Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
DrSmugleaf
e7d756811e
Replace CanBeNull annotations with nullable reference types ( #1270 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-08 01:41:20 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
Víctor Aguilera Puerto
64dd3b0860
Moves SharedInteractionSystem to Content.Shared namespace
2020-06-13 16:10:26 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
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* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Pieter-Jan Briers
195c16d800
Wire hacking is now fancy.
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1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
Víctor Aguilera Puerto
8a81f54a45
Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
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(Also updates Submoduke)
2020-05-26 14:23:25 +02:00
zumorica
934e69d6e3
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
# Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
6ae5e36a18
Merge branch 'master' into 2020-04-28-tool-component
2020-05-11 12:24:43 +02:00
Paul
531278ced1
added InRangeUnobstructed call to wire component
2020-05-08 14:01:33 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
Pieter-Jan Briers
37df6e6a11
Update submodule and fix race condition in wire component init
2020-02-27 00:16:39 +01:00
DamianX
738fbdd376
Wire colors are now unique ( #407 )
2019-10-21 23:54:29 +02:00
Pieter-Jan Briers
fd109436e5
Localize & fancify all the examine tooltips with markup.
2019-10-13 22:49:07 +02:00
Pieter-Jan Briers
5db8cda0b6
Add sound effect to machine panel opening/closing
2019-10-13 19:45:25 +02:00
DamianX
b496e8ef29
Fixed airlock maintenance panel showing when the airlock was open ( #346 )
2019-09-18 22:12:35 +02:00
DamianX
36078382e4
Airlock hacking ( #329 )
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* Airlock hacking
* Added status text
* Whoops don't need this
* Update Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* ComponentReference ServerDoorComponent
* Suggested name
2019-09-06 10:05:02 +02:00
DamianX
264a63b7f6
Wires! ( #315 )
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* Wires!
* Use state instead of messages
* cleanup
* Update submodule
* actually fix conflict
* Maybe fix conflicts?
* Localized strings, removed hardcoded sprite path
* cleanup
* More localization and sounds
2019-09-01 22:15:34 +02:00