23 lines
632 B
C#
23 lines
632 B
C#
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server._Offbrand.VariationPass;
|
|
|
|
/// <summary>
|
|
/// A bodge component to spawn the given entities near the lathe of the given prototype in lieu of mapping effort
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class SupplyNearLatheVariationPassComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The prototype of the lathe to look for
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public EntProtoId LathePrototype;
|
|
|
|
/// <summary>
|
|
/// The entity to spawn on said lathe
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public EntProtoId EntityToSpawn;
|
|
}
|