Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
keronshb
046c874dae
Moves muted to shared ( #25374 )
...
* moves muted to shared
* fixes usings
* Update MutedComponent.cs
funny webedit
* Update MutedComponent.cs
oops using statement webedit
2024-02-21 15:53:46 -05:00
metalgearsloth
a6ea8b210d
Firestarter fixes ( #24647 )
...
* Firestarter fixes
- Actually networks the action.
- Namespace fixes.
* No networky for you
2024-02-01 00:01:52 +11:00
metalgearsloth
1f3a29c092
Entitylookup method renames ( #23519 )
2024-01-14 19:10:38 +11:00
brainfood1183
b06d9cb64a
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
...
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
2024-01-04 05:53:15 -07:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
Leon Friedrich
126f5d6dae
Fix mime wall & turf/tile helper issues. ( #17844 )
2023-07-06 14:43:49 +10:00
Ben
c858c76341
Anchorable shared ( #17422 )
...
Co-authored-by: BenOwnby <ownbyb@appstate.edu >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-29 22:35:54 +10:00
themias
cd7213243e
Fix mime wall intersecting with adjacent wall ( #16701 )
2023-05-22 15:58:04 -06:00
TemporalOroboros
e349712f70
Fixes warnings in Abilities module ( #16573 )
2023-05-19 09:47:29 +10:00
Scribbles0
e6bd21e184
A few trait fixes ( #16062 )
2023-05-04 12:02:30 -07:00
themias
c3f4f0b132
Stop mimes from screaming or laughing ( #16052 )
2023-05-03 10:24:00 -07:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
29ad3e50ac
Fix weapon cooldown serialization while mapping ( #15123 )
2023-04-05 17:37:50 -06:00
MWKane
517b2b4fcf
Remove BoxerComponent ( #13935 )
2023-03-23 21:50:28 -04:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
...
Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
ab07944af8
Remove IPhysBody ( #13297 )
2023-01-03 17:45:18 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
...
* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00
rolfero
1151ca42e5
changing accumulators to timespan targets ( #12407 )
...
* changing accumulators to timespan targets
* Update Content.Server/Abilities/Mime/MimePowersSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me >
* Update MimePowersSystem.cs
* serializing timespans and adding pausetime where applicable
* remove nullable
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
Co-authored-by: 0x6273 <0x40@keemail.me >
2022-11-08 13:59:34 -06:00
rolfero
e3579c99f5
combined MeleeHitEvent and ItemMeleeDamageEvent ( #11628 )
...
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-11-03 23:01:08 +11:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
wrexbe
b3f75f9ffe
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
rolfero
4b23521af5
Melee special examine ( #11168 )
...
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-09-10 23:39:36 -07:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
...
* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Rane
e36b155325
Port boxer from Nyano ( #9080 )
2022-07-26 18:34:19 -07:00
metalgearsloth
495a65bc6d
Mime cleanup ( #8433 )
2022-05-25 00:43:48 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9
Fixing warnings ( #8131 )
2022-05-13 15:35:13 +10:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00