Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
...
* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
py01
23cc6b1d4e
Power Rework ( #863 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-06-28 17:23:26 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
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* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
JiimBob
d645b1470e
Added power checks
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Added power checks to:
Reagent Dispenser
Medical Scanner
Lathes
Research Console
Vending Machines
Added power device component to:
chem dispenser prototype
medical scanner prototype
Fixes for #706
2020-03-21 15:37:22 -04:00
Leo
a99919538c
Fix vending machine eject animation being played twice ( #749 )
2020-02-27 04:30:58 +01:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
DamianX
b496e8ef29
Fixed airlock maintenance panel showing when the airlock was open ( #346 )
2019-09-18 22:12:35 +02:00
DamianX
264a63b7f6
Wires! ( #315 )
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* Wires!
* Use state instead of messages
* cleanup
* Update submodule
* actually fix conflict
* Maybe fix conflicts?
* Localized strings, removed hardcoded sprite path
* cleanup
* More localization and sounds
2019-09-01 22:15:34 +02:00
Pieter-Jan Briers
293f88599d
Update submodule.
2019-08-27 22:00:38 +02:00
DamianX
88920696f3
Vending Machines ( #296 )
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* Vending Machines
* addressed review
2019-08-14 10:49:28 +02:00