Commit Graph

12 Commits

Author SHA1 Message Date
themias
a32c5e543b Add BreakOnDistance to DoAfterEventArgs (#8902)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-04 16:56:31 +10:00
Kara
798873435e Change doafter damage threshold default (#8350) 2022-05-22 18:57:48 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
keronshb
7896620224 Adds a damage threshold property for DoAfters (#7712) 2022-04-23 17:41:48 -07:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
4e6d602784 DoAfterSystem uses EntityUid internally, adds EntityUid constructor for DoAfterEventArgs. 2021-09-28 11:33:33 +02:00
mirrorcult
62f6c8dd8e Wieldable/two-handed weapons (#4554)
* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
2021-09-17 07:16:11 -07:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
65daba185e Change DoAfterEventArgs docs to be correct. 2021-07-13 08:03:52 +02:00
Vera Aguilera Puerto
ef958185fb DoAfter can now raise events so you don't need to use async with it (#4253) 2021-07-04 21:32:24 +10:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00