Important fix for table climbing (#10803)
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@@ -1,11 +1,14 @@
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using Content.Server.Climbing.Components;
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using Content.Server.DoAfter;
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using Content.Server.Interaction.Components;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Climbing;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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@@ -16,17 +19,21 @@ using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using SharpZstd.Interop;
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namespace Content.Server.Climbing;
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[UsedImplicitly]
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public sealed class ClimbSystem : SharedClimbSystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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@@ -34,6 +41,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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private const string ClimbingFixtureName = "climb";
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private const int ClimbingCollisionGroup = (int) (CollisionGroup.TableLayer | CollisionGroup.LowImpassable);
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@@ -80,6 +88,9 @@ public sealed class ClimbSystem : SharedClimbSystem
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if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
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return;
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if (component.Bonk && _cfg.GetCVar(CCVars.GameTableBonk))
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return;
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if (!TryComp(args.User, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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@@ -102,6 +113,9 @@ public sealed class ClimbSystem : SharedClimbSystem
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if (!TryComp(entityToMove, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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if (TryBonk(component, user))
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return;
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_doAfterSystem.DoAfter(new DoAfterEventArgs(entityToMove, component.ClimbDelay, default, climbable)
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{
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BreakOnTargetMove = true,
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@@ -112,6 +126,33 @@ public sealed class ClimbSystem : SharedClimbSystem
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});
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}
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private bool TryBonk(ClimbableComponent component, EntityUid user)
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{
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if (!component.Bonk)
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return false;
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if (!_cfg.GetCVar(CCVars.GameTableBonk))
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{
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// Not set to always bonk, try clumsy roll.
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if (!TryComp(user, out ClumsyComponent? clumsy))
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return false;
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if (!clumsy.RollClumsy(component.BonkClumsyChance))
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return false;
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}
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// BONK!
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_audioSystem.PlayPvs(component.BonkSound, component.Owner);
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_stunSystem.TryKnockdown(user, TimeSpan.FromSeconds(component.BonkTime), true);
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if (component.BonkDamage is { } bonkDmg)
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_damageableSystem.TryChangeDamage(user, bonkDmg, true);
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return true;
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}
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private void OnClimbFinished(EntityUid uid, ClimbingComponent climbing, ClimbFinishedEvent args)
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{
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Climb(uid, args.User, args.Climbable, climbing: climbing);
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@@ -1,4 +1,7 @@
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using Content.Shared.CCVar;
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using Content.Shared.Climbing;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.Climbing.Components;
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@@ -12,4 +15,36 @@ public sealed class ClimbableComponent : SharedClimbableComponent
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[ViewVariables]
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[DataField("delay")]
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public float ClimbDelay = 0.8f;
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/// <summary>
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/// If set, people can bonk on this if <see cref="CCVars.GameTableBonk"/> is set or if they are clumsy.
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/// </summary>
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[ViewVariables] [DataField("bonk")] public bool Bonk = false;
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/// <summary>
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/// Chance of bonk triggering if the user is clumsy.
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/// </summary>
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[ViewVariables] [DataField("bonkClumsyChance")]
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public float BonkClumsyChance = 0.75f;
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/// <summary>
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/// Sound to play when bonking.
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/// </summary>
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/// <seealso cref="Bonk"/>
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[ViewVariables] [DataField("bonkSound")]
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public SoundSpecifier? BonkSound;
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/// <summary>
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/// How long to stun players on bonk, in seconds.
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/// </summary>
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/// <seealso cref="Bonk"/>
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[ViewVariables] [DataField("bonkTime")]
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public float BonkTime = 2;
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/// <summary>
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/// How much damage to apply on bonk.
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/// </summary>
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/// <seealso cref="Bonk"/>
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[ViewVariables] [DataField("bonkDamage")]
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public DamageSpecifier? BonkDamage;
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}
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@@ -231,6 +231,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<int> PanicBunkerMinAccountAge =
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CVarDef.Create("game.panic_bunker.min_account_age", 1440, CVar.SERVERONLY);
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/// <summary>
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/// Make people bonk when trying to climb certain objects like tables.
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/// </summary>
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public static readonly CVarDef<bool> GameTableBonk =
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CVarDef.Create("game.table_bonk", false, CVar.SERVERONLY);
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#if EXCEPTION_TOLERANCE
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/// <summary>
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/// Amount of times round start must fail before the server is shut down.
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9
Resources/Audio/Items/attributions.yml
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9
Resources/Audio/Items/attributions.yml
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@@ -0,0 +1,9 @@
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- files: ["trayhit1.ogg"]
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license: "CC-BY-SA-3.0"
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copyright: "Time immemorial"
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source: "https://github.com/tgstation/tgstation/blob/172b533d0257fcc1f8a05406f1c9fad514c14d88/sound/items/trayhit1.ogg"
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- files: ["trayhit2.ogg"]
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license: "CC-BY-SA-3.0"
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copyright: "Time immemorial"
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source: "https://github.com/tgstation/tgstation/blob/172b533d0257fcc1f8a05406f1c9fad514c14d88/sound/items/trayhit2.ogg"
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BIN
Resources/Audio/Items/trayhit1.ogg
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BIN
Resources/Audio/Items/trayhit1.ogg
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Binary file not shown.
BIN
Resources/Audio/Items/trayhit2.ogg
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BIN
Resources/Audio/Items/trayhit2.ogg
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Binary file not shown.
@@ -27,4 +27,10 @@
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key: state
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base: state_
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- type: Climbable
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bonk: true
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bonkDamage:
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types:
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Blunt: 4
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bonkSound: !type:SoundCollectionSpecifier
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collection: TrayHit
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- type: Clickable
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@@ -45,7 +45,7 @@
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- type: Construction
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graph: Table
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node: TableFrame
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- type: entity
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id: CounterWoodFrame
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parent: BaseStructure
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@@ -216,6 +216,12 @@
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- type: Construction
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graph: Table
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node: TableReinforced
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- type: Climbable
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# Reinforced tables are extra tough
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bonkDamage:
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types:
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Blunt: 8
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bonkTime: 3
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- type: entity
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id: TableGlass
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@@ -490,7 +496,7 @@
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- type: Construction
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graph: Table
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node: CounterWood
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- type: entity
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id: TableCounterMetal
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parent: CounterMetalFrame
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5
Resources/Prototypes/SoundCollections/tray.yml
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5
Resources/Prototypes/SoundCollections/tray.yml
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@@ -0,0 +1,5 @@
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- type: soundCollection
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id: TrayHit
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files:
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- /Audio/Items/trayhit1.ogg
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- /Audio/Items/trayhit2.ogg
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