Files
tbd-station-14/Content.Server/_Offbrand/VariationPass/SupplyNearLatheVarationPassComponent.cs
Janet Blackquill 579ea90d49 thusd refactoring
2025-10-03 12:21:48 -04:00

23 lines
632 B
C#

using Robust.Shared.Prototypes;
namespace Content.Server._Offbrand.VariationPass;
/// <summary>
/// A bodge component to spawn the given entities near the lathe of the given prototype in lieu of mapping effort
/// </summary>
[RegisterComponent]
public sealed partial class SupplyNearLatheVariationPassComponent : Component
{
/// <summary>
/// The prototype of the lathe to look for
/// </summary>
[DataField(required: true)]
public EntProtoId LathePrototype;
/// <summary>
/// The entity to spawn on said lathe
/// </summary>
[DataField(required: true)]
public EntProtoId EntityToSpawn;
}