Commit Graph

38 Commits

Author SHA1 Message Date
Tayrtahn
9b28aedbc5 Cleanup TabletopSystem.Map (#36097)
* Add SharedMapSystem dependency

* IMapManager.MapExists -> SharedMapSystem.MapExists

* IMapManager.CreateMap & IMapManager.GetMapEntityId -> SharedMapSystem.CreateMap

* IMapManager.DeleteMap -> SharedMapSystem.DeleteMap

* Remove IMapManager dependency
2025-03-26 15:17:28 +01:00
Pieter-Jan Briers
0896edf06c Remove placing items on tabletop boards. (#29513)
This feature should never have been merged, it can be trivially abused to break the entire server.

It's behind a CVar because honestly that's the easiest way to 1984 the feature.
2024-06-27 16:57:55 +02:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
f308adffaf Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
Leon Friedrich
e685cb626b Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926 IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
metalgearsloth
28bf3a6240 Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
DrSmugleaf
35107f7c2b Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
eclips_e
01a0e2002a Librarian gameplay (DND, but in SS14) (#17041)
* D&D character sheets

* Tabletop improvements

* Grass battlemap

* You can now put shit inside of the board

* change variable name

* make the grass tabletop better, again

* update the damn thing AGAIN

* update the shit AGAIN

* You can now take stuff out of tabletops

* Make it use parenting to avoid zany bugs

* MORE battlemaps! Battlemaps for everyone!

* You can now dump out pieces + cleanup

* All (most) non-game pieces should fall to the ground

* make the verb a bit more responsive

* Librarian content officially done

* fix tests i think

* i forgot the sheet

* Smidgen of refactoring

* You can no longer put high risk items inside of boards

* no boardgame defusal

* minor refactoring

* hoplogrma

* doc

* fix rt
2023-07-17 03:03:18 -06:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
metalgearsloth
44fb8a9e2d Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich
8467d2373c Fix some tabletop prediction jank (#12758) 2022-11-27 21:25:54 +11:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Leon Friedrich
c2b4a4acef Fix tabletop error (#7830) 2022-04-28 17:57:51 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552 Reduce action blocker uses and add target entity to CanInteract (#6655) 2022-02-15 15:06:52 +11:00
Leon Friedrich
1c9ffdc78c Replace VerbTypes with verb classes (#6525) 2022-02-10 13:30:59 +11:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Vera Aguilera Puerto
f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
e0fe09cb46 Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto
48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
11c63112d1 TabletopSystem uses EntityUid 2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto
b904efb942 Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Leon Friedrich
6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Kara D
0825f66ca8 Fix aghosts not being able to interact with chess
Fixes #4719
2021-10-01 12:11:04 -07:00
Vera Aguilera Puerto
0be5ff829b Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
a9b3b5136b Improves and cleans up TabletopSystem further. (#4633) 2021-09-19 11:07:35 +02:00
Vera Aguilera Puerto
e440df03db Adds parchís game board, improves tabletop system to support other games. (#4610) 2021-09-18 10:40:38 +02:00
Visne
973926fc9a Add chess (and mostly just tabletop backend stuff) (#4429)
* Add draggable tabletop component

* Use EntityCoordinates instead

* Don't send coordinates every frame

* Add chessboard + verb WIP

* Add documentation, verb networking works now

* Work so far
Need PVS refactor before being able to continue
Current code is broken

* viewsubscriber magic

* yes

* Fix map creation

* Add chess pieces, attempt prediction

* Add chess sprites and yml

* Clamping + other stuff

* fix

* stuff

* StopDragging() StartDragging()

* add piece grabbing

* Refactor dragging player to seperate event

* 🤣 Who did this 🤣💯👌

* 📮 sussy 📮

* Update chessboard sprite, scale piece while dragging

* yes

* ye

* y

* Close tabletop window when player dies

* Make interaction check more sane

* Fix funny behaviour when stunned

* Add icon

* Fix rsi

* Make time passed check more accurate

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Use EyeManager.PixelsPerMeter

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Add missing import

* Move viewport properties to XAML

* Make shared system and component abstract

* Use built in EntityManager

* Use RaiseNetworkEvent instead of SendSystemNetworkMessage

* Cache ViewSubscriberSystem

* Move unnecessary code to prototype

* Delete map on component shutdown instead of round restart

* Make documentation match rest of codebase

* Use ComponentManager instead of TryGetComponent

* Use TryGetComponent instead of GetComponent

* Add nullspace check to ClampPositionToViewport()

* Set world pos instead of local pos

* Improve server side verification

* Use visualizer

* Add netsync: false to sprites using visualizer

* Close window when chessboard is picked up

* Update to master

* Fix bug when opening window while another is opened

* Use ComponentManager

* Use TryGetValue

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-09-13 19:58:44 +10:00