Commit Graph

2662 Commits

Author SHA1 Message Date
S1ss3l
c82782b54d Getting the tooltip to display (#12275)
* Getting the tooltip to display

* My bad I forgot a comma, I'm legally blind

Co-authored-by: Sissel <axel.roche@pm.me>
2022-11-08 14:49:37 -06:00
Kevin Zheng
42de86ea85 Hide late join departments with no jobs available (#12171) 2022-11-08 14:37:12 -06:00
metalgearsloth
fc9991cff2 Polish melee effects (#11653)
* Polish melee effects

* adjustments

* Animation changes

* Fix fist
2022-11-08 14:28:49 -06:00
Leon Friedrich
8e167800d4 Fix player list sorting (#12457) 2022-11-08 14:19:49 -06:00
Julian Giebel
e11cf969fa PDA UI refactor and cartridges (#11335)
* Work on cartridges

* Work on PDA UI

* Work on PDA UIs program list

* Work on PDA UI borders

* Add DeviceNetworkingComponent to the pda base prototype

* Fix submodule version

* Fix cartridge loader ui key

* Fix pda menu xaml

* Implement relaying ui messages

* Finish implementing the notekeeper cartridge

* Fix submodule version

* Fix errors from merging master

* Fix test failing

* Implement setting preinstalled programs

* Add some documentation to CartridgeLoaderSystem

* Add more doc comments

* Add localization to program names

* Implement review suggestions

* Fix background programs receiving events twice when active
2022-11-08 14:00:20 -06:00
rolfero
1151ca42e5 changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets

* Update Content.Server/Abilities/Mime/MimePowersSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* Update MimePowersSystem.cs

* serializing timespans and adding pausetime where applicable

* remove nullable

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
metalgearsloth
c7d4fd3cba Fix damage colour persisting (#12469)
Probably. Easiest way to repro is make spaceman go horizontal and most of the time the red colour persists when the rotation animation starts.
2022-11-08 13:58:21 -06:00
Leon Friedrich
ee0b7451b6 Fix action bar duplication (#12456) 2022-11-08 11:06:51 +11:00
Nemanja
8ba3d127cc Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
metalgearsloth
bae7b8d0d8 Content struct enumerators (#11894) 2022-11-07 03:33:44 +11:00
Alex Evgrashin
2ad9a5dfac Better pinpointer accuracy + small cleanup (#12378) 2022-11-04 15:15:23 +11:00
keronshb
84413f2a4c Box fixes and Stealth Box in uplink (#12194) 2022-11-04 14:16:23 +11:00
metalgearsloth
9a4b4c658c Fix damageoverlay for oldchat (#12358) 2022-11-04 12:44:51 +11:00
Jacob Tong
74b63e83fd Add alt click to hands (#12330) 2022-11-04 12:36:45 +11:00
Vordenburg
bf908512bd Allow gas filters to not filter gases. (#12051) 2022-11-04 12:27:20 +11:00
Francesco
0aba807ac2 Ghost toggle lighting ability (#12374) 2022-11-04 11:56:30 +11:00
theashtronaut
794e3504f2 Make lobby ready button clear what state you are in (#12152) 2022-11-04 11:51:25 +11:00
theashtronaut
2856213c80 Add lobby music volume slider (#12153) 2022-11-04 11:15:37 +11:00
metalgearsloth
c0abea8047 Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
Jacob Tong
6d297fbb62 Cleanup audio (#11238) 2022-11-04 10:01:53 +11:00
Paul Ritter
c5e5729bd4 removes beforeserialization hook (#12319) 2022-11-03 12:41:12 +11:00
Rane
88186f2106 Map pool cvar (#12313)
* it just works

* nuke votable

* whoops
2022-11-01 20:17:35 -05:00
Jacob Tong
9f485d7124 Add toggle ghost visibility button to ghost GUI (#12325)
* Add toggle ghost visibility button to ghosts

* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Nemanja
6fd083af0b fix infinite lathe printing bug (#12343) 2022-11-01 18:05:00 -05:00
metalgearsloth
c9a2ab1cee Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
Rane
16e1b9e349 Fix female clothing mask (#12217)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-10-31 11:06:16 +11:00
Leon Friedrich
f0d02f032a Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Dylan Corrales
5c1bd5baff Fix console hotkey (#11994) 2022-10-30 18:18:40 +11:00
Nemanja
3ab98e320a lathe machine upgrading (#12032) 2022-10-30 18:12:11 +11:00
Nemanja
b6135d3be5 Construction warning cleanup (#12256) 2022-10-30 17:48:53 +11:00
Leon Friedrich
1a6d084c4d Make context menu use FrameUpdate() instead of Update() (#12257)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-10-30 17:21:38 +11:00
Mervill
69dd3a0454 Vending machines properly show their current state after an animation (#12201) 2022-10-30 17:12:05 +11:00
Kevin Zheng
13b39a5dcd Fix rotated chair draw depth (#12272) 2022-10-30 16:58:24 +11:00
0x6273
a2e6ab2d07 Cap ChemMaster label length (#12260)
* Cap ChemMaster label length

* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
Leon Friedrich
e488669be4 Don't log missing inventory. (#12258) 2022-10-28 14:34:28 +11:00
metalgearsloth
0e9213f523 Fix lookup flags (#12235) 2022-10-28 01:09:16 +11:00
metalgearsloth
6b6d52850a Deprecate entitylookupcomponent (#12159)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
metalgearsloth
f38bef562c Fix gun ItemStatus (#12225) 2022-10-26 07:46:13 -07:00
exincore
fb782be138 Add hud-chatbox-info reads keybinds (#12192) 2022-10-26 07:40:12 -07:00
rolfero
9bbe0fec06 Add description tooltips to traits, jobs and antagonists (#11661)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-26 22:52:21 +11:00
0x6273
dfdad0ffe5 Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder

- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.

* Use a timer on component instead of SpawnTimer

* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
Leon Friedrich
0dd60bb6a7 Add new PVS options slider (#12146) 2022-10-26 14:19:11 +11:00
Leon Friedrich
f6db79d303 Fix inventory slots not updating when prediction is disabled. (#12215) 2022-10-26 14:19:02 +11:00
Leon Friedrich
c0b657ca18 Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
metalgearsloth
70cf361caa Don't predict body init (#12163)
* Don't predict body init

Client doesn't handle predicted entity spawning so the organs hang around.

* Just use init

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-24 17:08:41 -07:00
Júlio César Ueti
85866eaeda Changes target window parent on rules ui (#12165) 2022-10-23 17:27:37 +02:00
DrSmugleaf
f323fb7644 ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Leon Friedrich
7d276d1101 Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
Leon Friedrich
00da24a749 Fix chat issue (#12034) 2022-10-22 15:00:39 -07:00