* Replace obsolete whitelist is valid with whitelist system
* Consistency
* Fix logic
* Bork
* I figured out how to get whitelists on the client lol
* test fail
* woops
* HELP ME FUNCTIONS
* Fix errors
* simplify
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Make anomaly, artifact and gifts events announcement sound optional
* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem
We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.
* Fix margins
* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup
* Fix merge
---------
Co-authored-by: AJCM <AJCM@tutanota.com>
* Change BanExemption command to AdminFlags.Ban permissions
* Change LOOC to check for Moderator permission
* Change ListVerbs from Admin to Debug AdminFlags
* Change RunVerbAs from Admin to Fun AdminFlags
* More permission changes
* Change GhostKick to Moderator perm
* Clean up command perms
* fuck
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* A comprehensive rule list for joining admins and mid round command to get rule list added
* Fix up for when a rule is added vs started and some logging
* fix command help localization, fix admin flags and spam anouncement.
* Send admin message only to the joining player not all admins.
* Bit better formatting in chat box
* Basic emote radial menu
* Move out from corvax
* Move to UI controller & add to top menu bar and key bind
* Make emote play
* Add name localization for emotes
* Localize chat messages
* Fix emote menu
* Add categories localization
* Fixes
* Fix
* Add emotes entity blacklist
* Fix entity whitelist required all logic
* Remove unused wagging emote
* Revert sprite
* Set default texture for emote icon
* Update Resources/keybinds.yml
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Chatfactor: Chat Repository, Admin Commands, Chat Created Events
This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.
This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.
Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...
* Remove an event that shouldn't be in this PR
* Resolve PR comments.
* Resolve peak goober moment
* Also make sure we tell the user why if their delete command fails
* Supply a reason if the nukeuserids command is malformed
* Tidy messages
* Some more docstring tidyup
* Imagine tests handling IOC correctly chat
* Imagine tests handling IOC correctly chat
* Resolve PR comments
* Fix goobering with needing to use ToolshedCommand
* In which we bikeshed toolshed
* loud metal pipe sound effect
* One must imagine funny boulder pushing man happy
* Move commands to new folder
* Mald, seethe, cope.
* I hate toolshed I hate toolshed I hate toolshed
* Fix command ftls
* Bit of tidy-up and a YAGNI removal of a get we don't need yet
* Whelp lmao
* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.
* Rename ChatRepository to ChatRepositorySystem.
* Resolve PR review comments
---------
Co-authored-by: Your Name <you@example.com>
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.
* Makes the button magically disappear if you arent a patron
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
* Adds option to disable character names in chat/speechbubbles
* Moved the coloring of names to clientside
* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs
* Changed to be put under Accessibility section
* Cache CVar
* Implemented electricity speech verb masking
* Handle speech verb override elsewhere in the system, even though we're not using it
* Fix that protoId business
* No nullable component fields
* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
A few bugs have popped up where (legal) string formatting tags
have been duplicated out into whisper and local.
Using the RemoveMarkup static we can sanitize attempted
speech to remove markup.
* Borgs can speak while crit, also radio bug fix
* Revert "Borgs can speak while crit, also radio bug fix"
This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.
* Borgs can speak in crit + radio bug fix
* Tied to a new generic component on SpeechComponent
* Ignoring Speech Block via Component uses an event!
* Remove debug logs and bypass if already true
* added more slang to the sanitization manager
* idk why this file is here
* Added new sanitization accent
* No longer is an acccent, instead is a dictionary
* Reverted back to a system similar to before, added the new netspeak from the dictionary
* Added some new words to the chat san
* Added (wdym --> what do you mean) to the chatsan
* merge conflict
* removed boolvalue
* remove space
* Upcoming
* Added MF and ETC to chatsan :))
* upcoming
* added FYI and WYD to speech-chatsan.ftl
* Made the chatsan accent string a const string with [ValidatePrototypeId<AccentPrototype>]
* forgot the ';' :(((
* fixed error throw [AccentPrototype] --> [ReplacementAccentPrototype]