Vasilis
eda7e744a3
Spilling liquids no longer exposes true identify ( #18505 )
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* mama i did it by myself!
* wait how does this fix it? what???
* oops
2023-07-31 19:15:17 -04:00
Slava0135
7ee91ce4f1
make puddles not appear on space tiles ( #17822 )
2023-07-05 23:59:48 +10:00
Slava0135
d3f7a9e820
Update puddle stickiness ( #16597 )
2023-06-03 12:34:43 -07:00
metalgearsloth
cb7f73927d
Reduce puddle tile friction ( #16375 )
2023-05-13 11:45:53 -04:00
PixelTK
8269a500b3
Arachnid species ( #13945 )
2023-04-30 02:19:06 +10:00
metalgearsloth
f12f277c35
Puddle fixes ( #15820 )
2023-04-26 21:29:31 +10:00
metalgearsloth
1cde3ff112
Spreaders travels across connected grids and SpreaderIgnore tag ( #15419 )
2023-04-24 16:04:49 -04:00
metalgearsloth
6076130987
Janitor QoL ( #15626 )
2023-04-23 18:20:03 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Kara
e7e9be0073
Reagent interactivity (pt. 1) ( #15130 )
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* Puddle slippy
* spillable melee
* splash spilling!
* splat melee sound
* p
2023-04-06 16:20:48 -05:00
Slava0135
81159b0ff5
better fluid spreading ( #14529 )
2023-03-25 01:09:52 +11:00
Leon Friedrich
466384b081
Solution rejig ( #12428 )
2023-01-12 14:41:40 +11:00
Leon Friedrich
bce1f9fe89
Mopping and puddle tweaks ( #13238 )
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fix undefined
Fixes https://github.com/space-wizards/space-station-14/issues/11830
2022-12-31 22:03:26 -08:00
Willhelm53
a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes ( #11941 )
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* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)
* YEET
* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.
* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI
* Comments cleanup and removed IsSlippery. To re-add soon for this PR.
* test
* We don't actually use this PuddleGeneric anywhere
* cheeky
* Uncheeky, and tweaks based on #8203
* Recheeky
* A small price to pay for `checks passed`
* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way
* Undo Slippery Checks
* Begin smoothing. Need to fix the animation-not-playing bug again
* Cleanup
* animation bugfix
* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Fix undefined
2022-11-15 22:30:59 +11:00
Kara
459f8d23eb
Shards damage barefoot users + steptrigger-related general cleanup ( #9585 )
2022-07-10 02:28:37 -07:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
Pieter-Jan Briers
ebfe5e888f
Kick mines (real) ( #8056 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 14:07:35 +10:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
mirrorcult
e85bdc2d87
More blood tweaks ( #6811 )
2022-02-20 17:18:24 -07:00
Ygg01
6f36f5b60d
Replace old Overflow algorithm ( #6280 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-02-15 13:22:26 +11:00
Willhelm53
8d29047a3a
Puddle Evaporation Fix ( #6584 )
2022-02-10 14:07:21 -07:00
Willhelm53
4d3a381962
Mopping Puddle Dilution and Wet Floor Sparkles ( #6273 )
2022-02-04 19:26:11 -07:00
Leon Friedrich
21480c716a
Correct anchor events ( #6140 )
2022-01-12 18:49:28 +01:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
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# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Ygg01
d1ab9592aa
Minor spill refactors ( #5569 )
2021-12-05 14:18:30 +11:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
c2e6da1e54
Inline QueueDelete
2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
70bbd8c502
Inline Prototype
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Leon Friedrich
3d755caea1
Log verbs & alt-click interactions. ( #5471 )
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* verb logging
* Just a lil regex
Verb ([a-zA-Z]*) = new\(\)
Verb $1 = new(args)
* nvm that didn't work
* better log messages
* Revert "Just a lil regex"
This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1.
* remove garbage code
* better docstring
2021-11-23 11:00:16 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
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* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
Ygg01
b2aca94586
Refactor Solution from Shared -> Server ( #5078 )
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* Move entity solution entity systems to shared
* Move SolutionComponents to Server
* Fix namespaces
* Remove Networked Component.
* Fixes
* Add components to ignore list
2021-10-29 23:40:15 +11:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
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* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00