* THE RETURN OF ITEM STATUS
Item status is now inline with the hands again. You can now see item status for both hands at once.
If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.
The item status for the active hand is also highlighted.
Item status has been given a new look so it looks unique and matches every UI theme.
* Shrink item status to 125px
This is going to require fixing the existing controls. Do that later.
* New bullet item status rendering
sex
* Make gun item status look just a little bit nicer.
Avoid only one or two bullets ending up on a single row of an item status.
* Delete Eris theme files
* More improvements
Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.
Redid how content margins are set from the theme. Less complex and cleaner now.
Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.
* Compact down item status text
Now it fits 3 lines of text on one line. Yay.
This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.
* Add item status sprites for Ashen theme.
* Add status control to show beaker/bucket/jug solution/transfer volumes
Also PollingItemStatusControl I'll be using that more.
* Fix welder item status, clean up welder code
The item status control implementation was ancient and bad. That's why it was buggy.
Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.
Cleanup. The code was doing some really dumb stuff.
* Spray bottles show contents in item status.
* cowtools
* Fix plasmafire and clockwork themes.
Actual git gaslighting wtf.
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Fix some bugs in stations and do a little cleanup.
* Begin backporting the guidebook.
* wow that's a lot of work.
* More work, gives the monkey some more interactions.
* disco monkye.
* monky
* jobs entry.
* more writing.
* disco
* im being harassed
* fix spacing.
* i hate writing.
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* builds again
* a
* pilfer changes from AL
* fix and remove unused code
* pilfer actual guide changes from AL
* localization
* more error logs & safety checks
* replace controls button with command
* add test
* todos
* pidgin parsing
* remove old parser
* Move files and change tree sorting
* add localization and public methods.
* Add help component/verb
* rename ITag to IDocumentTag
* Fix yml and tweak tooltips
* autoclose tooltip
* Split container
* Fancier-tree
* Hover color
* txt to xml
* oops
* Curse you hidden merge conflicts
* Rename parsing manager
* Stricter arg parsing
tag args must now be of the form key="value"
* Change default args
* Moar tests
* nullable enable
* Even fancier tree
* extremely fancy trees
* better indent icons
* stricter xml and subheadings
* tweak embed margin
* Fix parsing bugs
* quick fixes.
* spain.
* ogh
* hn bmvdsyc
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)
* YEET
* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.
* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI
* Comments cleanup and removed IsSlippery. To re-add soon for this PR.
* test
* We don't actually use this PuddleGeneric anywhere
* cheeky
* Uncheeky, and tweaks based on #8203
* Recheeky
* A small price to pay for `checks passed`
* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way
* Undo Slippery Checks
* Begin smoothing. Need to fix the animation-not-playing bug again
* Cleanup
* animation bugfix
* IgnoredComponents tests fix
* Work on cartridges
* Work on PDA UI
* Work on PDA UIs program list
* Work on PDA UI borders
* Add DeviceNetworkingComponent to the pda base prototype
* Fix submodule version
* Fix cartridge loader ui key
* Fix pda menu xaml
* Implement relaying ui messages
* Finish implementing the notekeeper cartridge
* Fix submodule version
* Fix errors from merging master
* Fix test failing
* Implement setting preinstalled programs
* Add some documentation to CartridgeLoaderSystem
* Add more doc comments
* Add localization to program names
* Implement review suggestions
* Fix background programs receiving events twice when active
* Converted PlantHolderVisualizer to component and system.
* Cleaned up Botany folder.
* Converted initialization of HydroTrayVisualizer under PlantHolderVisualizerSystem to it's own GenericVisualizer.
* Cleaned up hydro_tray.yml.