Commit Graph

80 Commits

Author SHA1 Message Date
Princess Cheeseballs
dec2d42a1d Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00
Perry Fraser
c802b8bbb2 Make mopping predicted (and some other stuff) (#38749)
* refactor: move puddle evaporation + absorbents to shared

* refactor: move SolutionRegeneration to shared

* refactor: make AbsorbentSystem visuals clientside

* style: general formatting/cleanup on touched files

- Few logical simplifications
- Add field for hard-coded sparkle effect ent
- Switch stuff to Entity<T>

No actual prediction fixes in this commit (though in
retrospect I should've done this commit last).

* fix: use predicted variants for predicted code

* fix: average out evaporation rates in mixtures

* refactor: move SolutionPurge to shared

* style: Basic SolutionPurgeComponent field cleanup

* fix: general prediction + timing + networking fixes

- Moves client side visuals back to shared because other
  players exist
- Don't accumulate CurTime in Purge/RegenerationSystem
- Network the next update field in Purge/RegenerationSystem to
  deal with UI mispredictions???

* fix: add udder bug workaround

Not needed for SolutionPurgeSystem which doesn't resolve
solutions (probably fine that SolutionPurgeSystem doesn't
cache since it's much rarer, though it probably should), and
likely not needed for AbsorbentSystem since it only resolves
against puddles which, I don't think can be in containers.

* fix: don't divide by zero for evaporation speed = 0.

* refactor: revert evaporation changes

Will cherry-pick these out in another PR.

Also reverting the evaporation speed bugfix since it's easier
to revert all at once. :)

* fix: component cleanup; autopause fields, use ProtoID

* fix: remove unused AbsorbentComponentState

* fix: ProtoId is not string

* refactor: move PuddleSystem.UpdateAppearance to shared

* style: general PuddleSystem.UpdateAppearance tweaks

- Switch to Entity<T>
- Use ProtoIds
- Minor simplifications

* fix: add udderly silly PVS workaround

* cleanup

* fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-09 05:17:55 +02:00
Tayrtahn
c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn
75db49f9c0 Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
TemporalOroboros
d4876be6f0 Kills TurfHelpers (#37939)
* Create TurfSystem equivalent for and obsolete TurfHelpers.GetTileRef

* Fix EntitySystem uses of TurfHelpers.GetTileRef

* Fix EntitySystem uses of TurfHelpers.TryGetTileRef

* Fix construction condition uses of TurfHelpers.GetTileRef

* Fix last use of TurfHelpers.IsBlockedTurf

* Create TurfSystem equivalent to and obsolete TurfHelpers.GetContentTileDefinition

* Fix uses of TurfHelpers.GetContentTileDefinition(TileRef)

* Fix uses of TurfHelpers.GetContentTileDefinition(Tile)

* Create TurfSystem equivalent to and obsolete TurfHelpers.IsSpace

* Fix EntitySystem uses of TurfHelpers.IsSpace(Tile)

* Fix EntitySystem uses of TurfHelpers.IsSpace(TileRef)

* Fix remaining uses of TurfHelpers.IsSpace

* Fix uses of TurfHelpers.GetEntitiesInTile

* Delete TurfHelpers.cs

* Add GetEntitiesInTile lookup methods

* Convert some GetEntitiesInTile methods to LookupSystem extension methods

* Use new GetEntitiesInTile methods

* Recycle spiderweb hashset

* Recycle floor tile hashset
2025-06-21 11:23:19 -04:00
Princess Cheeseballs
36030ef154 Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00
Princess Cheeseballs
251cfbd8be Puddle Code Slipping Cleanup (#35845)
* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Actually dirty the slipComp for real

* Added Friction field to Reagent Prototype per design discussion

* Sliding system is kill
2025-04-20 17:27:12 -04:00
MilenVolf
6f475741b2 [#30096 Fix] Dumping a RefillableSolution into a DumpableSolution now requires CanComplexInteract (#33350)
* dumping containers now require having at least one hand

* Cleanup

* Better

* Apply suggested changes

* Cleanup

---------

Co-authored-by: Luiz Costa <luiz@mavromati.com>
2025-04-19 16:32:17 -04:00
J
b1c08582d5 Various system spring cleaning (#36206)
* Various systems warnings cleanup

* Last changes before submitting PR

* Add guard for transform component, fix failing test

* Small corrections

* Audio params to specifiers datafields

* Using audio params on components and configs
2025-04-16 13:08:22 +02:00
Zachary Higgs
241d0e12e2 Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called (#34525)
* Fix superSlippery and stepTrigger values persist

- made values in SpillTileReaction's public so we can query the
prototype

- made the default values for slippery component and
StepTriggerComponent based on default constants
for easier resetting

- added a calculation and check in UpdateSlips to check
if a super slip is present as well as Update
relevant steptrigger and slip values based on the contents of the
solution

* The worlds biggest change

---------

Co-authored-by: Myra <vascreeper@yahoo.com>
2025-02-17 21:53:23 +01:00
Cojoke
ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00
SlamBamActionman
07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
Kara
993eef1e7c Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-12 20:34:52 -04:00
Tayrtahn
4cd2fbd076 Add prediction to Spill Container verb, add dummy TrySpill methods to shared (#25813)
* Moved abstract spill methods to shared; added prediction to spill container verb.

* Rerun tests

* Requested changes

* Note Client behavior in Spill method docs
2024-03-29 02:00:09 -07:00
Ed
c35ff87e14 SlowContactsSystem to SpeedModifierContactsSystem mini rework (#26110)
* rework

* update logic
2024-03-17 13:27:22 +11:00
Tayrtahn
cf0da11eb7 Code cleanup: puddles and spreaders (#26102)
* Removed obsolete MapManager calls

* More code cleanup

* EnsureComp

* Rerun tests
2024-03-15 14:41:08 +11:00
Tayrtahn
4943151111 Add prediction for puddle and spillable examines (#25794)
Prediction for puddle and spillable examines
2024-03-03 16:36:36 +11:00
Arendian
4f3b8d740c Spacelube slide (#24801)
* Space lube now makes you slide

* review

* oh lord he slippin

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:39:10 +11:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
mr-bo-jangles
064d52db41 Optimise the puddle system to reach an equilibrium quickly. (#23776)
* Optimise the puddle system to reach an equilibrium quickly.

* Remove use of Linq
Try to be more efficient with Tuples

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-12 00:22:56 +11:00
Kara
0ae3858b69 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
TemporalOroboros
d23c8d5c19 Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Emisse
938d6d9945 Revert "Solution Entities" (#23160)
Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
brainfood1183
15fc7b1e92 blue blood now requires copper instead of iron to cure bloodloss (#20863)
* blue blood now requires copper instead of iron to cure bloodloss

* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.

* fix puddlesystem proto

* remove the cool

* no longer uses hastag, instead uses custom heart organ and hasorgan.

* fix
2023-10-31 13:41:25 -07:00
Psychpsyo
6a18bdc023 Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.
2023-10-31 13:39:12 -07:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
TemporalOroboros
0775ab6a14 Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-15 03:45:28 +11:00
Leon Friedrich
fc034dd9d1 Remove SpreaderNodeGroup (#20230)
* Remove SpreaderNodeGroup

* Fix airtight updates

* more smoke stuff

* more smoke fixes

* wtf is smoke code

* Fix merge

* Fix divide by zero
2023-10-01 16:56:41 -04:00
Leon Friedrich
e4ca6f4fb9 Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
metalgearsloth
0f917d22d7 Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
Slava0135
9443cb1d25 Add splash spill effect (#18536) 2023-08-05 21:44:18 +10:00
Vasilis
eda7e744a3 Spilling liquids no longer exposes true identify (#18505)
* mama i did it by myself!

* wait how does this fix it? what???

* oops
2023-07-31 19:15:17 -04:00
Slava0135
7ee91ce4f1 make puddles not appear on space tiles (#17822) 2023-07-05 23:59:48 +10:00
Slava0135
d3f7a9e820 Update puddle stickiness (#16597) 2023-06-03 12:34:43 -07:00
metalgearsloth
cb7f73927d Reduce puddle tile friction (#16375) 2023-05-13 11:45:53 -04:00
PixelTK
8269a500b3 Arachnid species (#13945) 2023-04-30 02:19:06 +10:00
metalgearsloth
f12f277c35 Puddle fixes (#15820) 2023-04-26 21:29:31 +10:00
metalgearsloth
1cde3ff112 Spreaders travels across connected grids and SpreaderIgnore tag (#15419) 2023-04-24 16:04:49 -04:00
metalgearsloth
6076130987 Janitor QoL (#15626) 2023-04-23 18:20:03 +10:00
metalgearsloth
317a4013eb Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Kara
e7e9be0073 Reagent interactivity (pt. 1) (#15130)
* Puddle slippy

* spillable melee

* splash spilling!

* splat melee sound

* p
2023-04-06 16:20:48 -05:00
Slava0135
81159b0ff5 better fluid spreading (#14529) 2023-03-25 01:09:52 +11:00
Leon Friedrich
466384b081 Solution rejig (#12428) 2023-01-12 14:41:40 +11:00
Leon Friedrich
bce1f9fe89 Mopping and puddle tweaks (#13238)
fix undefined
Fixes https://github.com/space-wizards/space-station-14/issues/11830
2022-12-31 22:03:26 -08:00
Willhelm53
a1dcc500a8 Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
Ygg01
75ea093d78 Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
2022-11-15 22:30:59 +11:00