Commit Graph

39 Commits

Author SHA1 Message Date
Jezithyr
c242e05cde Created Proximity Detection and Beeper Systems (#23177) 2024-01-04 15:56:23 -08:00
Nemanja
99d78c4b97 Station beacons (#23136)
* Station beacons

* crate

* remove navmap from warp points

* ack

* oh damn

* okay emisser
2023-12-28 17:02:21 -07:00
chromiumboy
1de682e23f Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'
2023-12-24 17:07:41 +11:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
TemporalOroboros
4df2f91f54 Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range

* prevent deficit from impacting beep timing
2023-10-24 17:00:22 -04:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
deltanedas
f747bfe5fc Add navmap beacon to armed nukes (#20394) 2023-09-23 11:15:05 -08:00
metalgearsloth
e08b0954e5 Add navmap beacons (#19388) 2023-09-16 18:11:47 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
d4a85afb88 Update GetComponents for IEnumerable (#18395) 2023-07-30 03:34:41 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Chief-Engineer
57cd8006f9 Add universal pinpointer (#13854)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-28 20:24:09 +10:00
metalgearsloth
befb0900cf Proximity beeper optimisation (#16507) 2023-05-17 23:55:25 +10:00
Nemanja
0708604dfe Fix some misc anomaly locator bugs (#16488) 2023-05-16 10:19:39 +10:00
metalgearsloth
6417bb4fa0 Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
Slava0135
dce7741b9d Fix pinpointer flicker (#15452) 2023-05-07 18:20:43 +10:00
themias
a7be595954 Handheld Crew Monitor and Station Map use power (#15983) 2023-05-05 10:52:40 -07:00
metalgearsloth
d51d74d934 Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
Nemanja
bccad7d430 Fix instant power cell drainage (#15927) 2023-04-30 16:06:44 +10:00
metalgearsloth
db0120ea62 Fix tests (#15682) 2023-04-23 17:20:19 +10:00
Nemanja
fadee354db Anomaly Locator (#15677) 2023-04-23 15:39:33 +10:00
metalgearsloth
a4dfe8beed Power cell slot QOL (#15373) 2023-04-23 12:25:12 +10:00
metalgearsloth
6a6d40c83f Station map init (#15374) 2023-04-13 21:13:24 +10:00
metalgearsloth
be4e69b0c0 Station maps (#13027) 2023-04-13 16:21:24 +10:00
metalgearsloth
6157dfa3c0 Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Alex Evgrashin
2ad9a5dfac Better pinpointer accuracy + small cleanup (#12378) 2022-11-04 15:15:23 +11:00
Justin Trotter
d4848a896a active pinpointers finds targets upon map transition (#10241) 2022-08-08 14:27:30 +10:00
metalgearsloth
0318b6f9e5 Optimise pinpointer activation significantly (#7169) 2022-03-19 19:27:26 +01:00
metalgearsloth
836930e733 EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
Leon Friedrich
f13f743c51 Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
1f9e1c033f EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Vera Aguilera Puerto
e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Alex Evgrashin
c1cf22d97e Pinpointer (#5131)
* Add pinpointer sprites

* Start working on pinpointer

* Updated pinpointer

* Working on visuals

* Working on a pinpointer and eye rotation

* Add client/server pinpointers systems

* Minor cleanup

* Add distance support

* Add nuke tag

* Remove redundant flag and add pinpointer to caps locker

* Disable rotation of pinpointer

* Fixed distance

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-03 14:35:34 -07:00