themias
a32c5e543b
Add BreakOnDistance to DoAfterEventArgs ( #8902 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-07-04 16:56:31 +10:00
Kara
798873435e
Change doafter damage threshold default ( #8350 )
2022-05-22 18:57:48 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
keronshb
7896620224
Adds a damage threshold property for DoAfters ( #7712 )
2022-04-23 17:41:48 -07:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
4e6d602784
DoAfterSystem uses EntityUid internally, adds EntityUid constructor for DoAfterEventArgs.
2021-09-28 11:33:33 +02:00
mirrorcult
62f6c8dd8e
Wieldable/two-handed weapons ( #4554 )
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* wielding kinda works
* rough out all the edges, wielding works nicely
* popups + loc
* increase damage & extra damage against whitelist
* small fixes
* forgot to actually do that
* reviews
* reviews + thing
* use resistances and not extradamageagainstwhitelist
* slashy
* make increasedamageonwield and melee hit events work with modifiersets
* Silly individual
2021-09-17 07:16:11 -07:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
65daba185e
Change DoAfterEventArgs docs to be correct.
2021-07-13 08:03:52 +02:00
Vera Aguilera Puerto
ef958185fb
DoAfter can now raise events so you don't need to use async with it ( #4253 )
2021-07-04 21:32:24 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00