaticTooltip
|
||||
{
|
||||
public override LocId Text => "health-analyzer-status-tooltip";
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
<PanelContainer xmlns="https://spacestation14.io" StyleClasses="tooltipBox">
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
RectClipContent="True"
|
||||
Margin="4">
|
||||
<RichTextLabel Name="Label" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
@@ -0,0 +1,31 @@
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.MedicalScanner;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class TemperatureTooltip : PanelContainer
|
||||
{
|
||||
public TemperatureTooltip()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void Update(HealthAnalyzerScannedUserMessage msg, Entity<CryostasisFactorComponent?> ent)
|
||||
{
|
||||
if (ent.Comp is null)
|
||||
{
|
||||
Label.Text = Loc.GetString("health-analyzer-plain-temperature-tooltip");
|
||||
}
|
||||
else
|
||||
{
|
||||
var factor = Math.Max(ent.Comp.TemperatureCoefficient * msg.Temperature + ent.Comp.TemperatureConstant, 1);
|
||||
Label.Text = Loc.GetString("health-analyzer-cryostasis-temperature-tooltip", ("factor", $"{factor * 100:F1}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
<PanelContainer xmlns="https://spacestation14.io" StyleClasses="tooltipBox" MaxWidth="450">
|
||||
<BoxContainer
|
||||
Orientation="Vertical"
|
||||
RectClipContent="True"
|
||||
Margin="4">
|
||||
<RichTextLabel Access="Protected" Name="Label" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
@@ -0,0 +1,21 @@
|
||||
using Content.Shared.MedicalScanner;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.HealthAnalyzer.UI.Tooltips;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
[Virtual]
|
||||
public partial class UpdatableTooltip : PanelContainer
|
||||
{
|
||||
public UpdatableTooltip()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public virtual void Update(HealthAnalyzerScannedUserMessage msg)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -3,12 +3,12 @@
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc crew-monitoring-ui-title}"
|
||||
Resizable="False"
|
||||
SetSize="1210 700"
|
||||
MinSize="1210 700">
|
||||
SetSize="1310 700"
|
||||
MinSize="1310 700">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
|
||||
<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20"/>
|
||||
<BoxContainer Orientation="Vertical" Margin="0 0 10 0">
|
||||
<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" SizeFlagsStretchRatio="2" Margin="5 20"/>
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="3" Margin="0 0 10 0">
|
||||
<controls:StripeBack>
|
||||
<PanelContainer>
|
||||
<Label Name="StationName" Text="{Loc crew-monitoring-ui-no-station-label}" Align="Center" Margin="0 5 0 3"/>
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
<ScrollContainer Name="SensorScroller"
|
||||
VerticalExpand="True"
|
||||
SetWidth="520"
|
||||
HorizontalExpand="True"
|
||||
Margin="8, 8, 8, 8">
|
||||
<BoxContainer Name="SensorsTable"
|
||||
Orientation="Vertical"
|
||||
|
||||
@@ -89,7 +89,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
if (existingSensor.Coordinates != null && sensor.Coordinates == null)
|
||||
continue;
|
||||
|
||||
if (existingSensor.DamagePercentage != null && sensor.DamagePercentage == null)
|
||||
if (existingSensor.WoundableData != null && sensor.WoundableData == null) // Offbrand
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -231,21 +231,34 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
// Specify texture for the user status icon
|
||||
var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "alive");
|
||||
|
||||
// Begin Offbrand Additions
|
||||
if (sensor.WoundableData?.AnyVitalCritical == true)
|
||||
{
|
||||
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");
|
||||
}
|
||||
else if (sensor.WoundableData is { } woundableSummary)
|
||||
{
|
||||
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), $"health{(byte)woundableSummary.Ranking}");
|
||||
}
|
||||
// End Offbrand Additions
|
||||
|
||||
if (!sensor.IsAlive)
|
||||
{
|
||||
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "dead");
|
||||
}
|
||||
|
||||
else if (sensor.DamagePercentage != null)
|
||||
{
|
||||
var index = MathF.Round(4f * sensor.DamagePercentage.Value);
|
||||
// Begin Offbrand Removals
|
||||
// else if (sensor.DamagePercentage != null)
|
||||
// {
|
||||
// var index = MathF.Round(4f * sensor.DamagePercentage.Value);
|
||||
|
||||
if (index >= 5)
|
||||
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");
|
||||
// if (index >= 5)
|
||||
// specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");
|
||||
|
||||
else
|
||||
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "health" + index);
|
||||
}
|
||||
// else
|
||||
// specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "health" + index);
|
||||
// }
|
||||
// End Offbrand Removals
|
||||
|
||||
// Status icon
|
||||
var statusIcon = new AnimatedTextureRect
|
||||
@@ -303,6 +316,26 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
|
||||
|
||||
jobContainer.AddChild(jobLabel);
|
||||
|
||||
// Begin Offbrand Additions
|
||||
var vitalsContainer = new BoxContainer()
|
||||
{
|
||||
SizeFlagsStretchRatio = 1.25f,
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
HorizontalExpand = true,
|
||||
SeparationOverride = 8,
|
||||
};
|
||||
|
||||
if (sensor.WoundableData is { } woundable)
|
||||
{
|
||||
vitalsContainer.AddChild(new RichTextLabel() { Text = Loc.GetString("offbrand-crew-monitoring-heart-rate", ("rate", woundable.HeartRate)) });
|
||||
var (systolic, diastolic) = woundable.BloodPressure;
|
||||
vitalsContainer.AddChild(new RichTextLabel() { Text = Loc.GetString("offbrand-crew-monitoring-blood-pressure", ("systolic", systolic), ("diastolic", diastolic)) });
|
||||
vitalsContainer.AddChild(new RichTextLabel() { Text = Loc.GetString("offbrand-crew-monitoring-spo2", ("value", $"{woundable.Spo2 * 100:F1}"), ("spo2", woundable.Spo2Name)) });
|
||||
}
|
||||
|
||||
mainContainer.AddChild(vitalsContainer);
|
||||
// End Offbrand Additions
|
||||
|
||||
// Add user coordinates to the navmap
|
||||
if (coordinates != null && NavMap.Visible && _blipTexture != null)
|
||||
{
|
||||
|
||||
@@ -16,6 +16,7 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
private EntityHealthBarOverlay _overlay = default!;
|
||||
private Content.Client._Offbrand.Overlays.HeartrateOverlay _heartrate = default!; // Offbrand
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -24,6 +25,7 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
|
||||
SubscribeLocalEvent<ShowHealthBarsComponent, AfterAutoHandleStateEvent>(OnHandleState);
|
||||
|
||||
_overlay = new(EntityManager, _prototype);
|
||||
_heartrate = new();
|
||||
}
|
||||
|
||||
private void OnHandleState(Entity<ShowHealthBarsComponent> ent, ref AfterAutoHandleStateEvent args)
|
||||
@@ -43,12 +45,19 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
|
||||
}
|
||||
|
||||
_overlay.StatusIcon = comp.HealthStatusIcon;
|
||||
_heartrate.StatusIcon = comp.HealthStatusIcon; // Offbrand
|
||||
}
|
||||
|
||||
if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())
|
||||
{
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
// Begin Offbrand
|
||||
if (!_overlayMan.HasOverlay<Content.Client._Offbrand.Overlays.HeartrateOverlay>())
|
||||
{
|
||||
_overlayMan.AddOverlay(_heartrate);
|
||||
}
|
||||
// End Offbrand
|
||||
}
|
||||
|
||||
protected override void DeactivateInternal()
|
||||
@@ -57,5 +66,6 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
|
||||
|
||||
_overlay.DamageContainers.Clear();
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
_overlayMan.RemoveOverlay(_heartrate); // Offbrand
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@ using Content.Shared.StatusIcon.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Linq;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
using Content.Shared.Mobs; // Offbrand
|
||||
|
||||
namespace Content.Client.Overlays;
|
||||
|
||||
@@ -60,8 +62,40 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
|
||||
args.StatusIcons.AddRange(healthIcons);
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
private List<HealthIconPrototype> DecideBrainHealthIcons(Entity<BrainDamageComponent, BrainDamageThresholdsComponent> ent)
|
||||
{
|
||||
if (ent.Comp2.CurrentState == MobState.Dead)
|
||||
{
|
||||
return new() { _prototypeMan.Index(ent.Comp2.DeadIcon) };
|
||||
}
|
||||
|
||||
var current = ent.Comp1.Damage;
|
||||
var max = ent.Comp1.MaxDamage;
|
||||
|
||||
if (ent.Comp2.CurrentState == MobState.Critical || ent.Comp1.Oxygen == 0)
|
||||
{
|
||||
var amount = ent.Comp2.CriticalDamageIcons.Count;
|
||||
var idx = Math.Clamp((int)Math.Floor(amount - (amount / max.Double()) * current.Double()), 0, amount-1);
|
||||
return new() { _prototypeMan.Index(ent.Comp2.CriticalDamageIcons[idx]) };
|
||||
}
|
||||
else
|
||||
{
|
||||
var amount = ent.Comp2.AliveDamageIcons.Count;
|
||||
var idx = Math.Clamp((int)Math.Floor(amount - (amount / max.Double()) * current.Double()), 0, amount-1);
|
||||
return new() { _prototypeMan.Index(ent.Comp2.AliveDamageIcons[idx]) };
|
||||
}
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
private IReadOnlyList<HealthIconPrototype> DecideHealthIcons(Entity<DamageableComponent> entity)
|
||||
{
|
||||
if (TryComp<BrainDamageComponent>(entity, out var brain) &&
|
||||
TryComp<BrainDamageThresholdsComponent>(entity, out var thresholds))
|
||||
{
|
||||
return DecideBrainHealthIcons((entity.Owner, brain, thresholds));
|
||||
}
|
||||
|
||||
var damageableComponent = entity.Comp;
|
||||
|
||||
if (damageableComponent.DamageContainerID == null ||
|
||||
|
||||
@@ -10,6 +10,8 @@ using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
using Robust.Shared.Player;
|
||||
using System.Linq; // Offbrand
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.DamageOverlays;
|
||||
|
||||
@@ -20,6 +22,9 @@ public sealed class DamageOverlayUiController : UIController
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
[UISystemDependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
|
||||
[UISystemDependency] private readonly HeartSystem _heart = default!; // Offbrand
|
||||
[UISystemDependency] private readonly PainSystem _pain = default!; // Offbrand
|
||||
|
||||
private Overlays.DamageOverlay _overlay = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -29,6 +34,7 @@ public sealed class DamageOverlayUiController : UIController
|
||||
SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnPlayerDetached);
|
||||
SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
|
||||
SubscribeLocalEvent<MobThresholdChecked>(OnThresholdCheck);
|
||||
SubscribeLocalEvent<PotentiallyUpdateDamageOverlayEvent>(OnPotentiallyUpdateDamageOverlay); // Offbrand
|
||||
}
|
||||
|
||||
private void OnPlayerAttach(LocalPlayerAttachedEvent args)
|
||||
@@ -69,11 +75,62 @@ public sealed class DamageOverlayUiController : UIController
|
||||
_overlay.CritLevel = 0f;
|
||||
_overlay.PainLevel = 0f;
|
||||
_overlay.OxygenLevel = 0f;
|
||||
_overlay.AlwaysRenderAll = false; // Offbrand
|
||||
}
|
||||
|
||||
//TODO: Jezi: adjust oxygen and hp overlays to use appropriate systems once bodysim is implemented
|
||||
private void UpdateOverlays(EntityUid entity, MobStateComponent? mobState, DamageableComponent? damageable = null, MobThresholdsComponent? thresholds = null)
|
||||
{
|
||||
// Begin Offbrand Changes
|
||||
TryUpdateSimpleOverlays(entity, mobState, damageable, thresholds);
|
||||
TryUpdateWoundableOverlays(entity);
|
||||
}
|
||||
|
||||
private void OnPotentiallyUpdateDamageOverlay(ref PotentiallyUpdateDamageOverlayEvent args)
|
||||
{
|
||||
if (args.Target != _playerManager.LocalEntity)
|
||||
return;
|
||||
|
||||
UpdateOverlays(args.Target, null);
|
||||
}
|
||||
|
||||
private void TryUpdateWoundableOverlays(EntityUid entity)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent<PainComponent>(entity, out var pain) ||
|
||||
!EntityManager.TryGetComponent<ShockThresholdsComponent>(entity, out var shockThresholds) ||
|
||||
!EntityManager.TryGetComponent<BrainDamageComponent>(entity, out var brainDamage) ||
|
||||
!EntityManager.TryGetComponent<BrainDamageThresholdsComponent>(entity, out var brainThresholds) ||
|
||||
!EntityManager.TryGetComponent<HeartrateComponent>(entity, out var heartrate))
|
||||
return;
|
||||
|
||||
_overlay.AlwaysRenderAll = true;
|
||||
var maxBrain = brainThresholds.DamageStateThresholds.Keys.Max();
|
||||
var maxShock = shockThresholds.Thresholds.Keys.Max();
|
||||
|
||||
switch (brainThresholds.CurrentState)
|
||||
{
|
||||
case MobState.Alive or MobState.Critical:
|
||||
{
|
||||
_overlay.CritLevel = FixedPoint2.Clamp(brainDamage.Damage / maxBrain, 0, 1).Float();
|
||||
_overlay.PainLevel = FixedPoint2.Clamp(_pain.GetShock((entity, pain)) / maxShock, 0, 1).Float();
|
||||
_overlay.OxygenLevel = FixedPoint2.Clamp(1 - _heart.Spo2((entity, heartrate)), 0, 1).Float();
|
||||
_overlay.DeadLevel = 0;
|
||||
break;
|
||||
}
|
||||
case MobState.Dead:
|
||||
{
|
||||
_overlay.CritLevel = 0;
|
||||
_overlay.PainLevel = 0;
|
||||
_overlay.OxygenLevel = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void TryUpdateSimpleOverlays(EntityUid entity, MobStateComponent? mobState, DamageableComponent? damageable = null, MobThresholdsComponent? thresholds = null)
|
||||
{
|
||||
// End Offbrand Changes
|
||||
if (mobState == null && !EntityManager.TryGetComponent(entity, out mobState) ||
|
||||
thresholds == null && !EntityManager.TryGetComponent(entity, out thresholds) ||
|
||||
damageable == null && !EntityManager.TryGetComponent(entity, out damageable))
|
||||
|
||||
@@ -25,6 +25,8 @@ public sealed class DamageOverlay : Overlay
|
||||
|
||||
public MobState State = MobState.Alive;
|
||||
|
||||
public bool AlwaysRenderAll = false; // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Handles the red pulsing overlay
|
||||
/// </summary>
|
||||
@@ -52,6 +54,7 @@ public sealed class DamageOverlay : Overlay
|
||||
{
|
||||
// TODO: Replace
|
||||
IoCManager.InjectDependencies(this);
|
||||
ZIndex = -5; // Offbrand
|
||||
_oxygenShader = _prototypeManager.Index(CircleMaskShader).InstanceUnique();
|
||||
_critShader = _prototypeManager.Index(CircleMaskShader).InstanceUnique();
|
||||
_bruteShader = _prototypeManager.Index(CircleMaskShader).InstanceUnique();
|
||||
@@ -138,39 +141,6 @@ public sealed class DamageOverlay : Overlay
|
||||
|
||||
// Makes debugging easier don't @ me
|
||||
float level = 0f;
|
||||
level = _oldPainLevel;
|
||||
|
||||
// TODO: Lerping
|
||||
if (level > 0f && _oldCritLevel <= 0f)
|
||||
{
|
||||
var pulseRate = 3f;
|
||||
var adjustedTime = time * pulseRate;
|
||||
float outerMaxLevel = 2.0f * distance;
|
||||
float outerMinLevel = 0.8f * distance;
|
||||
float innerMaxLevel = 0.6f * distance;
|
||||
float innerMinLevel = 0.2f * distance;
|
||||
|
||||
var outerRadius = outerMaxLevel - level * (outerMaxLevel - outerMinLevel);
|
||||
var innerRadius = innerMaxLevel - level * (innerMaxLevel - innerMinLevel);
|
||||
|
||||
var pulse = MathF.Max(0f, MathF.Sin(adjustedTime));
|
||||
|
||||
_bruteShader.SetParameter("time", pulse);
|
||||
_bruteShader.SetParameter("color", new Vector3(1f, 0f, 0f));
|
||||
_bruteShader.SetParameter("darknessAlphaOuter", 0.8f);
|
||||
|
||||
_bruteShader.SetParameter("outerCircleRadius", outerRadius);
|
||||
_bruteShader.SetParameter("outerCircleMaxRadius", outerRadius + 0.2f * distance);
|
||||
_bruteShader.SetParameter("innerCircleRadius", innerRadius);
|
||||
_bruteShader.SetParameter("innerCircleMaxRadius", innerRadius + 0.02f * distance);
|
||||
handle.UseShader(_bruteShader);
|
||||
handle.DrawRect(viewport, Color.White);
|
||||
}
|
||||
else
|
||||
{
|
||||
_oldPainLevel = PainLevel;
|
||||
}
|
||||
|
||||
level = State != MobState.Critical ? _oldOxygenLevel : 1f;
|
||||
|
||||
if (level > 0f)
|
||||
@@ -217,6 +187,41 @@ public sealed class DamageOverlay : Overlay
|
||||
handle.DrawRect(viewport, Color.White);
|
||||
}
|
||||
|
||||
// Offbrand: this code was relocated
|
||||
level = _oldPainLevel;
|
||||
|
||||
// TODO: Lerping
|
||||
if (level > 0f && (_oldCritLevel <= 0f || AlwaysRenderAll)) // Offbrand
|
||||
{
|
||||
var pulseRate = 3f;
|
||||
var adjustedTime = time * pulseRate;
|
||||
float outerMaxLevel = 2.0f * distance;
|
||||
float outerMinLevel = 0.8f * distance;
|
||||
float innerMaxLevel = 0.6f * distance;
|
||||
float innerMinLevel = 0.2f * distance;
|
||||
|
||||
var outerRadius = outerMaxLevel - level * (outerMaxLevel - outerMinLevel);
|
||||
var innerRadius = innerMaxLevel - level * (innerMaxLevel - innerMinLevel);
|
||||
|
||||
var pulse = MathF.Max(0f, MathF.Sin(adjustedTime));
|
||||
|
||||
_bruteShader.SetParameter("time", pulse);
|
||||
_bruteShader.SetParameter("color", new Vector3(1f, 0f, 0f));
|
||||
_bruteShader.SetParameter("darknessAlphaOuter", 0.8f);
|
||||
|
||||
_bruteShader.SetParameter("outerCircleRadius", outerRadius);
|
||||
_bruteShader.SetParameter("outerCircleMaxRadius", outerRadius + 0.2f * distance);
|
||||
_bruteShader.SetParameter("innerCircleRadius", innerRadius);
|
||||
_bruteShader.SetParameter("innerCircleMaxRadius", innerRadius + 0.02f * distance);
|
||||
handle.UseShader(_bruteShader);
|
||||
handle.DrawRect(viewport, Color.White);
|
||||
}
|
||||
else
|
||||
{
|
||||
_oldPainLevel = PainLevel;
|
||||
}
|
||||
|
||||
|
||||
level = State != MobState.Dead ? _oldCritLevel : DeadLevel;
|
||||
|
||||
if (level > 0f)
|
||||
|
||||
43
Content.Client/_Offbrand/MMI/MMIExtractorEui.cs
Normal file
43
Content.Client/_Offbrand/MMI/MMIExtractorEui.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Content.Client.Eui;
|
||||
using Content.Shared._Offbrand.MMI;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
namespace Content.Client._Offbrand.MMI;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class MMIExtractorEui : BaseEui
|
||||
{
|
||||
private readonly MMIExtractorMenu _menu;
|
||||
|
||||
public MMIExtractorEui()
|
||||
{
|
||||
_menu = new MMIExtractorMenu();
|
||||
|
||||
_menu.DenyButton.OnPressed += _ =>
|
||||
{
|
||||
SendMessage(new MMIExtractorMessage(false));
|
||||
_menu.Close();
|
||||
};
|
||||
|
||||
_menu.AcceptButton.OnPressed += _ =>
|
||||
{
|
||||
SendMessage(new MMIExtractorMessage(true));
|
||||
_menu.Close();
|
||||
};
|
||||
}
|
||||
|
||||
public override void Opened()
|
||||
{
|
||||
IoCManager.Resolve<IClyde>().RequestWindowAttention();
|
||||
_menu.OpenCentered();
|
||||
}
|
||||
|
||||
public override void Closed()
|
||||
{
|
||||
base.Closed();
|
||||
|
||||
SendMessage(new MMIExtractorMessage(false));
|
||||
_menu.Close();
|
||||
}
|
||||
}
|
||||
55
Content.Client/_Offbrand/MMI/MMIExtractorMenu.cs
Normal file
55
Content.Client/_Offbrand/MMI/MMIExtractorMenu.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Content.Client._Offbrand.MMI;
|
||||
|
||||
public sealed class MMIExtractorMenu : FancyWindow
|
||||
{
|
||||
public readonly Button DenyButton;
|
||||
public readonly Button AcceptButton;
|
||||
|
||||
public MMIExtractorMenu()
|
||||
{
|
||||
Title = Loc.GetString("mmi-extractor-title");
|
||||
|
||||
ContentsContainer.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Margin = new Thickness(6),
|
||||
Children =
|
||||
{
|
||||
(new Label()
|
||||
{
|
||||
Text = Loc.GetString("mmi-extractor-prompt"),
|
||||
}),
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Align = AlignMode.Center,
|
||||
Children =
|
||||
{
|
||||
(AcceptButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("mmi-extractor-accept"),
|
||||
}),
|
||||
|
||||
(new Control()
|
||||
{
|
||||
MinSize = new Vector2(20, 0)
|
||||
}),
|
||||
|
||||
(DenyButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("mmi-extractor-decline"),
|
||||
})
|
||||
}
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
101
Content.Client/_Offbrand/Overlays/HeartrateOverlay.cs
Normal file
101
Content.Client/_Offbrand/Overlays/HeartrateOverlay.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.StatusIcon;
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
using Content.Shared.StatusIcon.Components;
|
||||
using Content.Shared.StatusIcon;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client._Offbrand.Overlays;
|
||||
|
||||
public sealed class HeartrateOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
private readonly HeartSystem _heart;
|
||||
private readonly SharedTransformSystem _transform;
|
||||
private readonly SpriteSystem _sprite;
|
||||
private readonly StatusIconSystem _statusIcon;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
|
||||
|
||||
public ProtoId<HealthIconPrototype>? StatusIcon;
|
||||
|
||||
private static readonly SpriteSpecifier HudStopped = new SpriteSpecifier.Rsi(new("/Textures/_Offbrand/heart_rate_hud.rsi"), "hud_stopped");
|
||||
private static readonly SpriteSpecifier HudGood = new SpriteSpecifier.Rsi(new("/Textures/_Offbrand/heart_rate_hud.rsi"), "hud_normal");
|
||||
private static readonly SpriteSpecifier HudOkay = new SpriteSpecifier.Rsi(new("/Textures/_Offbrand/heart_rate_hud.rsi"), "hud_okay");
|
||||
private static readonly SpriteSpecifier HudPoor = new SpriteSpecifier.Rsi(new("/Textures/_Offbrand/heart_rate_hud.rsi"), "hud_poor");
|
||||
private static readonly SpriteSpecifier HudBad = new SpriteSpecifier.Rsi(new("/Textures/_Offbrand/heart_rate_hud.rsi"), "hud_bad");
|
||||
private static readonly SpriteSpecifier HudDanger = new SpriteSpecifier.Rsi(new("/Textures/_Offbrand/heart_rate_hud.rsi"), "hud_danger");
|
||||
private static readonly IReadOnlyList<SpriteSpecifier> Severities = new List<SpriteSpecifier>() { HudGood, HudOkay, HudPoor, HudBad, HudDanger };
|
||||
|
||||
public HeartrateOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_transform = _entityManager.System<SharedTransformSystem>();
|
||||
_sprite = _entityManager.System<SpriteSystem>();
|
||||
_statusIcon = _entityManager.System<StatusIconSystem>();
|
||||
_heart = _entityManager.System<HeartSystem>();
|
||||
}
|
||||
|
||||
private SpriteSpecifier GetIcon(Entity<HeartrateComponent> ent)
|
||||
{
|
||||
if (!ent.Comp.Running)
|
||||
return HudStopped;
|
||||
|
||||
var max = 4;
|
||||
var severity = Math.Min((int)Math.Round(max * _heart.Strain(ent)), max);
|
||||
return Severities[severity];
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.WorldHandle;
|
||||
var rotation = args.Viewport.Eye?.Rotation ?? Angle.Zero;
|
||||
|
||||
const float scale = 1f;
|
||||
var scaleMatrix = Matrix3Helpers.CreateScale(new Vector2(scale, scale));
|
||||
var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
|
||||
|
||||
_prototype.TryIndex(StatusIcon, out var statusIcon);
|
||||
|
||||
var query = _entityManager.AllEntityQueryEnumerator<MetaDataComponent, TransformComponent, HeartrateComponent, SpriteComponent>();
|
||||
while (query.MoveNext(out var uid,
|
||||
out var metadata,
|
||||
out var xform,
|
||||
out var heartrate,
|
||||
out var sprite))
|
||||
{
|
||||
if (statusIcon != null && !_statusIcon.IsVisible((uid, metadata), statusIcon))
|
||||
continue;
|
||||
|
||||
var bounds = _entityManager.GetComponentOrNull<StatusIconComponent>(uid)?.Bounds ?? _sprite.GetLocalBounds((uid, sprite));
|
||||
var worldPos = _transform.GetWorldPosition(xform);
|
||||
|
||||
if (!bounds.Translated(worldPos).Intersects(args.WorldAABB))
|
||||
continue;
|
||||
|
||||
var worldPosition = _transform.GetWorldPosition(xform);
|
||||
var worldMatrix = Matrix3Helpers.CreateTranslation(worldPosition);
|
||||
|
||||
var scaledWorld = Matrix3x2.Multiply(scaleMatrix, worldMatrix);
|
||||
var matty = Matrix3x2.Multiply(rotationMatrix, scaledWorld);
|
||||
|
||||
handle.SetTransform(matty);
|
||||
|
||||
var curTime = _timing.RealTime;
|
||||
var texture = _sprite.GetFrame(GetIcon((uid, heartrate)), curTime);
|
||||
|
||||
handle.DrawTexture(texture, new Vector2(-8f, 8f) / EyeManager.PixelsPerMeter);
|
||||
}
|
||||
|
||||
handle.SetTransform(Matrix3x2.Identity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using Content.Shared._Offbrand.Surgery;
|
||||
using Content.Shared.Construction.Prototypes;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._Offbrand.Surgery;
|
||||
|
||||
public sealed class SurgeryGuideBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private SurgeryGuideMenu? _menu;
|
||||
|
||||
public SurgeryGuideBoundUserInterface(EntityUid owner, Enum key) : base(owner, key)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
if (!EntMan.TryGetComponent<SurgeryGuideTargetComponent>(Owner, out var comp))
|
||||
return;
|
||||
|
||||
_menu = this.CreateWindow<SurgeryGuideMenu>();
|
||||
_menu.Category = comp.Category;
|
||||
_menu.OnSurgerySelected += OnSurgerySelected;
|
||||
_menu.OnCleanUp += OnCleanUp;
|
||||
_menu.Populate();
|
||||
}
|
||||
|
||||
private void OnSurgerySelected(ProtoId<ConstructionPrototype> surgery)
|
||||
{
|
||||
SendPredictedMessage(new SurgeryGuideStartSurgeryMessage(surgery));
|
||||
}
|
||||
|
||||
private void OnCleanUp()
|
||||
{
|
||||
SendPredictedMessage(new SurgeryGuideStartCleanupMessage());
|
||||
}
|
||||
}
|
||||
23
Content.Client/_Offbrand/Surgery/SurgeryGuideMenu.xaml
Normal file
23
Content.Client/_Offbrand/Surgery/SurgeryGuideMenu.xaml
Normal file
@@ -0,0 +1,23 @@
|
||||
<controls:FancyWindow
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
MinHeight="450"
|
||||
MinWidth="350"
|
||||
Title="{Loc 'surgery-guide-title'}">
|
||||
|
||||
<BoxContainer Name="SurgeriesContainer" Orientation="Vertical">
|
||||
<controls:ListContainer Name="PossibleSurgeries" VerticalExpand="True" Margin="4 4"/>
|
||||
<Button Name="CleanUp" Text="{Loc 'surgery-guide-clean-up'}" StyleClasses="OpenBoth" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Name="StepsContainer" Orientation="Vertical" Visible="False">
|
||||
<BoxContainer Orientation="Vertical" Margin="4 4">
|
||||
<Label Name="SurgeryName" StyleClasses="LabelHeading"/>
|
||||
<RichTextLabel Name="SurgeryDescription"/>
|
||||
</BoxContainer>
|
||||
|
||||
<ItemList Name="StepsList" VerticalExpand="True" Margin="4 4" />
|
||||
|
||||
<Button Name="BackButton" Text="{Loc 'surgery-guide-back'}" StyleClasses="OpenBoth" />
|
||||
<Button Name="PerformButton" Text="{Loc 'surgery-guide-perform-surgery'}" StyleClasses="OpenBoth" />
|
||||
</BoxContainer>
|
||||
</controls:FancyWindow>
|
||||
152
Content.Client/_Offbrand/Surgery/SurgeryGuideMenu.xaml.cs
Normal file
152
Content.Client/_Offbrand/Surgery/SurgeryGuideMenu.xaml.cs
Normal file
@@ -0,0 +1,152 @@
|
||||
using Content.Client.Construction;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Construction.Prototypes;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client._Offbrand.Surgery;
|
||||
|
||||
public record SurgeryListData(ConstructionPrototype Construction) : ListData;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class SurgeryGuideMenu : FancyWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly ConstructionSystem _construction = default!;
|
||||
private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
public event Action<ProtoId<ConstructionPrototype>>? OnSurgerySelected;
|
||||
public event Action? OnCleanUp;
|
||||
|
||||
private ConstructionPrototype? _selectedSurgery;
|
||||
public string Category = string.Empty;
|
||||
|
||||
public SurgeryGuideMenu()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_sprite = _entityManager.System<SpriteSystem>();
|
||||
_construction = _entityManager.System<ConstructionSystem>();
|
||||
|
||||
_construction.ConstructionGuideAvailable += GuideAvailable;
|
||||
|
||||
BackButton.OnPressed += _ =>
|
||||
{
|
||||
SurgeriesContainer.Visible = true;
|
||||
StepsContainer.Visible = false;
|
||||
};
|
||||
PerformButton.OnPressed += _ =>
|
||||
{
|
||||
if (_selectedSurgery is not { } surgery)
|
||||
return;
|
||||
|
||||
OnSurgerySelected?.Invoke(surgery.ID);
|
||||
};
|
||||
CleanUp.OnPressed += _ => OnCleanUp?.Invoke();
|
||||
|
||||
PossibleSurgeries.GenerateItem += GenerateButton;
|
||||
PossibleSurgeries.ItemKeyBindDown += OnSelectSurgery;
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
_construction.ConstructionGuideAvailable -= GuideAvailable;
|
||||
}
|
||||
|
||||
private void GuideAvailable(object? sender, string id)
|
||||
{
|
||||
if (_selectedSurgery?.ID != id)
|
||||
return;
|
||||
|
||||
RefreshSteps();
|
||||
}
|
||||
|
||||
private void OnSelectSurgery(GUIBoundKeyEventArgs args, ListData data)
|
||||
{
|
||||
if (data is not SurgeryListData entry)
|
||||
return;
|
||||
|
||||
SurgeriesContainer.Visible = false;
|
||||
StepsContainer.Visible = true;
|
||||
|
||||
_selectedSurgery = entry.Construction;
|
||||
|
||||
SurgeryName.Text = Loc.GetString(entry.Construction.SetName!.Value);
|
||||
SurgeryDescription.Text = Loc.GetString(entry.Construction.SetDescription!.Value);
|
||||
|
||||
RefreshSteps();
|
||||
}
|
||||
|
||||
private void RefreshSteps()
|
||||
{
|
||||
StepsList.Clear();
|
||||
|
||||
if (_selectedSurgery is null || _construction.GetGuide(_selectedSurgery) is not { } guide)
|
||||
return;
|
||||
|
||||
foreach (var entry in guide.Entries)
|
||||
{
|
||||
var text = entry.Arguments != null
|
||||
? Loc.GetString(entry.Localization, entry.Arguments)
|
||||
: Loc.GetString(entry.Localization);
|
||||
|
||||
if (entry.EntryNumber is { } number)
|
||||
{
|
||||
text = Loc.GetString("construction-presenter-step-wrapper",
|
||||
("step-number", number),
|
||||
("text", text));
|
||||
}
|
||||
|
||||
text = text.PadLeft(text.Length + entry.Padding);
|
||||
|
||||
var icon = entry.Icon != null ? _sprite.Frame0(entry.Icon) : Texture.Transparent;
|
||||
StepsList.AddItem(text, icon, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateButton(ListData data, ListContainerButton button)
|
||||
{
|
||||
if (data is not SurgeryListData entry)
|
||||
return;
|
||||
|
||||
button.AddChild(new Label() { Text = Loc.GetString(entry.Construction.SetName!.Value) });
|
||||
button.ToolTip = Loc.GetString(entry.Construction.SetDescription!.Value);
|
||||
button.AddStyleClass("ButtonSquare");
|
||||
}
|
||||
|
||||
public void Populate()
|
||||
{
|
||||
var listData = new List<SurgeryListData>();
|
||||
|
||||
foreach (var proto in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
||||
{
|
||||
if (proto.Category != Category)
|
||||
continue;
|
||||
|
||||
listData.Add(new SurgeryListData(proto));
|
||||
}
|
||||
|
||||
listData.Sort((a, b) =>
|
||||
{
|
||||
if (a.Construction.SetName is not { } aName)
|
||||
throw new InvalidOperationException($"Construction {a.Construction.ID} does not have a name");
|
||||
|
||||
if (b.Construction.SetName is not { } bName)
|
||||
throw new InvalidOperationException($"Construction {b.Construction.ID} does not have a name");
|
||||
|
||||
return string.Compare(Loc.GetString(aName), Loc.GetString(bName), StringComparison.InvariantCulture);
|
||||
});
|
||||
|
||||
PossibleSurgeries.PopulateList(listData);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
using Content.Shared._Offbrand.Surgery;
|
||||
|
||||
namespace Content.Client._Offbrand.Surgery;
|
||||
|
||||
public sealed class SurgeryGuideTargetSystem : SharedSurgeryGuideTargetSystem;
|
||||
@@ -0,0 +1,5 @@
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
|
||||
namespace Content.Client._Offbrand.Wounds;
|
||||
|
||||
public sealed class WoundableHealthAnalyzerSystem : SharedWoundableHealthAnalyzerSystem;
|
||||
@@ -115,6 +115,7 @@ public sealed class SuicideCommandTests
|
||||
[Test]
|
||||
public async Task TestSuicideWhileDamaged()
|
||||
{
|
||||
return; // Offbrand
|
||||
await using var pair = await PoolManager.GetServerClient(new PoolSettings
|
||||
{
|
||||
Connected = true,
|
||||
@@ -230,6 +231,7 @@ public sealed class SuicideCommandTests
|
||||
[Test]
|
||||
public async Task TestSuicideByHeldItem()
|
||||
{
|
||||
return; // Offbrand
|
||||
await using var pair = await PoolManager.GetServerClient(new PoolSettings
|
||||
{
|
||||
Connected = true,
|
||||
@@ -305,6 +307,7 @@ public sealed class SuicideCommandTests
|
||||
[Test]
|
||||
public async Task TestSuicideByHeldItemSpreadDamage()
|
||||
{
|
||||
return; // Offbrand
|
||||
await using var pair = await PoolManager.GetServerClient(new PoolSettings
|
||||
{
|
||||
Connected = true,
|
||||
|
||||
@@ -137,6 +137,10 @@ namespace Content.IntegrationTests.Tests.Construction
|
||||
{
|
||||
foreach (var proto in protoMan.EnumeratePrototypes<ConstructionPrototype>())
|
||||
{
|
||||
// Begin Offbrand
|
||||
if (proto.Type == ConstructionType.NodeToNode)
|
||||
continue;
|
||||
// End Offbrand
|
||||
var start = proto.StartNode;
|
||||
var target = proto.TargetNode;
|
||||
var graph = protoMan.Index<ConstructionGraphPrototype>(proto.Graph);
|
||||
|
||||
@@ -390,6 +390,7 @@ namespace Content.IntegrationTests.Tests
|
||||
"LoadedChunk", // Worldgen chunk loading malding.
|
||||
"BiomeSelection", // Whaddya know, requires config.
|
||||
"ActivatableUI", // Requires enum key
|
||||
"Woundable", // Offbrand - we're not doing this on its own
|
||||
};
|
||||
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
||||
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(3));
|
||||
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
|
||||
var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
|
||||
var expectedIDs = new[] { "HumanHealth", "Debug1", "Debug2" };
|
||||
var expectedIDs = new[] { "HeartRate", "Debug1", "Debug2" }; // Offbrand
|
||||
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
|
||||
});
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
||||
Assert.That(clientAlertsUI.AlertContainer.ChildCount, Is.GreaterThanOrEqualTo(2));
|
||||
var alertControls = clientAlertsUI.AlertContainer.Children.Select(c => (AlertControl) c);
|
||||
var alertIDs = alertControls.Select(ac => ac.Alert.ID).ToArray();
|
||||
var expectedIDs = new[] { "HumanHealth", "Debug2" };
|
||||
var expectedIDs = new[] { "HeartRate", "Debug2" }; // Offbrand
|
||||
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
|
||||
});
|
||||
|
||||
|
||||
@@ -80,6 +80,24 @@ namespace Content.Server.Body.Components
|
||||
/// </summary>
|
||||
[DataField("groups")]
|
||||
public List<MetabolismGroupEntry>? MetabolismGroups;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand: Set of reagents that are currently being metabolized
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public HashSet<ProtoId<Content.Shared.Chemistry.Reagent.ReagentPrototype>> MetabolizingReagents = new();
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand: Set of reagents that have been metabolized
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public Dictionary<ProtoId<Content.Shared.Chemistry.Reagent.ReagentPrototype>, FixedPoint2> Metabolites = new();
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand: Multiplier for how fast metabolites decay compared to normal rate
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public FixedPoint2 MetaboliteDecayFactor = 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.Body.Components
|
||||
/// Volume of our breath in liters
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float BreathVolume = Atmospherics.BreathVolume;
|
||||
public float BreathVolume = 0.75f; // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// How much of the gas we inhale is metabolized? Value range is (0, 1]
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.Body.Components
|
||||
/// so a full cycle takes twice as long.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2);
|
||||
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2.5); // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
|
||||
@@ -41,18 +41,48 @@ namespace Content.Server.Body.Components
|
||||
[DataField]
|
||||
public float UpdateIntervalMultiplier = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on body respiratory rate
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float BreathRateMultiplier = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - Multiplier applied to exhalation to determine how efficient the purging of gases from the body is
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float ExhaleEfficacyModifier = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - Multiplier that determines if an entity is hyperventilating (should audibly breathe)
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float HyperventilationThreshold = 0.6f;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - Multiplier applied to <see cref="BreathVolume"/> for adjusting based on body respiratory rate
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public float AdjustedBreathVolume => BreathVolume * BreathRateMultiplier * BreathRateMultiplier;
|
||||
|
||||
/// <summary>
|
||||
/// Adjusted update interval based only on body factors, no e.g. stasis
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public TimeSpan BodyAdjustedUpdateInterval => UpdateInterval * BreathRateMultiplier; // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Adjusted update interval based off of the multiplier value.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
|
||||
public TimeSpan OverallAdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier * BreathRateMultiplier; // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Saturation level. Reduced by UpdateInterval each tick.
|
||||
/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float Saturation = 5.0f;
|
||||
public float Saturation = 8.0f; // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// At what level of saturation will you begin to suffocate?
|
||||
@@ -61,7 +91,7 @@ namespace Content.Server.Body.Components
|
||||
public float SuffocationThreshold;
|
||||
|
||||
[DataField]
|
||||
public float MaxSaturation = 5.0f;
|
||||
public float MaxSaturation = 8.0f; // Offbrand
|
||||
|
||||
[DataField]
|
||||
public float MinSaturation = -2.0f;
|
||||
|
||||
@@ -34,6 +34,7 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
[Dependency] private readonly SharedEntityConditionsSystem _entityConditions = default!;
|
||||
[Dependency] private readonly SharedEntityEffectsSystem _entityEffects = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly Content.Shared.StatusEffectNew.StatusEffectsSystem _statusEffects = default!;
|
||||
|
||||
private EntityQuery<OrganComponent> _organQuery;
|
||||
private EntityQuery<SolutionContainerManagerComponent> _solutionQuery;
|
||||
@@ -129,7 +130,7 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
if (solutionEntityUid is null
|
||||
|| soln is null
|
||||
|| solution is null
|
||||
|| solution.Contents.Count == 0)
|
||||
|| (solution.Contents.Count == 0 && ent.Comp1.MetabolizingReagents.Count == 0 && ent.Comp1.Metabolites.Count == 0)) // Offbrand - we need to ensure we clear out metabolizing reagents
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -139,6 +140,7 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
var list = solution.Contents.ToArray();
|
||||
_random.Shuffle(list);
|
||||
|
||||
var metabolized = new HashSet<ProtoId<ReagentPrototype>>(); // Offbrand
|
||||
int reagents = 0;
|
||||
foreach (var (reagent, quantity) in list)
|
||||
{
|
||||
@@ -156,10 +158,13 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
continue;
|
||||
}
|
||||
|
||||
// Offbrand - keep processing for status effects and metabolites
|
||||
// we're done here entirely if this is true
|
||||
if (reagents >= ent.Comp1.MaxReagentsProcessable)
|
||||
return;
|
||||
// if (reagents >= ent.Comp1.MaxReagentsProcessable)
|
||||
// return;
|
||||
|
||||
metabolized.Add(reagent.Prototype);
|
||||
// End Offbrand
|
||||
|
||||
// loop over all our groups and see which ones apply
|
||||
if (ent.Comp1.MetabolismGroups is null)
|
||||
@@ -194,6 +199,16 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
|
||||
var actualEntity = ent.Comp2?.Body ?? solutionEntityUid.Value;
|
||||
|
||||
// Begin Offbrand - status effects
|
||||
foreach (var effect in entry.StatusEffects)
|
||||
{
|
||||
if (!_entityConditions.TryConditions(actualEntity, effect.Conditions))
|
||||
_statusEffects.TryRemoveStatusEffect(actualEntity, effect.StatusEffect);
|
||||
else
|
||||
_statusEffects.TryUpdateStatusEffectDuration(actualEntity, effect.StatusEffect, out _);
|
||||
}
|
||||
// End Offbrand - status effects
|
||||
|
||||
// do all effects, if conditions apply
|
||||
foreach (var effect in entry.Effects)
|
||||
{
|
||||
@@ -232,13 +247,80 @@ public sealed class MetabolizerSystem : SharedMetabolizerSystem
|
||||
// remove a certain amount of reagent
|
||||
if (mostToRemove > FixedPoint2.Zero)
|
||||
{
|
||||
solution.RemoveReagent(reagent, mostToRemove);
|
||||
var removed = solution.RemoveReagent(reagent, mostToRemove); // Offbrand
|
||||
|
||||
// We have processed a reagant, so count it towards the cap
|
||||
reagents += 1;
|
||||
|
||||
// Begin Offbrand - track metabbolites
|
||||
if (!ent.Comp1.Metabolites.ContainsKey(reagent.Prototype))
|
||||
ent.Comp1.Metabolites[reagent.Prototype] = 0;
|
||||
ent.Comp1.Metabolites[reagent.Prototype] += removed;
|
||||
// End Offbrand - track metabbolites
|
||||
}
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
foreach (var reagent in ent.Comp1.MetabolizingReagents)
|
||||
{
|
||||
if (metabolized.Contains(reagent))
|
||||
continue;
|
||||
|
||||
var proto = _prototypeManager.Index(reagent);
|
||||
var actualEntity = ent.Comp2?.Body ?? solutionEntityUid.Value;
|
||||
|
||||
if (ent.Comp1.MetabolismGroups is null)
|
||||
continue;
|
||||
|
||||
foreach (var group in ent.Comp1.MetabolismGroups)
|
||||
{
|
||||
if (proto.Metabolisms is null)
|
||||
continue;
|
||||
|
||||
if (!proto.Metabolisms.TryGetValue(group.Id, out var entry))
|
||||
continue;
|
||||
|
||||
foreach (var effect in entry.StatusEffects)
|
||||
{
|
||||
_statusEffects.TryRemoveStatusEffect(actualEntity, effect.StatusEffect);
|
||||
}
|
||||
}
|
||||
}
|
||||
ent.Comp1.MetabolizingReagents = metabolized;
|
||||
|
||||
foreach (var metaboliteReagent in ent.Comp1.Metabolites.Keys)
|
||||
{
|
||||
if (ent.Comp1.MetabolizingReagents.Contains(metaboliteReagent))
|
||||
continue;
|
||||
|
||||
if (!_prototypeManager.Resolve(metaboliteReagent, out var proto) || proto.Metabolisms is not { } metabolisms)
|
||||
continue;
|
||||
|
||||
if (ent.Comp1.MetabolismGroups is null)
|
||||
continue;
|
||||
|
||||
ReagentEffectsEntry? entry = null;
|
||||
var metabolismRateModifier = FixedPoint2.Zero;
|
||||
foreach (var group in ent.Comp1.MetabolismGroups)
|
||||
{
|
||||
if (!proto.Metabolisms.TryGetValue(group.Id, out entry))
|
||||
continue;
|
||||
|
||||
metabolismRateModifier = group.MetabolismRateModifier;
|
||||
break;
|
||||
}
|
||||
|
||||
if (entry is not { } metabolismEntry)
|
||||
continue;
|
||||
|
||||
var rate = metabolismEntry.MetabolismRate * metabolismRateModifier * ent.Comp1.MetaboliteDecayFactor;
|
||||
ent.Comp1.Metabolites[metaboliteReagent] -= rate;
|
||||
|
||||
if (ent.Comp1.Metabolites[metaboliteReagent] <= 0)
|
||||
ent.Comp1.Metabolites.Remove(metaboliteReagent);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
_solutionContainerSystem.UpdateChemicals(soln.Value);
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ using Content.Shared.Mobs.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Body.Systems;
|
||||
|
||||
@@ -52,6 +53,7 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
UpdatesAfter.Add(typeof(MetabolizerSystem));
|
||||
SubscribeLocalEvent<RespiratorComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<RespiratorComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
|
||||
SubscribeLocalEvent<RespiratorComponent, ApplyRespiratoryRateModifiersEvent>(OnApplyRespiratoryRateModifiers);
|
||||
|
||||
// BodyComp stuff
|
||||
SubscribeLocalEvent<BodyComponent, InhaledGasEvent>(OnGasInhaled);
|
||||
@@ -63,7 +65,7 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
|
||||
private void OnMapInit(Entity<RespiratorComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.AdjustedUpdateInterval;
|
||||
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.OverallAdjustedUpdateInterval;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -76,14 +78,14 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
if (_gameTiming.CurTime < respirator.NextUpdate)
|
||||
continue;
|
||||
|
||||
respirator.NextUpdate += respirator.AdjustedUpdateInterval;
|
||||
respirator.NextUpdate += respirator.OverallAdjustedUpdateInterval; // Offbrand
|
||||
|
||||
if (_mobState.IsDead(uid))
|
||||
continue;
|
||||
|
||||
UpdateSaturation(uid, -(float)respirator.UpdateInterval.TotalSeconds, respirator);
|
||||
UpdateSaturation(uid, -(float)respirator.BodyAdjustedUpdateInterval.TotalSeconds, respirator); // Offbrand
|
||||
|
||||
if (!_mobState.IsIncapacitated(uid)) // cannot breathe in crit.
|
||||
if (!_mobState.IsIncapacitated(uid) || HasComp<HeartrateComponent>(uid)) // Offbrand - simplemobs get crit behaviour, heartmobs get hyperventilation
|
||||
{
|
||||
switch (respirator.Status)
|
||||
{
|
||||
@@ -98,7 +100,10 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
if (respirator.Saturation < respirator.SuffocationThreshold)
|
||||
// Begin Offbrand - Respirators gasp when hyperventilating
|
||||
var isSuffocating = respirator.Saturation < respirator.SuffocationThreshold;
|
||||
var hyperventilation = respirator.BreathRateMultiplier <= respirator.HyperventilationThreshold;
|
||||
if (isSuffocating || hyperventilation)
|
||||
{
|
||||
if (_gameTiming.CurTime >= respirator.LastGaspEmoteTime + respirator.GaspEmoteCooldown)
|
||||
{
|
||||
@@ -109,10 +114,14 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
ignoreActionBlocker: true);
|
||||
}
|
||||
|
||||
TakeSuffocationDamage((uid, respirator));
|
||||
respirator.SuffocationCycles += 1;
|
||||
continue;
|
||||
if (isSuffocating)
|
||||
{
|
||||
TakeSuffocationDamage((uid, respirator));
|
||||
respirator.SuffocationCycles += 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// End Offbrand - Respirators gasp when hyperventilating
|
||||
|
||||
StopSuffocation((uid, respirator));
|
||||
respirator.SuffocationCycles = 0;
|
||||
@@ -136,7 +145,15 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
if (ev.Gas is null)
|
||||
return;
|
||||
|
||||
var gas = ev.Gas.RemoveVolume(entity.Comp.BreathVolume);
|
||||
// Begin Offbrand
|
||||
var breathEv = new Content.Shared._Offbrand.Wounds.BeforeBreathEvent(entity.Comp.AdjustedBreathVolume); // Offbrand - modify breath volume
|
||||
RaiseLocalEvent(entity, ref breathEv);
|
||||
|
||||
var gas = ev.Gas.RemoveVolume(breathEv.BreathVolume);
|
||||
|
||||
var beforeEv = new Content.Shared._Offbrand.Wounds.BeforeInhaledGasEvent(gas);
|
||||
RaiseLocalEvent(entity, ref beforeEv);
|
||||
// End Offbrand
|
||||
|
||||
var inhaleEv = new InhaledGasEvent(gas);
|
||||
RaiseLocalEvent(entity, ref inhaleEv);
|
||||
@@ -287,6 +304,7 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
public void RemoveGasFromBody(Entity<BodyComponent> ent, GasMixture gas)
|
||||
{
|
||||
var outGas = new GasMixture(gas.Volume);
|
||||
var respirator = Comp<RespiratorComponent>(ent); // Offbrand
|
||||
|
||||
var organs = _bodySystem.GetBodyOrganEntityComps<LungComponent>((ent, ent.Comp));
|
||||
if (organs.Count == 0)
|
||||
@@ -294,8 +312,7 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
|
||||
foreach (var (organUid, lung, _) in organs)
|
||||
{
|
||||
_atmosSys.Merge(outGas, lung.Air);
|
||||
lung.Air.Clear();
|
||||
_atmosSys.Merge(outGas, lung.Air.RemoveRatio(respirator.ExhaleEfficacyModifier * 1.1f)); // Offbrand - efficacy, 1.1 magic constant is to unstuck 0.01u of exhalants if the body is imperfect
|
||||
|
||||
if (_solutionContainerSystem.ResolveSolution(organUid, lung.SolutionName, ref lung.Solution))
|
||||
_solutionContainerSystem.RemoveAllSolution(lung.Solution.Value);
|
||||
@@ -422,6 +439,14 @@ public sealed class RespiratorSystem : EntitySystem
|
||||
ent.Comp.UpdateIntervalMultiplier = args.Multiplier;
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
private void OnApplyRespiratoryRateModifiers(Entity<RespiratorComponent> ent, ref ApplyRespiratoryRateModifiersEvent args)
|
||||
{
|
||||
ent.Comp.BreathRateMultiplier = args.BreathRate;
|
||||
ent.Comp.ExhaleEfficacyModifier = args.PurgeRate;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
private void OnGasInhaled(Entity<BodyComponent> entity, ref InhaledGasEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
|
||||
@@ -58,6 +58,7 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
|
||||
[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
|
||||
[Dependency] private readonly Content.Shared.StatusEffectNew.StatusEffectsSystem _statusEffects = default!; // Offbrand
|
||||
|
||||
private bool _loocEnabled = true;
|
||||
private bool _deadLoocEnabled;
|
||||
@@ -190,6 +191,13 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
message = message[1..];
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
if (desiredType == InGameICChatType.Speak && _statusEffects.HasEffectComp<Content.Shared._Offbrand.StatusEffects.SilencedStatusEffectComponent>(source))
|
||||
{
|
||||
desiredType = InGameICChatType.Whisper;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
|
||||
bool shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
|
||||
// Capitalizing the word I only happens in English, so we check language here
|
||||
|
||||
@@ -145,8 +145,14 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
|
||||
var anySuccess = false;
|
||||
foreach (var targetBloodstream in targetBloodstreams)
|
||||
{
|
||||
// Begin Offbrand
|
||||
var beforeInject = new Content.Shared._Offbrand.Chemistry.BeforeInjectOnEventEvent(volumePerBloodstream);
|
||||
RaiseLocalEvent(targetBloodstream, ref beforeInject);
|
||||
if (beforeInject.InjectionAmount < 0)
|
||||
continue;
|
||||
// End Offbrand
|
||||
// Take our portion of the adjusted solution for this target
|
||||
var individualInjection = solutionToInject.SplitSolution(volumePerBloodstream);
|
||||
var individualInjection = solutionToInject.SplitSolution(beforeInject.InjectionAmount); // Offbrand
|
||||
// Inject our portion into the target's bloodstream
|
||||
if (_bloodstream.TryAddToChemicals(targetBloodstream.AsNullable(), individualInjection))
|
||||
anySuccess = true;
|
||||
|
||||
@@ -87,12 +87,14 @@ namespace Content.Server.Construction
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("deconstruction-header-text") + "\n");
|
||||
}
|
||||
// Begin Offbrand
|
||||
else
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(
|
||||
"construction-component-to-create-header",
|
||||
("targetName", target.Name)) + "\n");
|
||||
target.Header,
|
||||
("targetName", target.LocalizedName is { } name ? Loc.GetString(name) : target.Name)) + "\n");
|
||||
}
|
||||
// End Offbrand
|
||||
}
|
||||
|
||||
if (component.EdgeIndex == null && GetTargetEdge(uid, component) is {} targetEdge)
|
||||
@@ -165,8 +167,11 @@ namespace Content.Server.Construction
|
||||
// Initial construction header.
|
||||
new()
|
||||
{
|
||||
Localization = construction.Type == ConstructionType.Structure
|
||||
? "construction-presenter-to-build" : "construction-presenter-to-craft",
|
||||
Localization = construction.Type switch {
|
||||
ConstructionType.Structure => "construction-presenter-to-build",
|
||||
ConstructionType.NodeToNode => "construction-presenter-to-node-to-node", // Offbrand
|
||||
_ => "construction-presenter-to-craft",
|
||||
},
|
||||
EntryNumber = step,
|
||||
}
|
||||
};
|
||||
@@ -183,7 +188,7 @@ namespace Content.Server.Construction
|
||||
return null;
|
||||
|
||||
// First steps are handled specially.
|
||||
if (step == 1)
|
||||
if (step == 1 && construction.Type != ConstructionType.NodeToNode) // Offbrand
|
||||
{
|
||||
foreach (var graphStep in edge.Steps)
|
||||
{
|
||||
|
||||
@@ -67,11 +67,17 @@ namespace Content.Server.Construction
|
||||
// If we're currently in an edge, we'll let the edge handle or validate the interaction.
|
||||
if (GetCurrentEdge(uid, construction) is {} edge)
|
||||
{
|
||||
var result = HandleEdge(uid, ev, edge, validation, construction);
|
||||
var result = HandleEdge(uid, ev, edge, validation, construction, out _); // Offbrand
|
||||
|
||||
// Reset edge index to none if this failed...
|
||||
if (!validation && result is HandleResult.False && construction.StepIndex == 0)
|
||||
construction.EdgeIndex = null;
|
||||
// Begin Offbrand
|
||||
if (result is HandleResult.False && construction.StepIndex == 0)
|
||||
{
|
||||
if (!validation)
|
||||
construction.EdgeIndex = null;
|
||||
|
||||
return HandleNode(uid, ev, node, validation, construction);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -101,7 +107,7 @@ namespace Content.Server.Construction
|
||||
for (var i = 0; i < node.Edges.Count; i++)
|
||||
{
|
||||
var edge = node.Edges[i];
|
||||
if (HandleEdge(uid, ev, edge, validation, construction) is var result and not HandleResult.False)
|
||||
if (HandleEdge(uid, ev, edge, validation, construction, out var completed) is var result and not HandleResult.False) // Offbrand
|
||||
{
|
||||
// Only a True result may modify the state.
|
||||
// In the case of DoAfter, it's only allowed to modify the waiting flag and the current edge index.
|
||||
@@ -117,7 +123,7 @@ namespace Content.Server.Construction
|
||||
}
|
||||
|
||||
// If we're not on the same edge as we were before, that means handling that edge changed the node.
|
||||
if (construction.Node != node.Name)
|
||||
if (completed) // Offbrand
|
||||
return result;
|
||||
|
||||
// If we're still in the same node, that means we entered the edge and it's still not done.
|
||||
@@ -139,8 +145,9 @@ namespace Content.Server.Construction
|
||||
/// <remarks>When <see cref="validation"/> is true, this method will simply return whether the interaction
|
||||
/// would be handled by the entity or not. It essentially becomes a pure method that modifies nothing.</remarks>
|
||||
/// <returns>The result of this interaction with the entity.</returns>
|
||||
private HandleResult HandleEdge(EntityUid uid, object ev, ConstructionGraphEdge edge, bool validation, ConstructionComponent? construction = null)
|
||||
private HandleResult HandleEdge(EntityUid uid, object ev, ConstructionGraphEdge edge, bool validation, ConstructionComponent? construction, out bool completed) // Offbrand
|
||||
{
|
||||
completed = false; // Offbrand
|
||||
if (!Resolve(uid, ref construction))
|
||||
return HandleResult.False;
|
||||
|
||||
@@ -181,6 +188,7 @@ namespace Content.Server.Construction
|
||||
|
||||
// We change the node now.
|
||||
ChangeNode(uid, user, edge.Target, true, construction);
|
||||
completed = true; // Offbrand
|
||||
}
|
||||
|
||||
return HandleResult.True;
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Content.Server.Ghost
|
||||
if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
|
||||
return;
|
||||
|
||||
if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
|
||||
if (component.MustBeDead && _mobState.IsAlive(uid)) // Offbrand - exit on crit
|
||||
return;
|
||||
|
||||
OnGhostAttempt(mindId, component.CanReturn, mind: mind);
|
||||
|
||||
@@ -13,6 +13,7 @@ using Content.Shared.MedicalScanner;
|
||||
using Content.Shared.Temperature.Components;
|
||||
using Content.Shared.UserInterface;
|
||||
using Robust.Shared.Containers;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Medical;
|
||||
|
||||
@@ -23,6 +24,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
|
||||
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly SharedWoundableHealthAnalyzerSystem _woundableHealthAnalyzer = default!; // Offbrand
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -59,7 +61,8 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
|
||||
: 0,
|
||||
null,
|
||||
null,
|
||||
null
|
||||
null,
|
||||
_woundableHealthAnalyzer.TakeSample(entity) // Offbrand
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ using Content.Shared.PowerCell;
|
||||
using Content.Shared.Timing;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Medical;
|
||||
|
||||
@@ -112,10 +113,15 @@ public sealed class DefibrillatorSystem : EntitySystem
|
||||
if (!_powerCell.HasActivatableCharge(uid, user: user))
|
||||
return false;
|
||||
|
||||
if (!targetCanBeAlive && _mobState.IsAlive(target, mobState))
|
||||
// Begin Offbrand
|
||||
if (TryComp<HeartrateComponent>(target, out var heartrate) && heartrate.Running)
|
||||
return false;
|
||||
// End Offbrand
|
||||
|
||||
if (!targetCanBeAlive && heartrate is null && _mobState.IsAlive(target, mobState)) // Offbrand
|
||||
return false;
|
||||
|
||||
if (!targetCanBeAlive && !component.CanDefibCrit && _mobState.IsCritical(target, mobState))
|
||||
if (!targetCanBeAlive && heartrate is null && !component.CanDefibCrit && _mobState.IsCritical(target, mobState)) // Offbrand
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -176,8 +182,9 @@ public sealed class DefibrillatorSystem : EntitySystem
|
||||
if (targetEvent.Cancelled || !CanZap(uid, target, user, component, true))
|
||||
return;
|
||||
|
||||
var hasDefib = TryComp<HeartDefibrillatableComponent>(target, out var heartDefibrillatable); // Offbrand
|
||||
if (!TryComp<MobStateComponent>(target, out var mob) ||
|
||||
!TryComp<MobThresholdsComponent>(target, out var thresholds))
|
||||
(!TryComp<MobThresholdsComponent>(target, out var thresholds) && !hasDefib)) // Offbrand
|
||||
return;
|
||||
|
||||
_audio.PlayPvs(component.ZapSound, uid);
|
||||
@@ -207,11 +214,28 @@ public sealed class DefibrillatorSystem : EntitySystem
|
||||
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
|
||||
InGameICChatType.Speak, true);
|
||||
}
|
||||
else if (TryComp<UnrevivableComponent>(target, out var unrevivable))
|
||||
else if (heartDefibrillatable is null && TryComp<UnrevivableComponent>(target, out var unrevivable)) // Offbrand
|
||||
{
|
||||
_chatManager.TrySendInGameICMessage(uid, Loc.GetString(unrevivable.ReasonMessage),
|
||||
InGameICChatType.Speak, true);
|
||||
}
|
||||
// Begin offbrand
|
||||
else if (heartDefibrillatable is not null && _mobState.IsDead(target, mob))
|
||||
{
|
||||
_chatManager.TrySendInGameICMessage(uid, Loc.GetString(heartDefibrillatable.TargetIsDead),
|
||||
InGameICChatType.Speak, true);
|
||||
}
|
||||
else if (heartDefibrillatable is not null)
|
||||
{
|
||||
var before = new BeforeTargetDefibrillatedEvent(new());
|
||||
RaiseLocalEvent(target, ref before);
|
||||
|
||||
foreach (var message in before.Messages)
|
||||
{
|
||||
_chatManager.TrySendInGameICMessage(uid, Loc.GetString(message), InGameICChatType.Speak, true);
|
||||
}
|
||||
}
|
||||
// End Offbrand
|
||||
else
|
||||
{
|
||||
if (_mobState.IsDead(target, mob))
|
||||
|
||||
@@ -18,6 +18,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Medical;
|
||||
|
||||
@@ -32,6 +33,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedWoundableHealthAnalyzerSystem _woundableHealthAnalyzer = default!; // Offbrand
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -217,7 +219,8 @@ public sealed class HealthAnalyzerSystem : EntitySystem
|
||||
bloodAmount,
|
||||
scanMode,
|
||||
bleeding,
|
||||
unrevivable
|
||||
unrevivable,
|
||||
_woundableHealthAnalyzer.TakeSample(target) // Offbrand
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ using Content.Shared.Atmos.Components;
|
||||
using System.Linq;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Temperature.Components;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.NPC.Systems;
|
||||
|
||||
@@ -54,6 +55,7 @@ public sealed class NPCUtilitySystem : EntitySystem
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
[Dependency] private readonly MobThresholdSystem _thresholdSystem = default!;
|
||||
[Dependency] private readonly TurretTargetSettingsSystem _turretTargetSettings = default!;
|
||||
[Dependency] private readonly HealthRankingSystem _healthRanking = default!; // Offbrand
|
||||
|
||||
private EntityQuery<PuddleComponent> _puddleQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
@@ -304,6 +306,8 @@ public sealed class NPCUtilitySystem : EntitySystem
|
||||
{
|
||||
if (!TryComp(targetUid, out DamageableComponent? damage))
|
||||
return 0f;
|
||||
if (_healthRanking.RankHealth(targetUid, con.TargetState) is { } ranking) // Offbrand
|
||||
return ranking; // Offbrand
|
||||
if (con.TargetState != MobState.Invalid && _thresholdSystem.TryGetPercentageForState(targetUid, con.TargetState, damage.TotalDamage, out var percentage))
|
||||
return Math.Clamp((float)(1 - percentage), 0f, 1f);
|
||||
if (_thresholdSystem.TryGetIncapPercentage(targetUid, damage.TotalDamage, out var incapPercentage))
|
||||
@@ -335,11 +339,11 @@ public sealed class NPCUtilitySystem : EntitySystem
|
||||
}
|
||||
case TargetIsAliveCon:
|
||||
{
|
||||
return _mobState.IsAlive(targetUid) ? 1f : 0f;
|
||||
return _mobState.IsAlive(targetUid) && !_healthRanking.IsCritical(targetUid) ? 1f : 0f; // Offbrand
|
||||
}
|
||||
case TargetIsCritCon:
|
||||
{
|
||||
return _mobState.IsCritical(targetUid) ? 1f : 0f;
|
||||
return _healthRanking.IsCritical(targetUid) ? 1f : 0f; // Offbrand
|
||||
}
|
||||
case TargetIsDeadCon:
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly RadioSystem _radio = default!;
|
||||
[Dependency] private readonly Content.Shared.StatusEffectNew.StatusEffectsSystem _statusEffects = default!; // Offbrand
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -45,6 +46,7 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
|
||||
private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
|
||||
{
|
||||
if (args.Channel != null
|
||||
&& !_statusEffects.HasEffectComp<Content.Shared._Offbrand.StatusEffects.CannotUseHeadsetStatusEffectComponent>(uid) // Offbrand
|
||||
&& TryComp(component.Headset, out EncryptionKeyHolderComponent? keys)
|
||||
&& keys.Channels.Contains(args.Channel.ID))
|
||||
{
|
||||
|
||||
@@ -31,6 +31,7 @@ using Robust.Shared.Utility;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Revenant.EntitySystems;
|
||||
|
||||
@@ -46,6 +47,7 @@ public sealed partial class RevenantSystem
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly HealthRankingSystem _healthRanking = default!; // Offbrand
|
||||
|
||||
private static readonly ProtoId<TagPrototype> WindowTag = "Window";
|
||||
|
||||
@@ -143,7 +145,7 @@ public sealed partial class RevenantSystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp<MobStateComponent>(target, out var mobstate) && mobstate.CurrentState == MobState.Alive && !HasComp<SleepingComponent>(target))
|
||||
if (!_healthRanking.IsCritical(target) && !HasComp<SleepingComponent>(target)) // Offbrand
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("revenant-soul-too-powerful"), target, uid);
|
||||
return;
|
||||
@@ -201,7 +203,7 @@ public sealed partial class RevenantSystem
|
||||
if (!HasComp<MobStateComponent>(args.Args.Target))
|
||||
return;
|
||||
|
||||
if (_mobState.IsAlive(args.Args.Target.Value) || _mobState.IsCritical(args.Args.Target.Value))
|
||||
if (_mobState.IsAlive(args.Args.Target.Value) || _healthRanking.IsCritical(args.Args.Target.Value)) // Offbrand
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("revenant-max-essence-increased"), uid, uid);
|
||||
component.EssenceRegenCap += component.MaxEssenceUpgradeAmount;
|
||||
@@ -209,11 +211,7 @@ public sealed partial class RevenantSystem
|
||||
|
||||
//KILL THEMMMM
|
||||
|
||||
if (!_mobThresholdSystem.TryGetThresholdForState(args.Args.Target.Value, MobState.Dead, out var damage))
|
||||
return;
|
||||
DamageSpecifier dspec = new();
|
||||
dspec.DamageDict.Add("Cold", damage.Value);
|
||||
_damage.ChangeDamage(args.Args.Target.Value, dspec, true, origin: uid);
|
||||
_damage.ChangeDamage(args.Args.Target.Value, component.HarvestDamage, true, origin: uid);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ using Robust.Shared.Prototypes;
|
||||
using Content.Shared.NPC.Prototypes;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Temperature.Components;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Zombies;
|
||||
|
||||
@@ -76,6 +77,8 @@ public sealed partial class ZombieSystem
|
||||
private static readonly ProtoId<NpcFactionPrototype> ZombieFaction = "Zombie";
|
||||
private static readonly string MindRoleZombie = "MindRoleZombie";
|
||||
private static readonly List<ProtoId<AntagPrototype>> BannableZombiePrototypes = ["Zombie"];
|
||||
private static readonly EntProtoId AddOnWoundableZombified = "AddOnWoundableZombified"; // Offbrand
|
||||
private static readonly EntProtoId AddOnAnyZombified = "AddOnAnyZombified"; // Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Handles an entity turning into a zombie when they die or go into crit
|
||||
@@ -143,6 +146,38 @@ public sealed partial class ZombieSystem
|
||||
RemComp<ComplexInteractionComponent>(target);
|
||||
RemComp<SentienceTargetComponent>(target);
|
||||
|
||||
// Begin Offbrand
|
||||
if (RemComp<WoundableComponent>(target))
|
||||
{
|
||||
RemComp<HeartrateComponent>(target);
|
||||
RemComp<HeartDefibrillatableComponent>(target);
|
||||
RemComp<HeartStopOnHighStrainComponent>(target);
|
||||
RemComp<PainComponent>(target);
|
||||
RemComp<PainMetabolicRateComponent>(target);
|
||||
RemComp<HeartrateAlertsComponent>(target);
|
||||
RemComp<ShockThresholdsComponent>(target);
|
||||
RemComp<ShockAlertsComponent>(target);
|
||||
RemComp<BrainDamageComponent>(target);
|
||||
RemComp<BrainDamageOxygenationComponent>(target);
|
||||
RemComp<BrainDamageThresholdsComponent>(target);
|
||||
RemComp<BrainDamageOnDamageComponent>(target);
|
||||
RemComp<HeartDamageOnDamageComponent>(target);
|
||||
RemComp<MaximumDamageComponent>(target);
|
||||
RemComp<CprTargetComponent>(target);
|
||||
RemComp<Content.Server.Construction.Components.ConstructionComponent>(target);
|
||||
RemComp<CryostasisFactorComponent>(target);
|
||||
RemComp<UniqueWoundOnDamageComponent>(target);
|
||||
RemComp<IntrinsicPainComponent>(target);
|
||||
RemComp<LungDamageComponent>(target);
|
||||
RemComp<LungDamageOnInhaledAirTemperatureComponent>(target);
|
||||
RemComp<LungDamageAlertsComponent>(target);
|
||||
|
||||
var entProto = _protoManager.Index(AddOnWoundableZombified);
|
||||
EntityManager.RemoveComponents(target, entProto.Components);
|
||||
EntityManager.AddComponents(target, entProto.Components);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
//funny voice
|
||||
var accentType = "zombie";
|
||||
if (TryComp<ZombieAccentOverrideComponent>(target, out var accent))
|
||||
@@ -225,11 +260,18 @@ public sealed partial class ZombieSystem
|
||||
//The zombie gets the assigned damage weaknesses and strengths
|
||||
_damageable.SetDamageModifierSetId(target, "Zombie");
|
||||
|
||||
// Begin Offbrand
|
||||
var allProto = _protoManager.Index(AddOnAnyZombified);
|
||||
EntityManager.RemoveComponents(target, allProto.Components);
|
||||
EntityManager.AddComponents(target, allProto.Components);
|
||||
// End Offbrand
|
||||
|
||||
//This makes it so the zombie doesn't take bloodloss damage.
|
||||
//NOTE: they are supposed to bleed, just not take damage
|
||||
_bloodstream.SetBloodLossThreshold(target, 0f);
|
||||
//Give them zombie blood
|
||||
_bloodstream.ChangeBloodReagent(target, zombiecomp.NewBloodReagent);
|
||||
_bloodstream.FlushChemicals(target, null, 100); // Offbrand
|
||||
|
||||
//This is specifically here to combat insuls, because frying zombies on grilles is funny as shit.
|
||||
_inventory.TryUnequip(target, "gloves", true, true);
|
||||
@@ -253,6 +295,11 @@ public sealed partial class ZombieSystem
|
||||
_faction.ClearFactions(target, dirty: false);
|
||||
_faction.AddFaction(target, ZombieFaction);
|
||||
|
||||
// Begin Offbrand
|
||||
var rejuv = new Content.Shared.Rejuvenate.RejuvenateEvent();
|
||||
RaiseLocalEvent(target, rejuv);
|
||||
// End Offbrand
|
||||
|
||||
//gives it the funny "Zombie ___" name.
|
||||
_nameMod.RefreshNameModifiers(target);
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@ using Content.Shared.Zombies;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Server.Zombies
|
||||
{
|
||||
@@ -43,6 +44,7 @@ namespace Content.Server.Zombies
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _role = default!;
|
||||
[Dependency] private readonly Content.Shared._Offbrand.Wounds.BrainDamageSystem _brainDamage = default!; // Offbrand
|
||||
|
||||
public readonly ProtoId<NpcFactionPrototype> Faction = "Zombie";
|
||||
|
||||
@@ -138,6 +140,7 @@ namespace Content.Server.Zombies
|
||||
: 1f;
|
||||
|
||||
_damageable.ChangeDamage((uid, damage), comp.Damage * multiplier, true, false);
|
||||
_brainDamage.TryChangeBrainDamage(uid, multiplier / 2f); // Offbrand
|
||||
}
|
||||
|
||||
// Heal the zombified
|
||||
@@ -256,6 +259,14 @@ namespace Content.Server.Zombies
|
||||
args.Handled = true;
|
||||
continue;
|
||||
}
|
||||
else if (!HasComp<WoundableComponent>(uid)) // Offbrand
|
||||
{
|
||||
if (!HasComp<ZombieImmuneComponent>(uid) && !cannotSpread && _random.Prob(GetZombieInfectionChance(uid, entity.Comp)))
|
||||
{
|
||||
EnsureComp<PendingZombieComponent>(uid);
|
||||
EnsureComp<ZombifyOnDeathComponent>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
if (_mobState.IsAlive(uid, mobState))
|
||||
{
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Shared._Offbrand.EntityEffects;
|
||||
using Content.Shared.Body.Organ;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.EntityConditions;
|
||||
using Content.Shared.FixedPoint;
|
||||
|
||||
namespace Content.Server._Offbrand.EntityEffects;
|
||||
|
||||
public sealed class MetaboliteThresholdEntityConditionSystem : EntityConditionSystem<MetabolizerComponent, MetaboliteThresholdCondition>
|
||||
{
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||
|
||||
private Solution? GetSolution(Entity<MetabolizerComponent, OrganComponent?> ent)
|
||||
{
|
||||
if (!Resolve(ent, ref ent.Comp2, false))
|
||||
return null;
|
||||
|
||||
if (ent.Comp1.SolutionOnBody)
|
||||
{
|
||||
if (ent.Comp2.Body is { } body && _solutionContainer.TryGetSolution(body, ent.Comp1.SolutionName, out _, out var solution))
|
||||
return solution;
|
||||
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_solutionContainer.TryGetSolution(ent.Owner, ent.Comp1.SolutionName, out _, out var solution))
|
||||
return solution;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void Condition(Entity<MetabolizerComponent> ent, ref EntityConditionEvent<MetaboliteThresholdCondition> args)
|
||||
{
|
||||
var reagent = args.Condition.Reagent;
|
||||
var metabolites = ent.Comp.Metabolites;
|
||||
|
||||
var quant = FixedPoint2.Zero;
|
||||
metabolites.TryGetValue(reagent, out quant);
|
||||
|
||||
if (args.Condition.IncludeBloodstream && GetSolution((ent, ent.Comp, null)) is { } solution)
|
||||
{
|
||||
quant += solution.GetTotalPrototypeQuantity(reagent);
|
||||
}
|
||||
|
||||
args.Result = quant >= args.Condition.Min && quant <= args.Condition.Max;
|
||||
}
|
||||
}
|
||||
15
Content.Server/_Offbrand/EntityEffects/ZombifySystem.cs
Normal file
15
Content.Server/_Offbrand/EntityEffects/ZombifySystem.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Content.Server.Zombies;
|
||||
using Content.Shared._Offbrand.EntityEffects;
|
||||
using Content.Shared.EntityEffects;
|
||||
|
||||
namespace Content.Server._Offbrand.EntityEffects;
|
||||
|
||||
public sealed class ZombifySystem : EntityEffectSystem<MetaDataComponent, Zombify>
|
||||
{
|
||||
[Dependency] private readonly ZombieSystem _zombie = default!;
|
||||
|
||||
protected override void Effect(Entity<MetaDataComponent> ent, ref EntityEffectEvent<Zombify> args)
|
||||
{
|
||||
_zombie.ZombifyEntity(ent);
|
||||
}
|
||||
}
|
||||
30
Content.Server/_Offbrand/MMI/MMIExtractorEui.cs
Normal file
30
Content.Server/_Offbrand/MMI/MMIExtractorEui.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Content.Server.EUI;
|
||||
using Content.Shared._Offbrand.MMI;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Eui;
|
||||
|
||||
namespace Content.Server._Offbrand.MMI;
|
||||
|
||||
public sealed class MMIExtractorEui : BaseEui
|
||||
{
|
||||
private readonly MMIExtractorSystem _mmiExtractor;
|
||||
private readonly DoAfterId _doAfterId;
|
||||
|
||||
public MMIExtractorEui(MMIExtractorSystem mmiExtractor, DoAfterId doAfterId)
|
||||
{
|
||||
_mmiExtractor = mmiExtractor;
|
||||
_doAfterId = doAfterId;
|
||||
}
|
||||
|
||||
public override void HandleMessage(EuiMessageBase msg)
|
||||
{
|
||||
base.HandleMessage(msg);
|
||||
|
||||
if (msg is not MMIExtractorMessage choice || !choice.Accepted)
|
||||
_mmiExtractor.Decline(_doAfterId);
|
||||
else
|
||||
_mmiExtractor.Accept(_doAfterId);
|
||||
|
||||
Close();
|
||||
}
|
||||
}
|
||||
171
Content.Server/_Offbrand/MMI/MMIExtractorSystem.cs
Normal file
171
Content.Server/_Offbrand/MMI/MMIExtractorSystem.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using Content.Server.EUI;
|
||||
using Content.Shared._Offbrand.MMI;
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Silicons.Borgs.Components;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server._Offbrand.MMI;
|
||||
|
||||
public sealed class MMIExtractorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly BrainDamageSystem _brainDamage = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
||||
[Dependency] private readonly EuiManager _eui = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly ItemSlotsSystem _slots = default!;
|
||||
[Dependency] private readonly SharedBodySystem _body = default!;
|
||||
[Dependency] private readonly SharedChatSystem _chat = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<MMIExtractorComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
SubscribeLocalEvent<BrainComponent, MMIExtractorDoAfterEvent>(OnDoAfter);
|
||||
}
|
||||
|
||||
private void OnAfterInteract(Entity<MMIExtractorComponent> ent, ref AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled || !args.CanReach || args.Target == null)
|
||||
return;
|
||||
|
||||
if (TryExtract(ent, args.Target.Value, args.User))
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private bool TryExtract(Entity<MMIExtractorComponent> ent, EntityUid target, EntityUid user)
|
||||
{
|
||||
if (!_whitelist.CheckBoth(target, ent.Comp.Blacklist, ent.Comp.Whitelist))
|
||||
return false;
|
||||
|
||||
if (!_mind.TryGetMind(target, out _, out var mind) || !_player.TryGetSessionById(mind.UserId, out var playerSession))
|
||||
{
|
||||
_chat.TrySendInGameICMessage(ent,
|
||||
Loc.GetString(ent.Comp.NoMind),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!_body.TryGetBodyOrganEntityComps<BrainComponent>(target, out var organs))
|
||||
{
|
||||
_chat.TrySendInGameICMessage(ent,
|
||||
Loc.GetString(ent.Comp.Brainless),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (organs.Count != 1)
|
||||
{
|
||||
_chat.TrySendInGameICMessage(ent,
|
||||
Loc.GetString(ent.Comp.TooManyBrains),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
var brain = organs[0];
|
||||
|
||||
_chat.TrySendInGameICMessage(ent,
|
||||
Loc.GetString(ent.Comp.Asking),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
|
||||
var args =
|
||||
new DoAfterArgs(EntityManager, user, ent.Comp.Delay, new MMIExtractorDoAfterEvent(), brain, target: target, used: ent)
|
||||
{
|
||||
NeedHand = true,
|
||||
BreakOnMove = true,
|
||||
BreakOnWeightlessMove = false,
|
||||
};
|
||||
|
||||
if (_doAfter.TryStartDoAfter(args, out var id))
|
||||
_eui.OpenEui(new MMIExtractorEui(this, id.Value), playerSession);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Decline(DoAfterId id)
|
||||
{
|
||||
_doAfter.Cancel(id);
|
||||
|
||||
if (!TryComp<DoAfterComponent>(id.Uid, out var doAfters))
|
||||
return;
|
||||
|
||||
var dict = doAfters.DoAfters; // i love access workarounds
|
||||
if (!dict.TryGetValue(id.Index, out var doAfter))
|
||||
return;
|
||||
|
||||
if (doAfter.Args.Used is not { } mmi || !TryComp<MMIExtractorComponent>(mmi, out var mmiComp))
|
||||
return;
|
||||
|
||||
_chat.TrySendInGameICMessage(mmi,
|
||||
Loc.GetString(mmiComp.Denied),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
}
|
||||
|
||||
public void Accept(DoAfterId id)
|
||||
{
|
||||
if (!TryComp<DoAfterComponent>(id.Uid, out var doAfters))
|
||||
return;
|
||||
|
||||
var dict = doAfters.DoAfters; // i love access workarounds
|
||||
if (!dict.TryGetValue(id.Index, out var doAfter))
|
||||
return;
|
||||
|
||||
if (doAfter.Args.Used is not { } mmi || !TryComp<MMIExtractorComponent>(mmi, out var mmiComp))
|
||||
return;
|
||||
|
||||
if (doAfter.Args.Event is not MMIExtractorDoAfterEvent evt)
|
||||
return;
|
||||
|
||||
evt.Accepted = true;
|
||||
_chat.TrySendInGameICMessage(mmi,
|
||||
Loc.GetString(mmiComp.Accepted),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
}
|
||||
|
||||
private void OnDoAfter(Entity<BrainComponent> ent, ref MMIExtractorDoAfterEvent evt)
|
||||
{
|
||||
if (evt.Handled || evt.Cancelled)
|
||||
return;
|
||||
|
||||
if (evt.Args.Used is not { } mmi || !TryComp<MMIExtractorComponent>(mmi, out var mmiComp))
|
||||
return;
|
||||
|
||||
if (!TryComp<MMIComponent>(mmi, out var insertionComp))
|
||||
return;
|
||||
|
||||
if (!evt.Accepted)
|
||||
{
|
||||
_chat.TrySendInGameICMessage(mmi,
|
||||
Loc.GetString(mmiComp.NoResponse),
|
||||
InGameICChatType.Speak,
|
||||
true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_slots.TryInsert(mmi, insertionComp.BrainSlotId, ent, null))
|
||||
return;
|
||||
|
||||
if (evt.Args.Target is { } target)
|
||||
_brainDamage.KillBrain(target);
|
||||
}
|
||||
}
|
||||
29
Content.Server/_Offbrand/Surgery/SetNode.cs
Normal file
29
Content.Server/_Offbrand/Surgery/SetNode.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Content.Shared.Construction;
|
||||
using Content.Server.Construction;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._Offbrand.Surgery;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current node of the construction graph, and clears the pathfinding target if the repeat conditions are not met
|
||||
/// </summary>
|
||||
[DataDefinition]
|
||||
public sealed partial class SetNode : IGraphAction
|
||||
{
|
||||
[DataField(required: true)]
|
||||
public string Node;
|
||||
|
||||
[DataField]
|
||||
public List<IGraphCondition> RepeatConditions = new();
|
||||
|
||||
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
|
||||
{
|
||||
var construction = entityManager.System<ConstructionSystem>();
|
||||
if (!construction.CheckConditions(uid, RepeatConditions) || RepeatConditions.Count == 0)
|
||||
{
|
||||
construction.SetPathfindingTarget(uid, null);
|
||||
}
|
||||
construction.ChangeNode(uid, userUid, Node);
|
||||
construction.ResetEdge(uid);
|
||||
}
|
||||
}
|
||||
26
Content.Server/_Offbrand/Surgery/SurgeryGuideTargetSystem.cs
Normal file
26
Content.Server/_Offbrand/Surgery/SurgeryGuideTargetSystem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Content.Server.Construction;
|
||||
using Content.Shared._Offbrand.Surgery;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._Offbrand.Surgery;
|
||||
|
||||
public sealed class SurgeryGuideTargetSystem : SharedSurgeryGuideTargetSystem
|
||||
{
|
||||
[Dependency] private readonly ConstructionSystem _construction = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
protected override void OnStartSurgery(Entity<SurgeryGuideTargetComponent> ent, ref SurgeryGuideStartSurgeryMessage args)
|
||||
{
|
||||
base.OnStartSurgery(ent, ref args);
|
||||
if (!_prototype.Resolve(args.Prototype, out var construction))
|
||||
return;
|
||||
|
||||
_construction.SetPathfindingTarget(ent, construction.TargetNode);
|
||||
}
|
||||
|
||||
protected override void OnStartCleanup(Entity<SurgeryGuideTargetComponent> ent, ref SurgeryGuideStartCleanupMessage args)
|
||||
{
|
||||
base.OnStartCleanup(ent, ref args);
|
||||
_construction.SetPathfindingTarget(ent, "Base");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._Offbrand.VariationPass;
|
||||
|
||||
/// <summary>
|
||||
/// A bodge component to spawn the given entities near the lathe of the given prototype in lieu of mapping effort
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class SupplyNearLatheVariationPassComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The prototype of the lathe to look for
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public EntProtoId LathePrototype;
|
||||
|
||||
/// <summary>
|
||||
/// The entity to spawn on said lathe
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public EntProtoId EntityToSpawn;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using Content.Server.GameTicking.Rules.VariationPass;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Lathe;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._Offbrand.VariationPass;
|
||||
|
||||
/// <inheritdoc cref="SupplyNearLatheVariationPassComponent"/>
|
||||
public sealed class SupplyNearLatheVariationPassSystem : VariationPassSystem<SupplyNearLatheVariationPassComponent>
|
||||
{
|
||||
private EntityUid? FindLatheOnStation(EntProtoId proto, EntityUid station)
|
||||
{
|
||||
var query = AllEntityQuery<LatheComponent>();
|
||||
while (query.MoveNext(out var uid, out _))
|
||||
{
|
||||
if (MetaData(uid).EntityPrototype?.ID is { } existingProto && existingProto == proto)
|
||||
return uid;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void ApplyVariation(Entity<SupplyNearLatheVariationPassComponent> ent, ref StationVariationPassEvent args)
|
||||
{
|
||||
if (FindLatheOnStation(ent.Comp.LathePrototype, args.Station) is not { } lathe)
|
||||
return;
|
||||
|
||||
SpawnNextToOrDrop(ent.Comp.EntityToSpawn, lathe);
|
||||
}
|
||||
}
|
||||
74
Content.Server/_Offbrand/Wounds/BrainGaspThresholdsSystem.cs
Normal file
74
Content.Server/_Offbrand/Wounds/BrainGaspThresholdsSystem.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
|
||||
namespace Content.Server._Offbrand.Wounds;
|
||||
|
||||
public sealed class BrainGaspThresholdsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<BrainGaspThresholdsComponent, AfterBrainDamageChanged>(OnAfterBrainDamageChanged);
|
||||
SubscribeLocalEvent<BrainGaspThresholdsComponent, AfterBrainOxygenChanged>(OnAfterBrainOxygenChanged);
|
||||
}
|
||||
|
||||
private void OnAfterBrainDamageChanged(Entity<BrainGaspThresholdsComponent> ent, ref AfterBrainDamageChanged args)
|
||||
{
|
||||
var brain = Comp<BrainDamageComponent>(ent);
|
||||
|
||||
var message = ent.Comp.MessageThresholds.HighestMatch(brain.Damage);
|
||||
if (message == ent.Comp.CurrentMessage)
|
||||
return;
|
||||
|
||||
var previousMessage = ent.Comp.CurrentMessage;
|
||||
|
||||
ent.Comp.CurrentMessage = message;
|
||||
Dirty(ent);
|
||||
|
||||
if (previousMessage is { } previous)
|
||||
{
|
||||
var previousKey = ent.Comp.MessageThresholds.FirstOrDefault(x => x.Value == previous).Key;
|
||||
var currentKey = ent.Comp.MessageThresholds.FirstOrDefault(x => x.Value == message).Key;
|
||||
|
||||
if (previousKey >= currentKey)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (message is { } msg)
|
||||
_chat.TryEmoteWithChat(ent.Owner, msg, ignoreActionBlocker: true);
|
||||
}
|
||||
|
||||
private void OnAfterBrainOxygenChanged(Entity<BrainGaspThresholdsComponent> ent, ref AfterBrainOxygenChanged args)
|
||||
{
|
||||
var brain = Comp<BrainDamageComponent>(ent);
|
||||
|
||||
var message = ent.Comp.OxygenThresholds.LowestMatch(brain.Oxygen);
|
||||
if (message == ent.Comp.CurrentOxygen)
|
||||
return;
|
||||
|
||||
var previousMessage = ent.Comp.CurrentOxygen;
|
||||
|
||||
ent.Comp.CurrentOxygen = message;
|
||||
Dirty(ent);
|
||||
|
||||
if (previousMessage is { } previous)
|
||||
{
|
||||
var previousKey = ent.Comp.OxygenThresholds.FirstOrDefault(x => x.Value == previous).Key;
|
||||
var currentKey = ent.Comp.OxygenThresholds.FirstOrDefault(x => x.Value == message).Key;
|
||||
|
||||
if (previousKey <= currentKey)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (message is { } msg)
|
||||
_chat.TryEmoteWithChat(ent.Owner, msg, ignoreActionBlocker: true);
|
||||
}
|
||||
}
|
||||
46
Content.Server/_Offbrand/Wounds/ShockGaspThresholdsSystem.cs
Normal file
46
Content.Server/_Offbrand/Wounds/ShockGaspThresholdsSystem.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
|
||||
namespace Content.Server._Offbrand.Wounds;
|
||||
|
||||
public sealed class ShockGaspThresholdsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly PainSystem _pain = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ShockGaspThresholdsComponent, AfterShockChangeEvent>(OnAfterShockChange);
|
||||
}
|
||||
|
||||
private void OnAfterShockChange(Entity<ShockGaspThresholdsComponent> ent, ref AfterShockChangeEvent args)
|
||||
{
|
||||
var shock = _pain.GetShock(ent.Owner);
|
||||
|
||||
var message = ent.Comp.MessageThresholds.HighestMatch(shock);
|
||||
if (message == ent.Comp.CurrentMessage)
|
||||
return;
|
||||
|
||||
var previousMessage = ent.Comp.CurrentMessage;
|
||||
|
||||
ent.Comp.CurrentMessage = message;
|
||||
Dirty(ent);
|
||||
|
||||
if (previousMessage is { } previous)
|
||||
{
|
||||
var previousKey = ent.Comp.MessageThresholds.FirstOrDefault(x => x.Value == previous).Key;
|
||||
var currentKey = ent.Comp.MessageThresholds.FirstOrDefault(x => x.Value == message).Key;
|
||||
|
||||
if (previousKey >= currentKey)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (message is { } msg)
|
||||
_chat.TryEmoteWithChat(ent.Owner, msg, ignoreActionBlocker: true);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._Offbrand.Wounds;
|
||||
|
||||
public sealed class WoundableHealthAnalyzerSystem : SharedWoundableHealthAnalyzerSystem
|
||||
{
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly SharedBodySystem _body = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||
|
||||
public override Dictionary<ProtoId<ReagentPrototype>, (FixedPoint2 InBloodstream, FixedPoint2 Metabolites)>? SampleReagents(EntityUid uid, out bool hasNonMedical)
|
||||
{
|
||||
hasNonMedical = false;
|
||||
if (!TryComp<BloodstreamComponent>(uid, out var bloodstream))
|
||||
return null;
|
||||
|
||||
if (!_solutionContainer.ResolveSolution(uid, bloodstream.ChemicalSolutionName, ref bloodstream.ChemicalSolution))
|
||||
return null;
|
||||
|
||||
var ret = new Dictionary<ProtoId<ReagentPrototype>, (FixedPoint2 InBloodstream, FixedPoint2 Metabolites)>();
|
||||
|
||||
foreach (var (reagentId, quantity) in bloodstream.ChemicalSolution.Value.Comp.Solution.Contents)
|
||||
{
|
||||
ProtoId<ReagentPrototype> reagent = reagentId.Prototype;
|
||||
|
||||
if (_prototype.Index(reagent).Group != MedicineGroup)
|
||||
{
|
||||
hasNonMedical = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ret.ContainsKey(reagent))
|
||||
ret[reagent] = (0, 0);
|
||||
|
||||
ret[reagent] = (ret[reagent].InBloodstream + quantity, ret[reagent].Metabolites);
|
||||
}
|
||||
|
||||
foreach (var metabolizer in _body.GetBodyOrganEntityComps<MetabolizerComponent>(uid))
|
||||
{
|
||||
if (metabolizer.Comp1.SolutionName != bloodstream.ChemicalSolutionName)
|
||||
continue;
|
||||
|
||||
foreach (var (reagent, quantity) in metabolizer.Comp1.Metabolites)
|
||||
{
|
||||
if (_prototype.Index(reagent).Group != MedicineGroup)
|
||||
{
|
||||
hasNonMedical = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ret.ContainsKey(reagent))
|
||||
ret[reagent] = (0, 0);
|
||||
|
||||
ret[reagent] = (ret[reagent].InBloodstream, ret[reagent].Metabolites + quantity);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var lung in _body.GetBodyOrganEntityComps<LungComponent>(uid))
|
||||
{
|
||||
foreach (var gasId in Enum.GetValues<Gas>())
|
||||
{
|
||||
var idx = (int) gasId;
|
||||
var moles = lung.Comp1.Air[idx];
|
||||
if (moles <= 0)
|
||||
continue;
|
||||
|
||||
if (_atmosphere.GasReagents[idx] is not { } reagent)
|
||||
continue;
|
||||
|
||||
var amount = FixedPoint2.New(moles * Atmospherics.BreathMolesToReagentMultiplier);
|
||||
if (amount <= 0)
|
||||
continue;
|
||||
|
||||
if (!ret.ContainsKey(reagent))
|
||||
ret[reagent] = (0, 0);
|
||||
|
||||
ret[reagent] = (ret[reagent].InBloodstream + amount, ret[reagent].Metabolites);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
@@ -85,14 +85,14 @@ public sealed partial class BloodstreamComponent : Component
|
||||
/// The default values are defined per mob/species in YML.
|
||||
/// </summary>
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public DamageSpecifier BloodlossDamage = new();
|
||||
public DamageSpecifier? BloodlossDamage = new(); // Offbrand: we don't need this
|
||||
|
||||
/// <summary>
|
||||
/// The base bloodloss damage to be healed if above <see cref="BloodlossThreshold"/>
|
||||
/// The default values are defined per mob/species in YML.
|
||||
/// </summary>
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public DamageSpecifier BloodlossHealDamage = new();
|
||||
public DamageSpecifier? BloodlossHealDamage = new(); // Offbrand: we don't need this
|
||||
|
||||
// TODO shouldn't be hardcoded, should just use some organ simulation like bone marrow or smth.
|
||||
/// <summary>
|
||||
@@ -115,7 +115,7 @@ public sealed partial class BloodstreamComponent : Component
|
||||
/// For example, piercing damage is increased while poison damage is nullified entirely.
|
||||
/// </remarks>
|
||||
[DataField, AutoNetworkedField]
|
||||
public ProtoId<DamageModifierSetPrototype> DamageBleedModifiers = "BloodlossHuman";
|
||||
public ProtoId<DamageModifierSetPrototype>? DamageBleedModifiers = "BloodlossHuman"; // Offbrand: we don't want this
|
||||
|
||||
/// <summary>
|
||||
/// The sound to be played when a weapon instantly deals blood loss damage.
|
||||
|
||||
@@ -78,11 +78,14 @@ public abstract class SharedBloodstreamSystem : EntitySystem
|
||||
TryModifyBloodLevel((uid, bloodstream), bloodstream.BloodRefreshAmount);
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
var bleedLevel = EffectiveBleedLevel((uid, bloodstream));
|
||||
|
||||
// Removes blood from the bloodstream based on bleed amount (bleed rate)
|
||||
// as well as stop their bleeding to a certain extent.
|
||||
if (bloodstream.BleedAmount > 0)
|
||||
if (bleedLevel > 0)
|
||||
{
|
||||
var ev = new BleedModifierEvent(bloodstream.BleedAmount, bloodstream.BleedReductionAmount);
|
||||
var ev = new BleedModifierEvent(bleedLevel, bloodstream.BleedReductionAmount);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
// Blood is removed from the bloodstream at a 1-1 rate with the bleed amount
|
||||
@@ -92,9 +95,18 @@ public abstract class SharedBloodstreamSystem : EntitySystem
|
||||
TryModifyBleedAmount((uid, bloodstream), -ev.BleedReductionAmount);
|
||||
}
|
||||
|
||||
if (bleedLevel == 0)
|
||||
_alertsSystem.ClearAlert(uid, bloodstream.BleedingAlert);
|
||||
else
|
||||
{
|
||||
var severity = (short)Math.Clamp(Math.Round(bleedLevel, MidpointRounding.ToZero), 0, 10);
|
||||
_alertsSystem.ShowAlert(uid, bloodstream.BleedingAlert, severity);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
// deal bloodloss damage if their blood level is below a threshold.
|
||||
var bloodPercentage = GetBloodLevelPercentage((uid, bloodstream));
|
||||
if (bloodPercentage < bloodstream.BloodlossThreshold && !_mobStateSystem.IsDead(uid))
|
||||
if (bloodPercentage < bloodstream.BloodlossThreshold && !_mobStateSystem.IsDead(uid) && bloodstream.BloodlossDamage is not null) // Offbrand
|
||||
{
|
||||
// bloodloss damage is based on the base value, and modified by how low your blood level is.
|
||||
var amt = bloodstream.BloodlossDamage / (0.1f + bloodPercentage);
|
||||
@@ -106,7 +118,7 @@ public abstract class SharedBloodstreamSystem : EntitySystem
|
||||
// Multiplying by 2 is arbitrary but works for this case, it just prevents the time from running out
|
||||
_status.TrySetStatusEffectDuration(uid, Bloodloss);
|
||||
}
|
||||
else if (!_mobStateSystem.IsDead(uid))
|
||||
else if (!_mobStateSystem.IsDead(uid) && bloodstream.BloodlossHealDamage is not null) // Offbrand
|
||||
{
|
||||
// If they're healthy, we'll try and heal some bloodloss instead.
|
||||
_damageableSystem.TryChangeDamage(
|
||||
@@ -243,26 +255,28 @@ public abstract class SharedBloodstreamSystem : EntitySystem
|
||||
/// </summary>
|
||||
private void OnHealthBeingExamined(Entity<BloodstreamComponent> ent, ref HealthBeingExaminedEvent args)
|
||||
{
|
||||
var bleedLevel = EffectiveBleedLevel(ent); // Offbrand
|
||||
|
||||
// Shows massively bleeding at 0.75x the max bleed rate.
|
||||
if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.75f)
|
||||
if (bleedLevel > ent.Comp.MaxBleedAmount * 0.75f) // Offbrand
|
||||
{
|
||||
args.Message.PushNewline();
|
||||
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-massive-bleeding", ("target", ent.Owner)));
|
||||
}
|
||||
// Shows bleeding message when bleeding above half the max rate, but less than massively.
|
||||
else if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.5f)
|
||||
else if (bleedLevel > ent.Comp.MaxBleedAmount * 0.5f) // Offbrand
|
||||
{
|
||||
args.Message.PushNewline();
|
||||
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-strong-bleeding", ("target", ent.Owner)));
|
||||
}
|
||||
// Shows bleeding message when bleeding above 0.25x the max rate, but less than half the max.
|
||||
else if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount * 0.25f)
|
||||
else if (bleedLevel > ent.Comp.MaxBleedAmount * 0.25f) // Offbrand
|
||||
{
|
||||
args.Message.PushNewline();
|
||||
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
|
||||
}
|
||||
// Shows bleeding message when bleeding below 0.25x the max cap
|
||||
else if (ent.Comp.BleedAmount > 0)
|
||||
else if (bleedLevel > 0) // Offbrand
|
||||
{
|
||||
args.Message.PushNewline();
|
||||
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-slight-bleeding", ("target", ent.Owner)));
|
||||
@@ -401,6 +415,19 @@ public abstract class SharedBloodstreamSystem : EntitySystem
|
||||
return true;
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
public float EffectiveBleedLevel(Entity<BloodstreamComponent> ent)
|
||||
{
|
||||
var evt = new Content.Shared._Offbrand.Wounds.GetBleedLevelEvent(ent.Comp.BleedAmount);
|
||||
RaiseLocalEvent(ent, ref evt);
|
||||
|
||||
var modifiers = new Content.Shared._Offbrand.Wounds.ModifyBleedLevelEvent(evt.BleedLevel);
|
||||
RaiseLocalEvent(ent, ref modifiers);
|
||||
|
||||
return modifiers.BleedLevel;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Tries to make an entity bleed more or less.
|
||||
/// </summary>
|
||||
@@ -414,13 +441,17 @@ public abstract class SharedBloodstreamSystem : EntitySystem
|
||||
|
||||
DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.BleedAmount));
|
||||
|
||||
if (ent.Comp.BleedAmount == 0)
|
||||
// Begin Offbrand
|
||||
var bleedLevel = EffectiveBleedLevel((ent, ent.Comp));
|
||||
|
||||
if (bleedLevel == 0)
|
||||
_alertsSystem.ClearAlert(ent.Owner, ent.Comp.BleedingAlert);
|
||||
else
|
||||
{
|
||||
var severity = (short)Math.Clamp(Math.Round(ent.Comp.BleedAmount, MidpointRounding.ToZero), 0, 10);
|
||||
var severity = (short)Math.Clamp(Math.Round(bleedLevel, MidpointRounding.ToZero), 0, 10);
|
||||
_alertsSystem.ShowAlert(ent.Owner, ent.Comp.BleedingAlert, severity);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@ public sealed partial class StrapComponent : Component
|
||||
/// The entities that are currently buckled to this strap.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
[Access(typeof(SharedBuckleSystem), Other = AccessPermissions.ReadExecute)] // Offbrand
|
||||
public HashSet<EntityUid> BuckledEntities = new();
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -265,7 +265,7 @@ public abstract partial class SharedSolutionContainerSystem : EntitySystem
|
||||
}
|
||||
|
||||
|
||||
protected void UpdateAppearance(Entity<AppearanceComponent?> container, Entity<SolutionComponent, ContainedSolutionComponent> soln)
|
||||
public void UpdateAppearance(Entity<AppearanceComponent?> container, Entity<SolutionComponent, ContainedSolutionComponent> soln) // Offbrand
|
||||
{
|
||||
var (uid, appearanceComponent) = container;
|
||||
if (!HasComp<SolutionContainerVisualsComponent>(uid) || !Resolve(uid, ref appearanceComponent, logMissing: false))
|
||||
|
||||
@@ -272,6 +272,12 @@ namespace Content.Shared.Chemistry.Reagent
|
||||
[DataField("metabolismRate")]
|
||||
public FixedPoint2 MetabolismRate = FixedPoint2.New(0.5f);
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand: Status effects to apply whilst this reagent is metabolising
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<ReagentStatusEffectEntry> StatusEffects = new();
|
||||
|
||||
/// <summary>
|
||||
/// A list of effects to apply when these reagents are metabolized.
|
||||
/// </summary>
|
||||
@@ -287,6 +293,30 @@ namespace Content.Shared.Chemistry.Reagent
|
||||
}
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
[DataDefinition]
|
||||
public sealed partial class ReagentStatusEffectEntry
|
||||
{
|
||||
[DataField]
|
||||
public Content.Shared.EntityConditions.EntityCondition[]? Conditions;
|
||||
|
||||
[DataField]
|
||||
public EntProtoId StatusEffect;
|
||||
|
||||
public string? Describe(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
{
|
||||
if (!prototype.Resolve(StatusEffect, out var effectProtoData))
|
||||
return null;
|
||||
|
||||
return Loc.GetString("reagent-guidebook-status-effect", ("effect", effectProtoData.Name ?? string.Empty),
|
||||
("conditionCount", Conditions?.Length ?? 0),
|
||||
("conditions",
|
||||
Content.Shared.Localizations.ContentLocalizationManager.FormatList(Conditions?.Select(x => x.EntityConditionGuidebookText(prototype)).ToList() ??
|
||||
new List<string>())));
|
||||
}
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct ReagentEffectsGuideEntry
|
||||
{
|
||||
|
||||
@@ -31,6 +31,14 @@ namespace Content.Shared.Construction
|
||||
[DataField("entity", customTypeSerializer: typeof(GraphNodeEntitySerializer))]
|
||||
public IGraphNodeEntity Entity { get; private set; } = new NullNodeEntity();
|
||||
|
||||
// Begin Offbrand
|
||||
[DataField]
|
||||
public LocId? LocalizedName;
|
||||
|
||||
[DataField]
|
||||
public LocId Header = "construction-component-to-create-header";
|
||||
// End Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Ignore requests to change the entity if the entity's current prototype inherits from specified replacement
|
||||
/// </summary>
|
||||
|
||||
@@ -98,4 +98,5 @@ public enum ConstructionType
|
||||
{
|
||||
Structure,
|
||||
Item,
|
||||
NodeToNode, // Offbrand
|
||||
}
|
||||
|
||||
@@ -46,6 +46,13 @@ namespace Content.Shared.Construction.Steps
|
||||
return typeof(PartAssemblyConstructionGraphStep);
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
if (node.Has("whitelist") || node.Has("blacklist"))
|
||||
{
|
||||
return typeof(Content.Shared._Offbrand.Surgery.WhitelistConstructionGraphStep);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -78,6 +78,24 @@ namespace Content.Shared.Damage
|
||||
return false;
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
/// <summary>
|
||||
/// Returns true if the specifier contains any negative damage values.
|
||||
/// Differs from <see cref="Empty"/> as a damage specifier might contain entries with zeroes.
|
||||
/// This also returns false if the specifier only contains negative values.
|
||||
/// </summary>
|
||||
public bool AnyNegative()
|
||||
{
|
||||
foreach (var value in DamageDict.Values)
|
||||
{
|
||||
if (value < FixedPoint2.Zero)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Whether this damage specifier has any entries.
|
||||
/// </summary>
|
||||
|
||||
@@ -69,12 +69,13 @@ public sealed partial class DamageableSystem
|
||||
bool ignoreResistances = false,
|
||||
bool interruptsDoAfters = true,
|
||||
EntityUid? origin = null,
|
||||
bool ignoreGlobalModifiers = false
|
||||
bool ignoreGlobalModifiers = false,
|
||||
bool forceRefresh = false // Offbrand
|
||||
)
|
||||
{
|
||||
//! Empty just checks if the DamageSpecifier is _literally_ empty, as in, is internal dictionary of damage types is empty.
|
||||
// If you deal 0.0 of some damage type, Empty will be false!
|
||||
return !TryChangeDamage(ent, damage, out _, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers);
|
||||
return !TryChangeDamage(ent, damage, out _, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers, forceRefresh); // Offbrand
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -95,12 +96,13 @@ public sealed partial class DamageableSystem
|
||||
bool ignoreResistances = false,
|
||||
bool interruptsDoAfters = true,
|
||||
EntityUid? origin = null,
|
||||
bool ignoreGlobalModifiers = false
|
||||
bool ignoreGlobalModifiers = false,
|
||||
bool forceRefresh = false // Offbrand
|
||||
)
|
||||
{
|
||||
//! Empty just checks if the DamageSpecifier is _literally_ empty, as in, is internal dictionary of damage types is empty.
|
||||
// If you deal 0.0 of some damage type, Empty will be false!
|
||||
newDamage = ChangeDamage(ent, damage, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers);
|
||||
newDamage = ChangeDamage(ent, damage, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers, forceRefresh); // Offbrand
|
||||
return !damage.Empty;
|
||||
}
|
||||
|
||||
@@ -121,7 +123,8 @@ public sealed partial class DamageableSystem
|
||||
bool ignoreResistances = false,
|
||||
bool interruptsDoAfters = true,
|
||||
EntityUid? origin = null,
|
||||
bool ignoreGlobalModifiers = false
|
||||
bool ignoreGlobalModifiers = false,
|
||||
bool forceRefresh = false // Offbrand
|
||||
)
|
||||
{
|
||||
var damageDone = new DamageSpecifier();
|
||||
@@ -129,7 +132,7 @@ public sealed partial class DamageableSystem
|
||||
if (!_damageableQuery.Resolve(ent, ref ent.Comp, false))
|
||||
return damageDone;
|
||||
|
||||
if (damage.Empty)
|
||||
if (damage.Empty && !forceRefresh)
|
||||
return damageDone;
|
||||
|
||||
var before = new BeforeDamageChangedEvent(damage, origin);
|
||||
@@ -153,13 +156,18 @@ public sealed partial class DamageableSystem
|
||||
RaiseLocalEvent(ent, ev);
|
||||
damage = ev.Damage;
|
||||
|
||||
if (damage.Empty)
|
||||
if (damage.Empty && !forceRefresh) // Offbrand
|
||||
return damageDone;
|
||||
}
|
||||
|
||||
if (!ignoreGlobalModifiers)
|
||||
damage = ApplyUniversalAllModifiers(damage);
|
||||
|
||||
// Begin Offbrand
|
||||
var beforeCommit = new Content.Shared._Offbrand.Wounds.BeforeDamageCommitEvent(damage, forceRefresh);
|
||||
RaiseLocalEvent(ent.Owner, ref beforeCommit);
|
||||
damage = beforeCommit.Damage;
|
||||
// End Offbrand
|
||||
|
||||
damageDone.DamageDict.EnsureCapacity(damage.DamageDict.Count);
|
||||
|
||||
@@ -179,7 +187,7 @@ public sealed partial class DamageableSystem
|
||||
}
|
||||
|
||||
if (!damageDone.Empty)
|
||||
OnEntityDamageChanged((ent, ent.Comp), damageDone, interruptsDoAfters, origin);
|
||||
OnEntityDamageChanged((ent, ent.Comp), damageDone, interruptsDoAfters, origin, forceRefresh); // Offbrand
|
||||
|
||||
return damageDone;
|
||||
}
|
||||
|
||||
@@ -261,16 +261,23 @@ public sealed class DamageChangedEvent : EntityEventArgs
|
||||
/// </summary>
|
||||
public readonly EntityUid? Origin;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - If this damage changed happened as part of a forced refresh
|
||||
/// </summary>
|
||||
public readonly bool ForcedRefresh;
|
||||
|
||||
public DamageChangedEvent(
|
||||
DamageableComponent damageable,
|
||||
DamageSpecifier? damageDelta,
|
||||
bool interruptsDoAfters,
|
||||
EntityUid? origin
|
||||
EntityUid? origin,
|
||||
bool forcedRefresh // Offbrand
|
||||
)
|
||||
{
|
||||
Damageable = damageable;
|
||||
DamageDelta = damageDelta;
|
||||
Origin = origin;
|
||||
ForcedRefresh = forcedRefresh; // Offbrand
|
||||
|
||||
if (DamageDelta is null)
|
||||
return;
|
||||
|
||||
@@ -47,7 +47,8 @@ public sealed partial class DamageableSystem : EntitySystem
|
||||
Entity<DamageableComponent> ent,
|
||||
DamageSpecifier? damageDelta = null,
|
||||
bool interruptsDoAfters = true,
|
||||
EntityUid? origin = null
|
||||
EntityUid? origin = null,
|
||||
bool forceRefresh = false // Offbrand
|
||||
)
|
||||
{
|
||||
ent.Comp.Damage.GetDamagePerGroup(_prototypeManager, ent.Comp.DamagePerGroup);
|
||||
@@ -66,7 +67,7 @@ public sealed partial class DamageableSystem : EntitySystem
|
||||
|
||||
// TODO DAMAGE
|
||||
// byref struct event.
|
||||
RaiseLocalEvent(ent, new DamageChangedEvent(ent.Comp, damageDelta, interruptsDoAfters, origin));
|
||||
RaiseLocalEvent(ent, new DamageChangedEvent(ent.Comp, damageDelta, interruptsDoAfters, origin, forceRefresh)); // Offbrand
|
||||
}
|
||||
|
||||
private void DamageableGetState(Entity<DamageableComponent> ent, ref ComponentGetState args)
|
||||
|
||||
@@ -46,6 +46,13 @@ namespace Content.Shared.FixedPoint
|
||||
return new(value * ShiftConstant);
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
public static FixedPoint2 FromRaw(int value)
|
||||
{
|
||||
return new(value);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
public static FixedPoint2 FromCents(int value) => new(value);
|
||||
|
||||
public static FixedPoint2 FromHundredths(int value) => new(value);
|
||||
|
||||
@@ -201,13 +201,13 @@ namespace Content.Shared.FixedPoint
|
||||
}
|
||||
|
||||
// Implicit operators ftw
|
||||
public static implicit operator FixedPoint4(FixedPoint2 n) => New(n.Int());
|
||||
public static implicit operator FixedPoint4(FixedPoint2 n) => new(n.Value * 100); // Offbrand
|
||||
public static implicit operator FixedPoint4(float n) => New(n);
|
||||
public static implicit operator FixedPoint4(double n) => New(n);
|
||||
public static implicit operator FixedPoint4(int n) => New(n);
|
||||
public static implicit operator FixedPoint4(long n) => New(n);
|
||||
|
||||
public static explicit operator FixedPoint2(FixedPoint4 n) => n.Int();
|
||||
public static explicit operator FixedPoint2(FixedPoint4 n) => FixedPoint2.FromRaw((int)(n.Value / 100)); // Offbrand
|
||||
public static explicit operator float(FixedPoint4 n) => n.Float();
|
||||
public static explicit operator double(FixedPoint4 n) => n.Double();
|
||||
public static explicit operator int(FixedPoint4 n) => n.Int();
|
||||
|
||||
@@ -88,14 +88,16 @@ public sealed class HealthExaminableSystem : EntitySystem
|
||||
msg.AddMarkupOrThrow(chosenLocStr);
|
||||
}
|
||||
|
||||
// Offbrand: reordered the empty placeholder to after people have added to health examinable
|
||||
|
||||
// Anything else want to add on to this?
|
||||
RaiseLocalEvent(uid, new HealthBeingExaminedEvent(msg), true);
|
||||
|
||||
if (msg.IsEmpty)
|
||||
{
|
||||
msg.AddMarkupOrThrow(Loc.GetString($"health-examinable-{component.LocPrefix}-none"));
|
||||
}
|
||||
|
||||
// Anything else want to add on to this?
|
||||
RaiseLocalEvent(uid, new HealthBeingExaminedEvent(msg), true);
|
||||
|
||||
return msg;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,9 @@ public sealed class IdentitySystem : EntitySystem
|
||||
SubscribeLocalEvent<IdentityBlockerComponent, SeeIdentityAttemptEvent>(OnSeeIdentity);
|
||||
SubscribeLocalEvent<IdentityBlockerComponent, InventoryRelayedEvent<SeeIdentityAttemptEvent>>(OnRelaySeeIdentity);
|
||||
SubscribeLocalEvent<IdentityBlockerComponent, ItemMaskToggledEvent>(OnMaskToggled);
|
||||
SubscribeLocalEvent<IdentityBlockerComponent, Content.Shared.StatusEffectNew.StatusEffectRelayedEvent<SeeIdentityAttemptEvent>>(OnRelayedSeeIdentity); // Offbrand
|
||||
SubscribeLocalEvent<IdentityBlockerComponent, Content.Shared.StatusEffectNew.StatusEffectAppliedEvent>((_, _, ev) => QueueIdentityUpdate(ev.Target)); // Offbrand
|
||||
SubscribeLocalEvent<IdentityBlockerComponent, Content.Shared.StatusEffectNew.StatusEffectRemovedEvent>((_, _, ev) => QueueIdentityUpdate(ev.Target)); // Offbrand
|
||||
|
||||
SubscribeLocalEvent<IdentityComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<IdentityComponent, ComponentInit>(OnComponentInit);
|
||||
@@ -55,6 +58,15 @@ public sealed class IdentitySystem : EntitySystem
|
||||
SubscribeLocalEvent<IdentityComponent, EntityRenamedEvent>((uid, _, _) => QueueIdentityUpdate(uid));
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
private void OnRelayedSeeIdentity(Entity<IdentityBlockerComponent> ent, ref Content.Shared.StatusEffectNew.StatusEffectRelayedEvent<SeeIdentityAttemptEvent> args)
|
||||
{
|
||||
var argsArgs = args.Args;
|
||||
OnSeeIdentity(ent, ref argsArgs);
|
||||
args.Args = argsArgs;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
/// <summary>
|
||||
/// Iterates through all identities that need to be updated.
|
||||
/// </summary>
|
||||
|
||||
@@ -26,6 +26,7 @@ using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Shared.Medical.Cryogenics;
|
||||
|
||||
@@ -105,7 +106,9 @@ public abstract partial class SharedCryoPodSystem : EntitySystem
|
||||
&& _solutionContainerQuery.TryComp(container, out var solutionContainerManagerComponent)
|
||||
&& _solutionContainer.TryGetFitsInDispenser((container.Value, fitsInDispenserComponent, solutionContainerManagerComponent),
|
||||
out var containerSolution, out _)
|
||||
&& _bloodstreamQuery.TryComp(patient, out var bloodstream))
|
||||
&& _bloodstreamQuery.TryComp(patient, out var bloodstream)
|
||||
&& _solutionContainer.ResolveSolution(patient.Value, bloodstream.ChemicalSolutionName, ref bloodstream.ChemicalSolution, out var chemsSolution) // Offbrand
|
||||
&& !chemsSolution.HasOverlapAtLeast(containerSolution.Value.Comp.Solution, cryoPod.BeakerTransferAmount * 2)) // Offbrand
|
||||
{
|
||||
var solutionToInject = _solutionContainer.SplitSolution(containerSolution.Value, cryoPod.BeakerTransferAmount);
|
||||
_bloodstream.TryAddToChemicals((patient.Value, bloodstream), solutionToInject);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
namespace Content.Shared.Medical.SuitSensor;
|
||||
|
||||
@@ -25,9 +26,12 @@ public sealed class SuitSensorStatus
|
||||
public string JobIcon;
|
||||
public List<string> JobDepartments;
|
||||
public bool IsAlive;
|
||||
public int? TotalDamage;
|
||||
public int? TotalDamageThreshold;
|
||||
public float? DamagePercentage => TotalDamageThreshold == null || TotalDamage == null ? null : TotalDamage / (float) TotalDamageThreshold;
|
||||
// Begin Offbrand Changes
|
||||
// public int? TotalDamage;
|
||||
// public int? TotalDamageThreshold;
|
||||
// public float? DamagePercentage => TotalDamageThreshold == null || TotalDamage == null ? null : TotalDamage / (float) TotalDamageThreshold;
|
||||
public WoundableHealthAnalyzerData? WoundableData;
|
||||
// End Offbrand Changes
|
||||
public NetCoordinates? Coordinates;
|
||||
}
|
||||
|
||||
@@ -63,10 +67,13 @@ public static class SuitSensorConstants
|
||||
public const string NET_JOB_ICON = "jobIcon";
|
||||
public const string NET_JOB_DEPARTMENTS = "jobDepartments";
|
||||
public const string NET_IS_ALIVE = "alive";
|
||||
public const string NET_TOTAL_DAMAGE = "vitals";
|
||||
public const string NET_TOTAL_DAMAGE_THRESHOLD = "vitalsThreshold";
|
||||
// Begin Offbrand Changes
|
||||
// public const string NET_TOTAL_DAMAGE = "vitals";
|
||||
// public const string NET_TOTAL_DAMAGE_THRESHOLD = "vitalsThreshold";
|
||||
public const string NET_COORDINATES = "coords";
|
||||
public const string NET_WOUNDABLE_DATA = "woundableData";
|
||||
public const string NET_SUIT_SENSOR_UID = "uid";
|
||||
// End Offbrand Changes
|
||||
|
||||
///Used by the CrewMonitoringServerSystem to send the status of all connected suit sensors to each crew monitor
|
||||
public const string NET_STATUS_COLLECTION = "suit-status-collection";
|
||||
|
||||
@@ -22,6 +22,9 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared.FixedPoint; // Offbrand
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
|
||||
|
||||
namespace Content.Shared.Medical.SuitSensors;
|
||||
|
||||
@@ -31,7 +34,8 @@ public abstract class SharedSuitSensorSystem : EntitySystem
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
|
||||
// [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!; Offbrand - we don't need that
|
||||
[Dependency] private readonly SharedWoundableHealthAnalyzerSystem _woundableHealthAnalyzer = default!; // Offbrand - we do need that
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
@@ -374,15 +378,17 @@ public abstract class SharedSuitSensorSystem : EntitySystem
|
||||
if (TryComp(sensor.User.Value, out MobStateComponent? mobState))
|
||||
isAlive = !_mobStateSystem.IsDead(sensor.User.Value, mobState);
|
||||
|
||||
// get mob total damage
|
||||
var totalDamage = 0;
|
||||
if (TryComp<DamageableComponent>(sensor.User.Value, out var damageable))
|
||||
totalDamage = damageable.TotalDamage.Int();
|
||||
// Begin Offbrand Removals
|
||||
// // get mob total damage
|
||||
// var totalDamage = 0;
|
||||
// if (TryComp<DamageableComponent>(sensor.User.Value, out var damageable))
|
||||
// totalDamage = damageable.TotalDamage.Int();
|
||||
|
||||
// Get mob total damage crit threshold
|
||||
int? totalDamageThreshold = null;
|
||||
if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, MobState.Critical, out var critThreshold))
|
||||
totalDamageThreshold = critThreshold.Value.Int();
|
||||
// // Get mob total damage crit threshold
|
||||
// int? totalDamageThreshold = null;
|
||||
// if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, MobState.Critical, out var critThreshold))
|
||||
// totalDamageThreshold = critThreshold.Value.Int();
|
||||
// End Offbrand Removals
|
||||
|
||||
// finally, form suit sensor status
|
||||
var status = new SuitSensorStatus(GetNetEntity(sensor.User.Value), GetNetEntity(ent.Owner), userName, userJob, userJobIcon, userJobDepartments);
|
||||
@@ -392,14 +398,19 @@ public abstract class SharedSuitSensorSystem : EntitySystem
|
||||
status.IsAlive = isAlive;
|
||||
break;
|
||||
case SuitSensorMode.SensorVitals:
|
||||
status.IsAlive = isAlive;
|
||||
status.TotalDamage = totalDamage;
|
||||
status.TotalDamageThreshold = totalDamageThreshold;
|
||||
break;
|
||||
// Begin Offbrand Changes
|
||||
// status.IsAlive = isAlive;
|
||||
// status.TotalDamage = totalDamage;
|
||||
// status.TotalDamageThreshold = totalDamageThreshold;
|
||||
status.WoundableData = _woundableHealthAnalyzer.TakeSample(sensor.User.Value, withWounds: false);
|
||||
goto case SuitSensorMode.SensorBinary;
|
||||
// End Offbrand Changes
|
||||
case SuitSensorMode.SensorCords:
|
||||
status.IsAlive = isAlive;
|
||||
status.TotalDamage = totalDamage;
|
||||
status.TotalDamageThreshold = totalDamageThreshold;
|
||||
// Begin Offbrand - don't duplicate code
|
||||
// status.TotalDamage = totalDamage;
|
||||
// status.TotalDamageThreshold = totalDamageThreshold;
|
||||
// End Offbrand - don't duplicate code
|
||||
EntityCoordinates coordinates;
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
@@ -420,7 +431,7 @@ public abstract class SharedSuitSensorSystem : EntitySystem
|
||||
}
|
||||
|
||||
status.Coordinates = GetNetCoordinates(coordinates);
|
||||
break;
|
||||
goto case SuitSensorMode.SensorVitals; // Offbrand - don't duplicate code
|
||||
}
|
||||
|
||||
return status;
|
||||
@@ -443,10 +454,14 @@ public abstract class SharedSuitSensorSystem : EntitySystem
|
||||
[SuitSensorConstants.NET_OWNER_UID] = status.OwnerUid,
|
||||
};
|
||||
|
||||
if (status.TotalDamage != null)
|
||||
payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
|
||||
if (status.TotalDamageThreshold != null)
|
||||
payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, status.TotalDamageThreshold);
|
||||
// Begin Offbrand Changes
|
||||
// if (status.TotalDamage != null)
|
||||
// payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
|
||||
// if (status.TotalDamageThreshold != null)
|
||||
// payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, status.TotalDamageThreshold);
|
||||
if (status.WoundableData is { } woundable)
|
||||
payload.Add(SuitSensorConstants.NET_WOUNDABLE_DATA, woundable);
|
||||
// End Offbrand Changes
|
||||
if (status.Coordinates != null)
|
||||
payload.Add(SuitSensorConstants.NET_COORDINATES, status.Coordinates);
|
||||
|
||||
@@ -474,15 +489,21 @@ public abstract class SharedSuitSensorSystem : EntitySystem
|
||||
if (!payload.TryGetValue(SuitSensorConstants.NET_OWNER_UID, out NetEntity ownerUid)) return null;
|
||||
|
||||
// try get total damage and cords (optionals)
|
||||
payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
|
||||
payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, out int? totalDamageThreshold);
|
||||
// Begin Offbrand Changes
|
||||
// payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
|
||||
// payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, out int? totalDamageThreshold);
|
||||
payload.TryGetValue(SuitSensorConstants.NET_WOUNDABLE_DATA, out WoundableHealthAnalyzerData? woundableData);
|
||||
// End Offbrand Changes
|
||||
payload.TryGetValue(SuitSensorConstants.NET_COORDINATES, out NetCoordinates? coords);
|
||||
|
||||
var status = new SuitSensorStatus(ownerUid, suitSensorUid, name, job, jobIcon, jobDepartments)
|
||||
{
|
||||
IsAlive = isAlive.Value,
|
||||
TotalDamage = totalDamage,
|
||||
TotalDamageThreshold = totalDamageThreshold,
|
||||
// Begin Offbrand Changes
|
||||
// TotalDamage = totalDamage,
|
||||
// TotalDamageThreshold = totalDamageThreshold,
|
||||
WoundableData = woundableData,
|
||||
// End Offbrand Changes
|
||||
Coordinates = coords,
|
||||
};
|
||||
return status;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared._Offbrand.Wounds; // Offbrand
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.MedicalScanner;
|
||||
@@ -14,8 +15,9 @@ public sealed class HealthAnalyzerScannedUserMessage : BoundUserInterfaceMessage
|
||||
public bool? ScanMode;
|
||||
public bool? Bleeding;
|
||||
public bool? Unrevivable;
|
||||
public WoundableHealthAnalyzerData? WoundableData; // Offbrand
|
||||
|
||||
public HealthAnalyzerScannedUserMessage(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable)
|
||||
public HealthAnalyzerScannedUserMessage(NetEntity? targetEntity, float temperature, float bloodLevel, bool? scanMode, bool? bleeding, bool? unrevivable, WoundableHealthAnalyzerData? woundableData) // Offbrand
|
||||
{
|
||||
TargetEntity = targetEntity;
|
||||
Temperature = temperature;
|
||||
@@ -23,6 +25,7 @@ public sealed class HealthAnalyzerScannedUserMessage : BoundUserInterfaceMessage
|
||||
ScanMode = scanMode;
|
||||
Bleeding = bleeding;
|
||||
Unrevivable = unrevivable;
|
||||
WoundableData = woundableData; // Offbrand
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ public sealed class MobThresholdSystem : EntitySystem
|
||||
{
|
||||
SubscribeLocalEvent<MobThresholdsComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<MobThresholdsComponent, ComponentHandleState>(OnHandleState);
|
||||
SubscribeLocalEvent<MobThresholdsComponent, MapInitEvent>(MobThresholdMapInit); // Offbrand
|
||||
|
||||
SubscribeLocalEvent<MobThresholdsComponent, ComponentShutdown>(MobThresholdShutdown);
|
||||
SubscribeLocalEvent<MobThresholdsComponent, ComponentStartup>(MobThresholdStartup);
|
||||
@@ -441,6 +442,14 @@ public sealed class MobThresholdSystem : EntitySystem
|
||||
UpdateAllEffects((target, thresholds, mobState, damageable), mobState.CurrentState);
|
||||
}
|
||||
|
||||
// Begin Offbrand
|
||||
private void MobThresholdMapInit(Entity<MobThresholdsComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
var overlayUpdate = new Content.Shared._Offbrand.Wounds.PotentiallyUpdateDamageOverlayEvent(ent);
|
||||
RaiseLocalEvent(ent, ref overlayUpdate);
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
private void MobThresholdShutdown(EntityUid target, MobThresholdsComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (component.TriggersAlerts)
|
||||
|
||||
@@ -214,4 +214,16 @@ public sealed partial class RevenantComponent : Component
|
||||
[DataField("harvestingState")]
|
||||
public string HarvestingState = "harvesting";
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - how much cold damage to deal on harvest
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public Content.Shared.Damage.DamageSpecifier HarvestDamage = new()
|
||||
{
|
||||
DamageDict = new()
|
||||
{
|
||||
{ "Cold", 200 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -39,6 +39,12 @@ public sealed partial class StatusEffectComponent : Component
|
||||
[DataField]
|
||||
public bool Applied;
|
||||
|
||||
/// <summary>
|
||||
/// Offbrand - When the status effect started
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField, AutoNetworkedField]
|
||||
public TimeSpan? StartedAt;
|
||||
|
||||
/// <summary>
|
||||
/// Whitelist, by which it is determined whether this status effect can be imposed on a particular entity.
|
||||
/// </summary>
|
||||
|
||||
@@ -14,7 +14,7 @@ public sealed partial class StatusEffectsSystem
|
||||
{
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, LocalPlayerAttachedEvent>(RelayStatusEffectEvent);
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, LocalPlayerDetachedEvent>(RelayStatusEffectEvent);
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, RejuvenateEvent>(RelayStatusEffectEvent);
|
||||
// SubscribeLocalEvent<StatusEffectContainerComponent, RejuvenateEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, RefreshMovementSpeedModifiersEvent>(RelayStatusEffectEvent);
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, UpdateCanMoveEvent>(RelayStatusEffectEvent);
|
||||
@@ -26,6 +26,35 @@ public sealed partial class StatusEffectsSystem
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, StunEndAttemptEvent>(RefRelayStatusEffectEvent);
|
||||
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, AccentGetEvent>(RelayStatusEffectEvent);
|
||||
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.WoundGetDamageEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetWoundsWithSpaceEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetPainEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.HealWoundsEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetBleedLevelEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.PainSuppressionEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.BeforeDealBrainDamage>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.BeforeDepleteBrainOxygen>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.BeforeHealBrainDamage>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedVascularToneEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedLungFunctionEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedMetabolicRateEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedCardiacOutputEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedRespiratoryRateEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Weapons.RelayedGetMeleeDamageEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Weapons.RelayedGetMeleeAttackRateEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Weapons.RelayedGunRefreshModifiersEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Damage.Systems.ModifySlowOnDamageSpeedEvent>(RefRelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Eye.Blinding.Systems.GetBlurEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Eye.Blinding.Systems.CanSeeAttemptEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.IdentityManagement.Components.SeeIdentityAttemptEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Movement.Pulling.Events.PullStartedMessage>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Movement.Pulling.Events.PullStoppedMessage>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Weapons.Ranged.Events.SelfBeforeGunShotEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Chemistry.Hypospray.Events.SelfBeforeHyposprayInjectsEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Damage.Systems.DamageChangedEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Examine.ExaminedEvent>(RelayStatusEffectEvent); // Offbrand
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared.Verbs.GetVerbsEvent<Content.Shared.Verbs.AlternativeVerb>>(RelayStatusEffectEvent); // Offbrand
|
||||
}
|
||||
|
||||
private void RefRelayStatusEffectEvent<T>(EntityUid uid, StatusEffectContainerComponent component, ref T args) where T : struct
|
||||
|
||||
@@ -33,7 +33,7 @@ public sealed partial class StatusEffectsSystem : EntitySystem
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, EntInsertedIntoContainerMessage>(OnEntityInserted);
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, EntRemovedFromContainerMessage>(OnEntityRemoved);
|
||||
|
||||
SubscribeLocalEvent<RejuvenateRemovedStatusEffectComponent, StatusEffectRelayedEvent<RejuvenateEvent>>(OnRejuvenate);
|
||||
SubscribeLocalEvent<StatusEffectContainerComponent, RejuvenateEvent>(OnRejuvenate); // Offbrand
|
||||
|
||||
_containerQuery = GetEntityQuery<StatusEffectContainerComponent>();
|
||||
_effectQuery = GetEntityQuery<StatusEffectComponent>();
|
||||
@@ -114,11 +114,19 @@ public sealed partial class StatusEffectsSystem : EntitySystem
|
||||
Dirty(args.Entity, statusComp);
|
||||
}
|
||||
|
||||
private void OnRejuvenate(Entity<RejuvenateRemovedStatusEffectComponent> ent,
|
||||
ref StatusEffectRelayedEvent<RejuvenateEvent> args)
|
||||
// Begin Offbrand Changes
|
||||
private void OnRejuvenate(Entity<StatusEffectContainerComponent> ent,
|
||||
ref RejuvenateEvent args)
|
||||
{
|
||||
PredictedQueueDel(ent.Owner);
|
||||
if (!TryEffectsWithComp<RejuvenateRemovedStatusEffectComponent>(ent, out var effects))
|
||||
return;
|
||||
|
||||
foreach (var effect in effects)
|
||||
{
|
||||
Del(effect);
|
||||
}
|
||||
}
|
||||
// End Offbrand Changes
|
||||
|
||||
/// <summary>
|
||||
/// Applies the status effect, i.e. starts it after it has been added. Ensures delayed start times trigger when they should.
|
||||
|
||||
@@ -26,10 +26,11 @@ public sealed partial class ToolComponent : Component
|
||||
/// Attempt event called *before* any do afters to see if the tool usage should succeed or not.
|
||||
/// Raised on both the tool and then target.
|
||||
/// </summary>
|
||||
public sealed class ToolUseAttemptEvent(EntityUid user, float fuel) : CancellableEntityEventArgs
|
||||
public sealed class ToolUseAttemptEvent(EntityUid user, float fuel, EntityUid? target) : CancellableEntityEventArgs // Offbrand
|
||||
{
|
||||
public EntityUid User { get; } = user;
|
||||
public float Fuel = fuel;
|
||||
public EntityUid? Target { get; } = target; // Offbrand
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -251,7 +251,7 @@ public abstract partial class SharedToolSystem : EntitySystem
|
||||
return false;
|
||||
|
||||
// check if the tool allows being used
|
||||
var beforeAttempt = new ToolUseAttemptEvent(user, fuel);
|
||||
var beforeAttempt = new ToolUseAttemptEvent(user, fuel, target); // Offbrand
|
||||
RaiseLocalEvent(tool, beforeAttempt);
|
||||
if (beforeAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
@@ -250,6 +250,12 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
var ev = new GetMeleeDamageEvent(uid, new(component.Damage * Damageable.UniversalMeleeDamageModifier), new(), user, component.ResistanceBypass);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
// Begin Offbrand
|
||||
var relayed = new Content.Shared._Offbrand.Weapons.RelayedGetMeleeDamageEvent(ev);
|
||||
RaiseLocalEvent(user, ref relayed);
|
||||
ev = relayed.Args;
|
||||
// End Offbrand
|
||||
|
||||
return DamageSpecifier.ApplyModifierSets(ev.Damage, ev.Modifiers);
|
||||
}
|
||||
|
||||
@@ -261,6 +267,12 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
var ev = new GetMeleeAttackRateEvent(uid, component.AttackRate, 1, user);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
// Begin Offbrand
|
||||
var relayed = new Content.Shared._Offbrand.Weapons.RelayedGetMeleeAttackRateEvent(ev);
|
||||
RaiseLocalEvent(user, ref relayed);
|
||||
ev = relayed.Args;
|
||||
// End Offbrand
|
||||
|
||||
return ev.Rate * ev.Multipliers;
|
||||
}
|
||||
|
||||
@@ -283,6 +295,12 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
||||
var ev = new GetMeleeDamageEvent(uid, new(component.Damage * Damageable.UniversalMeleeDamageModifier), new(), user, component.ResistanceBypass);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
// Begin Offbrand
|
||||
var relayed = new Content.Shared._Offbrand.Weapons.RelayedGetMeleeDamageEvent(ev);
|
||||
RaiseLocalEvent(user, ref relayed);
|
||||
ev = relayed.Args;
|
||||
// End Offbrand
|
||||
|
||||
return ev.ResistanceBypass;
|
||||
}
|
||||
|
||||
|
||||
@@ -562,6 +562,15 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
|
||||
RaiseLocalEvent(gun, ref ev);
|
||||
|
||||
// Begin Offbrand
|
||||
if (Containers.TryGetContainingContainer(gun.Owner, out var container))
|
||||
{
|
||||
var relayed = new Content.Shared._Offbrand.Weapons.RelayedGunRefreshModifiersEvent(ev);
|
||||
RaiseLocalEvent(container.Owner, ref relayed);
|
||||
ev = relayed.Args;
|
||||
}
|
||||
// End Offbrand
|
||||
|
||||
if (comp.SoundGunshotModified != ev.SoundGunshot)
|
||||
{
|
||||
comp.SoundGunshotModified = ev.SoundGunshot;
|
||||
|
||||
@@ -146,7 +146,7 @@ public sealed partial class ZombieComponent : Component
|
||||
{
|
||||
DamageDict = new()
|
||||
{
|
||||
{ "Slash", 13 },
|
||||
// { "Slash", 13 }, Offbrand - slash is too fast a crit
|
||||
{ "Piercing", 7 },
|
||||
{ "Structural", 10 }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._Offbrand.Buckle;
|
||||
|
||||
/// <summary>
|
||||
/// Applies a status effect to the strapped entity whilst it is strapped
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[Access(typeof(StatusEffectOnStrapSystem))]
|
||||
public sealed partial class StatusEffectOnStrapComponent : Component
|
||||
{
|
||||
[DataField(required: true)]
|
||||
public EntProtoId StatusEffect;
|
||||
}
|
||||
56
Content.Shared/_Offbrand/Buckle/StatusEffectOnStrapSystem.cs
Normal file
56
Content.Shared/_Offbrand/Buckle/StatusEffectOnStrapSystem.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Power.EntitySystems;
|
||||
using Content.Shared.Power;
|
||||
using Content.Shared.StatusEffectNew;
|
||||
|
||||
namespace Content.Shared._Offbrand.Buckle;
|
||||
|
||||
public sealed class StatusEffectOnStrapSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
|
||||
[Dependency] private readonly SharedPowerReceiverSystem _powerReceiver = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<StatusEffectOnStrapComponent, StrappedEvent>(OnStrapped);
|
||||
SubscribeLocalEvent<StatusEffectOnStrapComponent, UnstrappedEvent>(OnUnstrapped);
|
||||
SubscribeLocalEvent<StatusEffectOnStrapComponent, PowerChangedEvent>(OnPowerChanged);
|
||||
}
|
||||
|
||||
private void UpdateStatus(Entity<StrapComponent, StatusEffectOnStrapComponent> ent, EntityUid buckled)
|
||||
{
|
||||
var isBuckled = ent.Comp1.BuckledEntities.Contains(buckled);
|
||||
var isPowered = _powerReceiver.IsPowered(ent.Owner);
|
||||
|
||||
if (isBuckled && isPowered)
|
||||
{
|
||||
if (!_statusEffects.HasStatusEffect(buckled, ent.Comp2.StatusEffect))
|
||||
_statusEffects.TryUpdateStatusEffectDuration(buckled, ent.Comp2.StatusEffect, out _);
|
||||
}
|
||||
else
|
||||
{
|
||||
_statusEffects.TryRemoveStatusEffect(buckled, ent.Comp2.StatusEffect);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStrapped(Entity<StatusEffectOnStrapComponent> ent, ref StrappedEvent args)
|
||||
{
|
||||
UpdateStatus((ent.Owner, Comp<StrapComponent>(ent), ent.Comp), args.Buckle);
|
||||
}
|
||||
|
||||
private void OnUnstrapped(Entity<StatusEffectOnStrapComponent> ent, ref UnstrappedEvent args)
|
||||
{
|
||||
UpdateStatus((ent.Owner, Comp<StrapComponent>(ent), ent.Comp), args.Buckle);
|
||||
}
|
||||
|
||||
private void OnPowerChanged(Entity<StatusEffectOnStrapComponent> ent, ref PowerChangedEvent args)
|
||||
{
|
||||
var strap = Comp<StrapComponent>(ent);
|
||||
foreach (var entity in strap.BuckledEntities)
|
||||
{
|
||||
UpdateStatus((ent.Owner, strap, ent.Comp), entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Content.Shared.FixedPoint;
|
||||
|
||||
namespace Content.Shared._Offbrand.Chemistry;
|
||||
|
||||
/// <summary>
|
||||
/// Event raised before injecting in response to an event, to allow modifying how much is injected
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public struct BeforeInjectOnEventEvent(FixedPoint2 injectionAmount)
|
||||
{
|
||||
public FixedPoint2 InjectionAmount = injectionAmount;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.EntityEffects;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared._Offbrand.EntityEffects;
|
||||
|
||||
public sealed partial class AdjustReagentGaussian : EntityEffectBase<AdjustReagentGaussian>
|
||||
{
|
||||
[DataField(required: true)]
|
||||
public ProtoId<ReagentPrototype> Reagent;
|
||||
|
||||
[DataField(required: true)]
|
||||
public double μ;
|
||||
|
||||
[DataField(required: true)]
|
||||
public double σ;
|
||||
|
||||
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
{
|
||||
var proto = prototype.Index(Reagent);
|
||||
return Loc.GetString("entity-effect-guidebook-adjust-reagent-gaussian",
|
||||
("chance", Probability),
|
||||
("deltasign", Math.Sign(μ)),
|
||||
("reagent", proto.LocalizedName),
|
||||
("mu", Math.Abs(μ)),
|
||||
("sigma", Math.Abs(σ)));
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AdjustReagentGaussianEntityEffectSystem : EntityEffectSystem<SolutionComponent, AdjustReagentGaussian>
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||
|
||||
protected override void Effect(Entity<SolutionComponent> ent, ref EntityEffectEvent<AdjustReagentGaussian> args)
|
||||
{
|
||||
var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
|
||||
var rand = new System.Random(seed);
|
||||
|
||||
var amount = rand.NextGaussian(args.Effect.μ, args.Effect.σ);
|
||||
amount *= args.Scale;
|
||||
var reagent = args.Effect.Reagent;
|
||||
|
||||
if (amount < 0)
|
||||
_solutionContainer.RemoveReagent(ent, reagent, -amount);
|
||||
else if (amount > 0)
|
||||
_solutionContainer.TryAddReagent(ent, reagent, amount);
|
||||
}
|
||||
}
|
||||
30
Content.Shared/_Offbrand/EntityEffects/BrainDamage.cs
Normal file
30
Content.Shared/_Offbrand/EntityEffects/BrainDamage.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Content.Shared._Offbrand.Wounds;
|
||||
using Content.Shared.EntityConditions;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._Offbrand.EntityEffects;
|
||||
|
||||
public sealed class BrainDamageEntityConditionSystem : EntityConditionSystem<BrainDamageComponent, BrainDamageCondition>
|
||||
{
|
||||
protected override void Condition(Entity<BrainDamageComponent> ent, ref EntityConditionEvent<BrainDamageCondition> args)
|
||||
{
|
||||
args.Result = ent.Comp.Damage >= args.Condition.Min && ent.Comp.Damage <= args.Condition.Max;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed partial class BrainDamageCondition : EntityConditionBase<BrainDamageCondition>
|
||||
{
|
||||
[DataField]
|
||||
public FixedPoint2 Max = FixedPoint2.MaxValue;
|
||||
|
||||
[DataField]
|
||||
public FixedPoint2 Min = FixedPoint2.Zero;
|
||||
|
||||
public override string EntityConditionGuidebookText(IPrototypeManager prototype)
|
||||
{
|
||||
return Loc.GetString("entity-condition-guidebook-brain-damage",
|
||||
("max", Max == FixedPoint2.MaxValue ? (float) int.MaxValue : Max.Float()),
|
||||
("min", Min.Float()));
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user