Files
tbd-station-14/Content.Server/Fluids/EntitySystems/PuddleSystem.cs
Pieter-Jan Briers ebfe5e888f Kick mines (real) (#8056)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 14:07:35 +10:00

188 lines
7.7 KiB
C#

using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.StepTrigger;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.Fluids.EntitySystems
{
[UsedImplicitly]
public sealed class PuddleSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
public override void Initialize()
{
base.Initialize();
// Shouldn't need re-anchoring.
SubscribeLocalEvent<PuddleComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
SubscribeLocalEvent<PuddleComponent, SolutionChangedEvent>(OnUpdate);
SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, PuddleComponent component, ComponentInit args)
{
var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
solution.MaxVolume = FixedPoint2.New(1000);
}
private void OnUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args)
{
UpdateSlip(uid, component);
UpdateVisuals(uid, component);
}
private void UpdateVisuals(EntityUid uid, PuddleComponent puddleComponent)
{
if (Deleted(puddleComponent.Owner) || EmptyHolder(uid, puddleComponent) ||
!EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearanceComponent))
{
return;
}
// Opacity based on level of fullness to overflow
// Hard-cap lower bound for visibility reasons
var volumeScale = puddleComponent.CurrentVolume.Float() / puddleComponent.OverflowVolume.Float() * puddleComponent.OpacityModifier;
var puddleSolution = _solutionContainerSystem.EnsureSolution(uid, puddleComponent.SolutionName);
bool hasEvaporationComponent = EntityManager.TryGetComponent<EvaporationComponent>(uid, out var evaporationComponent);
bool canEvaporate = (hasEvaporationComponent &&
(evaporationComponent.LowerLimit == 0 || puddleComponent.CurrentVolume > evaporationComponent.LowerLimit));
// "Does this puddle's sprite need changing to the wet floor effect sprite?"
bool changeToWetFloor = (puddleComponent.CurrentVolume <= puddleComponent.WetFloorEffectThreshold
&& canEvaporate);
appearanceComponent.SetData(PuddleVisuals.VolumeScale, volumeScale);
appearanceComponent.SetData(PuddleVisuals.SolutionColor, puddleSolution.Color);
appearanceComponent.SetData(PuddleVisuals.ForceWetFloorSprite, changeToWetFloor);
}
private void UpdateSlip(EntityUid entityUid, PuddleComponent puddleComponent)
{
if ((puddleComponent.SlipThreshold == FixedPoint2.New(-1) ||
puddleComponent.CurrentVolume < puddleComponent.SlipThreshold) &&
TryComp(entityUid, out StepTriggerComponent? stepTrigger))
{
_stepTrigger.SetActive(entityUid, false, stepTrigger);
}
else if (puddleComponent.CurrentVolume >= puddleComponent.SlipThreshold)
{
var comp = EnsureComp<StepTriggerComponent>(entityUid);
_stepTrigger.SetActive(entityUid, true, comp);
}
}
private void HandlePuddleExamined(EntityUid uid, PuddleComponent component, ExaminedEvent args)
{
if (TryComp<StepTriggerComponent>(uid, out var slippery) && slippery.Active)
{
args.PushText(Loc.GetString("puddle-component-examine-is-slipper-text"));
}
}
private void OnAnchorChanged(EntityUid uid, PuddleComponent puddle, ref AnchorStateChangedEvent args)
{
if (!args.Anchored)
QueueDel(uid);
}
public bool EmptyHolder(EntityUid uid, PuddleComponent? puddleComponent = null)
{
if (!Resolve(uid, ref puddleComponent))
return true;
return !_solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName,
out var solution)
|| solution.Contents.Count == 0;
}
public FixedPoint2 CurrentVolume(EntityUid uid, PuddleComponent? puddleComponent = null)
{
if (!Resolve(uid, ref puddleComponent))
return FixedPoint2.Zero;
return _solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName,
out var solution)
? solution.CurrentVolume
: FixedPoint2.Zero;
}
/// <summary>
///
/// </summary>
/// <param name="puddleUid">Puddle to which we add</param>
/// <param name="addedSolution">Solution that is added to puddleComponent</param>
/// <param name="sound">Play sound on overflow</param>
/// <param name="checkForOverflow">Overflow on encountered values</param>
/// <param name="puddleComponent">Optional resolved PuddleComponent</param>
/// <returns></returns>
public bool TryAddSolution(EntityUid puddleUid,
Solution addedSolution,
bool sound = true,
bool checkForOverflow = true,
PuddleComponent? puddleComponent = null)
{
if (!Resolve(puddleUid, ref puddleComponent))
return false;
if (addedSolution.TotalVolume == 0 ||
!_solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName,
out var puddleSolution))
{
return false;
}
var result = _solutionContainerSystem
.TryMixAndOverflow(puddleComponent.Owner, puddleSolution, addedSolution, puddleComponent.OverflowVolume,
out var overflowSolution);
if (checkForOverflow && overflowSolution != null)
{
_fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent, overflowSolution);
}
if (!result)
{
return false;
}
RaiseLocalEvent(puddleComponent.Owner, new SolutionChangedEvent());
if (!sound)
{
return true;
}
SoundSystem.Play(Filter.Pvs(puddleComponent.Owner), puddleComponent.SpillSound.GetSound(),
puddleComponent.Owner);
return true;
}
/// <summary>
/// Whether adding this solution to this puddle would overflow.
/// </summary>
/// <param name="uid">Uid of owning entity</param>
/// <param name="puddle">Puddle to which we are adding solution</param>
/// <param name="solution">Solution we intend to add</param>
/// <returns></returns>
public bool WouldOverflow(EntityUid uid, Solution solution, PuddleComponent? puddle = null)
{
if (!Resolve(uid, ref puddle))
return false;
return puddle.CurrentVolume + solution.TotalVolume > puddle.OverflowVolume;
}
}
}