Commit Graph

291 Commits

Author SHA1 Message Date
Visne
91e7e03f8e Downmix snap sounds (#13716) 2023-01-25 08:46:11 -08:00
Alex Evgrashin
ef452b38a9 Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
PixelTK
4915ff6f5b Remove science screams (#13650) 2023-01-22 13:56:10 -08:00
metalgearsloth
81a1c6d7de Weather effects (#12528)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-01-17 20:26:52 +11:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Zoldorf
30ad7e7c3c Fixes Syndie Reinforcements and modifies the syndicate reinforcement teleporter (#13521) 2023-01-16 19:57:53 -07:00
Morb
c68b509c1e Update diona scream (#12582) 2023-01-13 21:58:17 -04:00
nmajask
a0086b5184 Adds a sound effect to health analyzers (#13425) 2023-01-11 23:38:39 -07:00
Kara
c821ca71aa Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00
Vordenburg
5553976d70 Add supplies to restock vending machines. (#11506) 2023-01-01 15:42:56 -08:00
lapatison
c31fd730de New animal, Pig (#12725) 2022-12-21 06:48:35 -08:00
Morb
dbba104eab Fax Machine (#11704) 2022-12-12 05:06:11 +11:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
Alex Evgrashin
04db7d0fdd Geiger counter (#12082) 2022-12-06 17:56:52 -08:00
keronshb
671324bef8 Implanters and Subdermal Implants (#11840)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-20 17:49:37 +11:00
Nemanja
72e7a9ee93 RPED (#12008)
* RPED

* sound effect

* wires must be open

finished me appy slices yum yum

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* Update attributions.yml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-11-14 13:36:13 -06:00
Moony
38bbcd5fae Revert "Replaces coughing with shorter sounds (#12435)" (#12533)
This reverts commit 19d519595a.
2022-11-10 08:47:01 -06:00
Vordenburg
ed8141d333 Fix forensic scanner UI. (#12398)
* Add missing Dispose method to ForensicScannerBoundUserInterface.

* Remove old code from ForensicScanner.

* Prevent forensic scanner from being used on the floor and allow its window to stay open when active hand is swapped.

* Use more standardized UI code for ForensicScanner.

* Add a delay to ForensicScanner printing.

* Show name of what was scanned on ForensicScanner UI.

* Add a print sound for ForensicScanner.

* Add more error reporting for ForensicScanner.

* Centralize common logic in ForensicScannerSystem.

* Allow ForensicScanner blank printouts.

* Tweak ForensicScanner audio parameters.
2022-11-08 15:06:09 -06:00
Bright0
26624f22f6 Implements pill container insertion/removal sounds (#12377)
* implement pill insert and removal sounds

* reduce volume due to ouch from stack pickup

* add licensing for created audio
2022-11-08 14:53:10 -06:00
T-Stalker
43b529f647 replaces the puking sound with just splat (#12433) 2022-11-08 14:33:06 -06:00
T-Stalker
19d519595a Replaces coughing with shorter sounds (#12435)
* Replaces coughing with shorter sounds

* Change the names
2022-11-08 14:11:53 -06:00
T-Stalker
5427f565fb Reduces APC destroyed by 6 decibels (#12437) 2022-11-08 13:35:52 +11:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
keronshb
386c7f9223 Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
metalgearsloth
e96cfc83ed Shuttle impact sounds (#11099) 2022-10-04 16:00:44 +11:00
theashtronaut
35404af0a2 Add a hot drinks vending sound (#11437)
* Add hot drink vending sound

* make sound a little louder

* audio is hard
2022-09-26 14:43:21 -05:00
GTRsound
e34909a365 Picked as trator sound changed (#11088) 2022-09-16 14:57:18 -07:00
keronshb
e90e8052c4 Beam Component and Lightning Component (#10196) 2022-09-16 01:49:01 +10:00
T-Stalker
0d19ae8b0f sovl airlock (#11215) 2022-09-11 22:55:08 -07:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Rane
f36d278499 Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
Vera Aguilera Puerto
e863cbaeae Cleanup pAI synth instrument in soundfont (#10836) 2022-08-25 20:16:01 -07:00
Pieter-Jan Briers
84e20049b8 Important fix for table climbing (#10803) 2022-08-25 23:41:37 +10:00
Leon Friedrich
6000543c44 Attribution tweaks (#10601)
* Attribution tweaks

* reword
2022-08-14 21:08:03 -07:00
wrexbe
31b93dfd72 Fix for yaml attributes (#10599) 2022-08-14 14:05:27 -07:00
Paul Ritter
f69fb1d9ce Validates yaml schemas from engine (#10133)
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2022-08-13 22:46:53 -07:00
Morb
1e6e4a2e34 Add bare footstep sounds (#10272) 2022-08-08 19:03:56 +10:00
Nemanja
123c631067 Zombie SFX (#9976) 2022-08-08 13:16:43 +10:00
Morb
ccb70fd9b6 Add nuke ops greeting sound (#9862) 2022-08-08 12:27:08 +10:00
metalgearsloth
a29d8b9fa2 Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
Kara
32991d5030 Fix alarm sound (#10279) 2022-08-03 17:37:20 -07:00
ike709
5e57be8165 Convert the lobby music attribution to RGA (#9819)
Co-authored-by: ike709 <ike709@github.com>
2022-08-02 05:49:52 -07:00
Morber
2da163029e Convert flaregun.ogg to mono (#10231) 2022-08-02 08:37:04 +10:00
T-Stalker
0700e1fb0b lizz does the slashies (#10215) 2022-08-01 10:34:50 -05:00
ike709
9fd4569c42 Wake up babe new space ambience dropped (#9913)
Co-authored-by: ike709 <ike709@github.com>
2022-07-30 20:15:25 -07:00
Nemanja
fd1e151657 make snow tiles sound better (#10125) 2022-07-30 19:36:49 -07:00
Rane
1c8bdaf7c4 Sleeping (#9793) 2022-07-26 21:46:24 -07:00
Rane
e36b155325 Port boxer from Nyano (#9080) 2022-07-26 18:34:19 -07:00
T-Stalker
cadf13320f Lizz and slime speech (#10038)
* Lizz speech

* Slime while at it
2022-07-26 19:13:12 +10:00
Rane
188934a748 Portable scrubbers (#9417) 2022-07-15 05:46:30 -07:00