Commit Graph

5980 Commits

Author SHA1 Message Date
Pieter-Jan Briers
f14c3c4aed Update submodule 2021-10-30 14:27:13 +02:00
Pieter-Jan Briers
169ff5dfaa Fix rider errors with style classes. 2021-10-30 14:00:46 +02:00
PJBot
aea924fcbd Automatic changelog update 2021-10-29 14:55:17 -04:00
Saphire Lattice
1d136bf18b Make ban command properly give a ban message instead of a placeholder (#5087) 2021-10-29 20:54:14 +02:00
PJBot
1ee833be6e Automatic changelog update 2021-10-29 12:38:37 -04:00
ike709
d9d101fae8 Fixes ghosts being able to use uplinks (#5085)
Co-authored-by: ike709 <ike709@github.com>
2021-10-29 18:37:34 +02:00
Pieter-Jan Briers
5c5534de9a Revert "A bit of DB model cleanup (#5016)"
This reverts commit 8a3cee9a10.
2021-10-29 16:10:58 +02:00
Saphire Lattice
8a3cee9a10 A bit of DB model cleanup (#5016) 2021-10-29 15:41:13 +02:00
PJBot
c43006cb10 Automatic changelog update 2021-10-29 08:49:05 -04:00
Ygg01
905d4db0fe Convert ChemDispenser Window to XAML UI (#5040)
* Appease the Github diff

* Complete the rest of the UI

* Change access to public
2021-10-29 14:48:01 +02:00
PJBot
5189cc2b4a Automatic changelog update 2021-10-29 08:43:21 -04:00
20kdc
44f5f15790 Power-reading multitool (#5046)
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.

* Multitool can read power when you examine a cable with the multitool held.

* Multitool power reading: Condense storage information

* power-sensing multitool: Fix ToolSystem ref.

* Power-reading multitools: Fix misuse of GetComponent
2021-10-29 14:42:18 +02:00
Ygg01
b2aca94586 Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00
PJBot
68123fd35f Automatic changelog update 2021-10-29 06:21:52 -04:00
20kdc
efc200cbd8 More informative warning for if FluidSynth is not installed (#4971) 2021-10-29 12:20:49 +02:00
PJBot
14bc8d14f0 Automatic changelog update 2021-10-29 05:50:55 -04:00
20kdc
bddce95e37 Switch from drainallbatteries to a drain/fill-specific-battery command for saner eventing (#5077)
* drain all batteries / drain battery command for saner eventing

* Reverts the part of the previous commit where drainallbatteries skips items, despite my better judgement

* setbatterypercent now takes the place of battery drainage commands

A more forall-oriented approach
2021-10-29 11:49:52 +02:00
PJBot
ed4c7cac43 Automatic changelog update 2021-10-29 05:41:50 -04:00
Alex Evgrashin
4002aa5852 Uplink UI icons and withdraw button (#4929)
* Uplink menu has icons now

* Add item icons

* Add few descriptions

* Better withdraw window

* Finished with withdraw window

* Refactored withdraw ui and fix some bugs

* Basic withdraw

* Quick fixes

* Removed uplink listing for TCs

* Move slider to separate control

* Final touches

* A bit more

* Not again...

* Fixed names

* Address review

* Fixed robust

* Non necessary check
2021-10-29 11:40:47 +02:00
Flipp Syder
c7c651e3de Refactors TemperatureComponent and AtmosExposed to ECS (#4927)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-29 10:18:43 +02:00
PJBot
68e5a204e3 Automatic changelog update 2021-10-29 04:08:35 -04:00
20kdc
7cdb9dcf86 Disposals fixed under station rotation (#5067)
* Some sanity checks on disposals movement, fix the interpolator

* Technically fix disposal routing, but I'm not done here yet

* Remove disposals reliance on implicit direction sensing entirely.
2021-10-29 19:07:32 +11:00
PJBot
01d62baa64 Automatic changelog update 2021-10-29 04:05:27 -04:00
Flipp Syder
91b4ce6f24 Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
metalgearsloth
87701b50c6 Remove naughty IEntity.Dirty calls (#5069)
Really this thing should probably be internal because you should never be calling it.
2021-10-28 22:40:05 -07:00
PJBot
c1f9b34cd4 Automatic changelog update 2021-10-29 01:39:45 -04:00
Kara D
78005f8e9e Fix windoors not autoclosing
Fixes #4902
2021-10-28 22:38:36 -07:00
PJBot
9244411f5c Automatic changelog update 2021-10-29 01:26:46 -04:00
Kara D
a02b08651b Fix lasers not passing through grilles 2021-10-28 22:25:21 -07:00
PJBot
493af8861d Automatic changelog update 2021-10-28 13:03:12 -04:00
Vera Aguilera Puerto
d62317b8f6 Fix not being able to construct windows on top of grilles.
Fix #5073
2021-10-28 19:02:07 +02:00
Vera Aguilera Puerto
65186abeea Update submodule.
Reverts a funny PVS change.
2021-10-28 17:59:13 +02:00
metalgearsloth
c71a53b388 Update submodule 2021-10-29 01:29:13 +11:00
PJBot
6c0af6f7b8 Automatic changelog update 2021-10-28 08:36:02 -04:00
Leon Friedrich
b427d9cb8b Fix stuck in-hand sprites (#5068) 2021-10-28 14:34:59 +02:00
Visne
ac78145b94 Remove encapsulation for previously protected XAML UI fields (#4975) 2021-10-28 14:23:17 +02:00
PJBot
aed66cfc48 Automatic changelog update 2021-10-28 07:30:22 -04:00
Leon Friedrich
5dd73ff6e0 Fix emitter lock toggle (#5066) 2021-10-28 13:29:19 +02:00
Visne
94579d1877 Fix a bunch of warnings (#5058) 2021-10-28 13:19:38 +02:00
Vera Aguilera Puerto
0bca9befca Fix being able to electrocute pulled mobs when completely insulated. 2021-10-28 11:50:31 +02:00
PJBot
13f3771594 Automatic changelog update 2021-10-28 05:23:03 -04:00
Vera Aguilera Puerto
335c461442 Fix sync UseTool not calling ToolFinishUse when there's a DoAfter.
Fixes #5060
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f12cec3f98 Fix construction DoAfter results not setting current edge index.
Fixes #5061
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f840db0458 Fix bug which allowed you to build machines for free by taking the board out and putting it in again. 2021-10-28 11:07:33 +02:00
Saphire Lattice
1e7a3ff191 Fix morgue picking up pipes (#5045) 2021-10-27 23:09:10 -07:00
PJBot
6067122abc Automatic changelog update 2021-10-28 01:22:22 -04:00
Leon Friedrich
49296e33a0 Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
PJBot
224952110e Automatic changelog update 2021-10-27 22:37:12 -04:00
Alex Evgrashin
2cb35fab3c Fix light replacer and move it to ECS (#5053)
* Fixed broken replacer prototype

* Light replacer ECS
2021-10-28 13:36:09 +11:00
Visne
a23a182946 MicrowaveMenu to XAML UI (#4988)
* Rename and create files

* MicrowaveMenu to XAML UI

* Improve code 😪

* Restart tests

* Restart tests

* Remove unused imports

* Remove duplicate localization string, set MinWidth so string fits

* Improve code and localization

* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-10-27 14:59:53 -07:00